User prompt
when game start, start music coffee
User prompt
make background more realistic
User prompt
Earn 25 dollars for every 25 targets
User prompt
every target is 25$
User prompt
when click shop button, open shop menu
User prompt
make a shop button
User prompt
make character movable
User prompt
continue
User prompt
continue
User prompt
continue
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'satisfactionTxt.style.fill = "#00ff00";' Line Number: 160
Code edit (1 edits merged)
Please save this source code
User prompt
Coffee Rush
Initial prompt
coffee
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var CoffeeBean = Container.expand(function (type) { var self = Container.call(this); var beanType = type || 'arabica'; var beanGraphics = self.attachAsset(beanType + 'Bean', { anchorX: 0.5, anchorY: 0.5 }); self.beanType = beanType; self.speed = 3; self.points = beanType === 'espresso' ? 10 : beanType === 'arabica' ? 5 : 3; self.update = function () { self.y += self.speed; }; return self; }); var CoffeeCup = Container.expand(function () { var self = Container.call(this); var cupGraphics = self.attachAsset('coffeeCup', { anchorX: 0.5, anchorY: 1.0 }); self.speed = 8; self.isDragging = false; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); var obstacleType = type || 'spilledMilk'; var obstacleGraphics = self.attachAsset(obstacleType, { anchorX: 0.5, anchorY: 0.5 }); self.obstacleType = obstacleType; self.speed = 4; self.penalty = obstacleType === 'spilledMilk' ? 5 : 3; self.update = function () { self.y += self.speed; }; return self; }); var SteamEffect = Container.expand(function () { var self = Container.call(this); var steamGraphics = self.attachAsset('steamEffect', { anchorX: 0.5, anchorY: 0.5 }); self.life = 60; self.speed = -1; self.update = function () { self.y += self.speed; self.life--; steamGraphics.alpha = self.life / 60; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x3e2723 }); /**** * Game Code ****/ // Game variables // Coffee cups // Coffee beans // Obstacles // Sounds var coffeeCup; var beans = []; var obstacles = []; var steamEffects = []; var dragNode = null; var gameSpeed = 1; var customerSatisfaction = 100; var targetScore = 500; var currentLevel = 1; var spawnTimer = 0; var difficultyTimer = 0; var steamTimer = 0; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 120; // Offset from left to avoid platform menu LK.gui.topLeft.addChild(scoreTxt); var satisfactionTxt = new Text2('Satisfaction: 100%', { size: 50, fill: 0x00FF00 }); satisfactionTxt.anchor.set(0.5, 0); satisfactionTxt.x = -300; // Increased offset from center satisfactionTxt.y = 80; // Move down to avoid overlap LK.gui.top.addChild(satisfactionTxt); var targetTxt = new Text2('Target: ' + targetScore, { size: 45, fill: 0xFFFF00 }); targetTxt.anchor.set(0.5, 0); targetTxt.x = 300; // Increased offset from center targetTxt.y = 80; // Move down to avoid overlap LK.gui.top.addChild(targetTxt); var levelTxt = new Text2('Level: ' + currentLevel, { size: 50, fill: 0x87CEEB }); levelTxt.anchor.set(1, 0); levelTxt.x = -120; // Offset from right to avoid platform menu LK.gui.topRight.addChild(levelTxt); // Shop button var shopButton = LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5 }); var shopButtonTxt = new Text2('SHOP', { size: 40, fill: 0xFFFFFF }); shopButtonTxt.anchor.set(0.5, 0.5); shopButton.addChild(shopButtonTxt); shopButton.x = 0; shopButton.y = 150; LK.gui.top.addChild(shopButton); // Initialize coffee cup coffeeCup = game.addChild(new