User prompt
when game start, start music coffee
User prompt
make background more realistic
User prompt
Earn 25 dollars for every 25 targets
User prompt
every target is 25$
User prompt
when click shop button, open shop menu
User prompt
make a shop button
User prompt
make character movable
User prompt
continue
User prompt
continue
User prompt
continue
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'satisfactionTxt.style.fill = "#00ff00";' Line Number: 160
Code edit (1 edits merged)
Please save this source code
User prompt
Coffee Rush
Initial prompt
coffee
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var CoffeeBean = Container.expand(function (type) { var self = Container.call(this); var beanType = type || 'arabica'; var beanGraphics = self.attachAsset(beanType + 'Bean', { anchorX: 0.5, anchorY: 0.5 }); self.beanType = beanType; self.speed = 3; self.points = beanType === 'espresso' ? 10 : beanType === 'arabica' ? 5 : 3; self.update = function () { self.y += self.speed; }; return self; }); var CoffeeCup = Container.expand(function () { var self = Container.call(this); var cupGraphics = self.attachAsset('coffeeCup', { anchorX: 0.5, anchorY: 1.0 }); self.speed = 8; self.isDragging = false; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); var obstacleType = type || 'spilledMilk'; var obstacleGraphics = self.attachAsset(obstacleType, { anchorX: 0.5, anchorY: 0.5 }); self.obstacleType = obstacleType; self.speed = 4; self.penalty = obstacleType === 'spilledMilk' ? 5 : 3; self.update = function () { self.y += self.speed; }; return self; }); var SteamEffect = Container.expand(function () { var self = Container.call(this); var steamGraphics = self.attachAsset('steamEffect', { anchorX: 0.5, anchorY: 0.5 }); self.life = 60; self.speed = -1; self.update = function () { self.y += self.speed; self.life--; steamGraphics.alpha = self.life / 60; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x3e2723 }); /**** * Game Code ****/ // Sounds // Obstacles // Coffee beans // Coffee cups // Game variables var coffeeCup; var beans = []; var obstacles = []; var steamEffects = []; var dragNode = null; var gameSpeed = 1; var customerSatisfaction = 100; var targetScore = 500; var currentLevel = 1; var spawnTimer = 0; var difficultyTimer = 0; var steamTimer = 0; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 120; // Offset from left to avoid platform menu LK.gui.topLeft.addChild(scoreTxt); var satisfactionTxt = new Text2('Satisfaction: 100%', { size: 50, fill: 0x00FF00 }); satisfactionTxt.anchor.set(0.5, 0); satisfactionTxt.x = -300; // Increased offset from center satisfactionTxt.y = 80; // Move down to avoid overlap LK.gui.top.addChild(satisfactionTxt); var targetTxt = new Text2('Target: ' + targetScore, { size: 45, fill: 0xFFFF00 }); targetTxt.anchor.set(0.5, 0); targetTxt.x = 300; // Increased offset from center targetTxt.y = 80; // Move down to avoid overlap LK.gui.top.addChild(targetTxt); var levelTxt = new Text2('Level: ' + currentLevel, { size: 50, fill: 0x87CEEB }); levelTxt.anchor.set(1, 0); levelTxt.x = -120; // Offset from right to avoid platform menu LK.gui.topRight.addChild(levelTxt); // Initialize coffee cup coffeeCup = game.addChild(new CoffeeCup()); coffeeCup.x = 1024; // Center of screen coffeeCup.y = 2500; // Near bottom // Spawn functions function spawnBean() { var beanTypes = ['espresso', 'arabica', 'robusta']; var randomType = beanTypes[Math.floor(Math.random() * beanTypes.length)]; var newBean = new CoffeeBean(randomType); newBean.x = Math.random() * (2048 - 100) + 50; newBean.y = -50; newBean.speed = 3 + gameSpeed; beans.push(newBean); game.addChild(newBean); } function spawnObstacle() { var obstacleTypes = ['spilledMilk', 'sugarCube']; var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var newObstacle = new Obstacle(randomType); newObstacle.x = Math.random() * (2048 - 100) + 50; newObstacle.y = -50; newObstacle.speed = 4 + gameSpeed; obstacles.push(newObstacle); game.addChild(newObstacle); } // Event handlers function handleMove(x, y, obj) { if (dragNode) { dragNode.x = Math.max(60, Math.min(1988, x)); } } game.move = handleMove; game.down = function (x, y, obj) { if (coffeeCup.intersects({ x: x, y: y, width: 1, height: 1 })) { dragNode = coffeeCup; coffeeCup.isDragging = true; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.isDragging = false; dragNode = null; } }; // Update satisfaction display function updateSatisfactionDisplay() { satisfactionTxt.setText('Satisfaction: ' + Math.round(customerSatisfaction) + '%'); if (customerSatisfaction > 70) { satisfactionTxt.fill = "#00ff00"; } else if (customerSatisfaction > 30) { satisfactionTxt.fill = "#ffff00"; } else { satisfactionTxt.fill = "#ff0000"; } } // Main game loop game.update = function () { spawnTimer++; difficultyTimer++; steamTimer++; // Spawn steam effects from coffee cup if (steamTimer % 30 === 0) { var newSteam = new SteamEffect(); newSteam.x = coffeeCup.x + (Math.random() - 0.5) * 40; newSteam.y = coffeeCup.y - 40; steamEffects.push(newSteam); game.addChild(newSteam); } // Spawn beans and obstacles if (spawnTimer % (90 - Math.floor(gameSpeed * 10)) === 0) { spawnBean(); } if (spawnTimer % 180 === 0) { spawnObstacle(); } // Increase difficulty over time if (difficultyTimer % 1800 === 0) { // Every 30 seconds gameSpeed += 0.5; } // Update and check beans for (var i = beans.length - 1; i >= 0; i--) { var bean = beans[i]; if (bean.lastY === undefined) bean.lastY = bean.y; // Check if bean is caught by cup if (bean.intersects(coffeeCup)) { LK.setScore(LK.getScore() + bean.points); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('catch').play(); // Flash cup green LK.effects.flashObject(coffeeCup, 0x00ff00, 300); bean.destroy(); beans.splice(i, 1); continue; } // Check if bean fell off screen if (bean.lastY < 2732 && bean.y >= 2732) { customerSatisfaction -= 2; updateSatisfactionDisplay(); bean.destroy(); beans.splice(i, 1); continue; } bean.lastY = bean.y; } // Update and check obstacles for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; if (obstacle.lastY === undefined) obstacle.lastY = obstacle.y; // Check if obstacle hits cup if (obstacle.intersects(coffeeCup)) { LK.setScore(Math.max(0, LK.getScore() - obstacle.penalty)); scoreTxt.setText('Score: ' + LK.getScore()); customerSatisfaction -= obstacle.penalty; updateSatisfactionDisplay(); LK.getSound('obstacle').play(); // Flash cup red LK.effects.flashObject(coffeeCup, 0xff0000, 500); obstacle.destroy(); obstacles.splice(j, 1); continue; } // Remove obstacle if it falls off screen if (obstacle.lastY < 2732 && obstacle.y >= 2732) { obstacle.destroy(); obstacles.splice(j, 1); continue; } obstacle.lastY = obstacle.y; } // Update and clean steam effects for (var k = steamEffects.length - 1; k >= 0; k--) { var steam = steamEffects[k]; if (steam.life <= 0) { steam.destroy(); steamEffects.splice(k, 1); } } // Check win condition - advance to next level if (LK.getScore() >= targetScore) { currentLevel++; targetScore += 300; gameSpeed += 0.3; customerSatisfaction = Math.min(100, customerSatisfaction + 20); // Update UI levelTxt.setText('Level: ' + currentLevel); targetTxt.setText('Target: ' + targetScore); updateSatisfactionDisplay(); LK.getSound('levelup').play(); LK.effects.flashScreen(0x00ff00, 500); } // Check lose condition if (customerSatisfaction <= 0) { LK.showGameOver(); } // Gradually decrease satisfaction over time if (LK.ticks % 300 === 0) { // Every 5 seconds customerSatisfaction = Math.max(0, customerSatisfaction - 1); updateSatisfactionDisplay(); } };