CoffeeCup()); coffeeCup.x = 1024; // Center of screen coffeeCup.y = 2500; // Near bottom // Shop button click handler shopButton.down = function (x, y, obj) { // Flash button to show it was clicked LK.effects.flashObject(shopButton, 0xffffff, 300); // Add shop functionality here - for now just show feedback var shopFeedback = new Text2('Shop Coming Soon!', { size: 60, fill: 0xFFFF00 }); shopFeedback.anchor.set(0.5, 0.5); shopFeedback.x = 0; shopFeedback.y = 300; LK.gui.center.addChild(shopFeedback); // Remove feedback after 2 seconds LK.setTimeout(function () { shopFeedback.destroy(); }, 2000); }; // Spawn functions function spawnBean() { var beanTypes = ['espresso', 'arabica', 'robusta']; var randomType = beanTypes[Math.floor(Math.random() * beanTypes.length)]; var newBean = new CoffeeBean(randomType); newBean.x = Math.random() * (2048 - 100) + 50; newBean.y = -50; newBean.speed = 3 + gameSpeed; beans.push(newBean); game.addChild(newBean); } function spawnObstacle() { var obstacleTypes = ['spilledMilk', 'sugarCube']; var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var newObstacle = new Obstacle(randomType); newObstacle.x = Math.random() * (2048 - 100) + 50; newObstacle.y = -50; newObstacle.speed = 4 + gameSpeed; obstacles.push(newObstacle); game.addChild(newObstacle); } // Event handlers function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(60, Math.min(1988, x)); } } game.move = handleMove; game.down = function (x, y, obj) { // Set drag node to coffee cup to enable dragging dragNode = coffeeCup; coffeeCup.isDragging = true; handleMove(x, y, obj); }; game.up = function (x, y, obj) { if (dragNode) { dragNode.isDragging = false; dragNode = null; } }; // Update satisfaction display function updateSatisfactionDisplay() { satisfactionTxt.setText('Satisfaction: ' + Math.round(customerSatisfaction) + '%'); if (customerSatisfaction > 70) { satisfactionTxt.fill = "#00ff00"; } else if (customerSatisfaction > 30) { satisfactionTxt.fill = "#ffff00"; } else { satisfactionTxt.fill = "#ff0000"; } } // Main game loop game.update = function () { spawnTimer++; difficultyTimer++; steamTimer++; // Spawn steam effects from coffee cup if (steamTimer % 30 === 0) { var newSteam = new SteamEffect(); newSteam.x = coffeeCup.x + (Math.random() - 0.5) * 40; newSteam.y = coffeeCup.y - 40; steamEffects.push(newSteam); game.addChild(newSteam); } // Spawn beans and obstacles if (spawnTimer % (90 - Math.floor(gameSpeed * 10)) === 0) { spawnBean(); } if (spawnTimer % 180 === 0) { spawnObstacle(); } // Increase difficulty over time if (difficultyTimer % 1800 === 0) { // Every 30 seconds gameSpeed += 0.5; } // Update and check beans for (var i = beans.length - 1; i >= 0; i--) { var bean = beans[i]; if (bean.lastY === undefined) bean.lastY = bean.y; // Check if bean is caught by cup if (bean.intersects(coffeeCup)) { LK.setScore(LK.getScore() + bean.points); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('catch').play(); // Flash cup green LK.effects.flashObject(coffeeCup, 0x00ff00, 300); bean.destroy(); beans.splice(i, 1); continue; } // Check if bean fell off screen if (bean.lastY < 2732 && bean.y >= 2732) { customerSatisfaction -= 2; updateSatisfactionDisplay(); bean.destroy(); beans.splice(i, 1); continue; } bean.lastY = bean.y; } // Update and check obstacles for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; if (obstacle.lastY === undefined) obstacle.lastY = obstacle.y; // Check if obstacle hits cup if (obstacle.intersects(coffeeCup)) { LK.setScore(Math.max(0, LK.getScore() - obstacle.penalty)); scoreTxt.setText('Score: ' + LK.getScore()); customerSatisfaction -= obstacle.penalty; updateSatisfactionDisplay(); LK.getSound('obstacle').play(); // Flash cup red LK.effects.flashObject(coffeeCup, 0xff0000, 500); obstacle.destroy(); obstacles.splice(j, 1); continue; } // Remove obstacle if it falls off screen if (obstacle.lastY < 2732 && obstacle.y >= 2732) { obstacle.destroy(); obstacles.splice(j, 1); continue; } obstacle.lastY = obstacle.y; } // Update and clean steam effects for (var k = steamEffects.length - 1; k >= 0; k--) { var steam = steamEffects[k]; if (steam.life <= 0) { steam.destroy(); steamEffects.splice(k, 1); } } // Check win condition - advance to next level if (LK.getScore() >= targetScore) { currentLevel++; targetScore += 300; gameSpeed += 0.3; customerSatisfaction = Math.min(100, customerSatisfaction + 20); // Update UI levelTxt.setText('Level: ' + currentLevel); targetTxt.setText('Target: ' + targetScore); updateSatisfactionDisplay(); LK.getSound('levelup').play(); LK.effects.flashScreen(0x00ff00, 500); } // Check lose condition if (customerSatisfaction <= 0) { LK.showGameOver(); } // Gradually decrease satisfaction over time if (LK.ticks % 300 === 0) { // Every 5 seconds customerSatisfaction = Math.max(0, customerSatisfaction - 1); updateSatisfactionDisplay(); } };
===================================================================
--- original.js
+++ change.js
@@ -119,12 +119,44 @@
});
levelTxt.anchor.set(1, 0);
levelTxt.x = -120; // Offset from right to avoid platform menu
LK.gui.topRight.addChild(levelTxt);
+// Shop button
+var shopButton = LK.getAsset('shopButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+var shopButtonTxt = new Text2('SHOP', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+shopButtonTxt.anchor.set(0.5, 0.5);
+shopButton.addChild(shopButtonTxt);
+shopButton.x = 0;
+shopButton.y = 150;
+LK.gui.top.addChild(shopButton);
// Initialize coffee cup
coffeeCup = game.addChild(new CoffeeCup());
coffeeCup.x = 1024; // Center of screen
coffeeCup.y = 2500; // Near bottom
+// Shop button click handler
+shopButton.down = function (x, y, obj) {
+ // Flash button to show it was clicked
+ LK.effects.flashObject(shopButton, 0xffffff, 300);
+ // Add shop functionality here - for now just show feedback
+ var shopFeedback = new Text2('Shop Coming Soon!', {
+ size: 60,
+ fill: 0xFFFF00
+ });
+ shopFeedback.anchor.set(0.5, 0.5);
+ shopFeedback.x = 0;
+ shopFeedback.y = 300;
+ LK.gui.center.addChild(shopFeedback);
+ // Remove feedback after 2 seconds
+ LK.setTimeout(function () {
+ shopFeedback.destroy();
+ }, 2000);
+};
// Spawn functions
function spawnBean() {
var beanTypes = ['espresso', 'arabica', 'robusta'];
var randomType = beanTypes[Math.floor(Math.random() * beanTypes.length)];
arabica bean. In-Game asset. 2d. High contrast. No shadows
coffee cup. In-Game asset. 2d. High contrast. No shadows
espresso bean. In-Game asset. 2d. High contrast. No shadows
robusta bean. In-Game asset. 2d. High contrast. No shadows
shop button. In-Game asset. 2d. High contrast. No shadows
spilled milk. In-Game asset. 2d. High contrast. No shadows
steam effect. In-Game asset. 2d. High contrast. No shadows
sugar cube. In-Game asset. 2d. High contrast. No shadows
coffee machine. In-Game asset. 2d. High contrast. No shadows
shelf. In-Game asset. 2d. High contrast. No shadows
tile. In-Game asset. 2d. High contrast. No shadows
wood counter. In-Game asset. 2d. High contrast. No shadows