===================================================================
--- original.js
+++ change.js
@@ -45,8 +45,23 @@
self.y += self.speed;
};
return self;
});
+var SteamEffect = Container.expand(function () {
+ var self = Container.call(this);
+ var steamGraphics = self.attachAsset('steamEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.life = 60;
+ self.speed = -1;
+ self.update = function () {
+ self.y += self.speed;
+ self.life--;
+ steamGraphics.alpha = self.life / 60;
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -64,14 +79,17 @@
// Game variables
var coffeeCup;
var beans = [];
var obstacles = [];
+var steamEffects = [];
var dragNode = null;
var gameSpeed = 1;
var customerSatisfaction = 100;
var targetScore = 500;
+var currentLevel = 1;
var spawnTimer = 0;
var difficultyTimer = 0;
+var steamTimer = 0;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
@@ -94,8 +112,15 @@
targetTxt.anchor.set(0.5, 0);
targetTxt.x = 300; // Increased offset from center
targetTxt.y = 80; // Move down to avoid overlap
LK.gui.top.addChild(targetTxt);
+var levelTxt = new Text2('Level: ' + currentLevel, {
+ size: 50,
+ fill: 0x87CEEB
+});
+levelTxt.anchor.set(1, 0);
+levelTxt.x = -120; // Offset from right to avoid platform menu
+LK.gui.topRight.addChild(levelTxt);
// Initialize coffee cup
coffeeCup = game.addChild(new CoffeeCup());
coffeeCup.x = 1024; // Center of screen
coffeeCup.y = 2500; // Near bottom
@@ -159,8 +184,17 @@
// Main game loop
game.update = function () {
spawnTimer++;
difficultyTimer++;
+ steamTimer++;
+ // Spawn steam effects from coffee cup
+ if (steamTimer % 30 === 0) {
+ var newSteam = new SteamEffect();
+ newSteam.x = coffeeCup.x + (Math.random() - 0.5) * 40;
+ newSteam.y = coffeeCup.y - 40;
+ steamEffects.push(newSteam);
+ game.addChild(newSteam);
+ }
// Spawn beans and obstacles
if (spawnTimer % (90 - Math.floor(gameSpeed * 10)) === 0) {
spawnBean();
}
@@ -221,11 +255,28 @@
continue;
}
obstacle.lastY = obstacle.y;
}
- // Check win condition
+ // Update and clean steam effects
+ for (var k = steamEffects.length - 1; k >= 0; k--) {
+ var steam = steamEffects[k];
+ if (steam.life <= 0) {
+ steam.destroy();
+ steamEffects.splice(k, 1);
+ }
+ }
+ // Check win condition - advance to next level
if (LK.getScore() >= targetScore) {
- LK.showYouWin();
+ currentLevel++;
+ targetScore += 300;
+ gameSpeed += 0.3;
+ customerSatisfaction = Math.min(100, customerSatisfaction + 20);
+ // Update UI
+ levelTxt.setText('Level: ' + currentLevel);
+ targetTxt.setText('Target: ' + targetScore);
+ updateSatisfactionDisplay();
+ LK.getSound('levelup').play();
+ LK.effects.flashScreen(0x00ff00, 500);
}
// Check lose condition
if (customerSatisfaction <= 0) {
LK.showGameOver();
arabica bean. In-Game asset. 2d. High contrast. No shadows
coffee cup. In-Game asset. 2d. High contrast. No shadows
espresso bean. In-Game asset. 2d. High contrast. No shadows
robusta bean. In-Game asset. 2d. High contrast. No shadows
shop button. In-Game asset. 2d. High contrast. No shadows
spilled milk. In-Game asset. 2d. High contrast. No shadows
steam effect. In-Game asset. 2d. High contrast. No shadows
sugar cube. In-Game asset. 2d. High contrast. No shadows
coffee machine. In-Game asset. 2d. High contrast. No shadows
shelf. In-Game asset. 2d. High contrast. No shadows
tile. In-Game asset. 2d. High contrast. No shadows
wood counter. In-Game asset. 2d. High contrast. No shadows