User prompt
Increase the probability of meat items appearing to 10%.
User prompt
Fix Bug: 'ReferenceError: meatItem is not defined' in this line: 'if (Math.random() < 0.05 && !meatItem) {' Line Number: 129
User prompt
Fix Bug: 'ReferenceError: meatItem is not defined' in this line: 'if (meatItem && character.intersects(meatItem)) {' Line Number: 112
User prompt
Fix Bug: 'ReferenceError: meatItem is not defined' in this line: 'if (meatItem && character.intersects(meatItem)) {' Line Number: 112
User prompt
Make a meat item appear with a rare chance, and when the character touches it, beam it to the right for 20 seconds to make it destroy the obstacle.
User prompt
Make the clouds bigger
User prompt
Please make a blue sky background. Please include clouds in the sky.
User prompt
Fix Bug: 'Uncaught TypeError: Sprite is not a constructor' in this line: 'var dot = new Sprite(dotTexture.texture);' Line Number: 5
User prompt
Make a dotted sky background
User prompt
var Castle = Container.expand(function () { var self = Container.call(this); var castleGraphics = self.createAsset('castle', 'Castle obstacle', .5, .5); castleGraphics.scale.set(2.5); self.move = function () { self.x -= 5; }; }); var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.createAsset('character', 'Main character', .5, .5); characterGraphics.scale.set(1.5); self.velocityY = 0; self.jump = function () { self.velocityY = -30; }; self.fall = function () { self.velocityY += 1.2; self.y += self.velocityY; if (self.y > 2732 - self.height / 2 || self.y < self.height / 2) { LK.showGameOver(); } }; }); var Castle = Container.expand(function () { var self = Container.call(this); var castleGraphics = self.createAsset('castle', 'Castle obstacle', .5, .5); castleGraphics.scale.set(2.5); self.move = function () { self.x -= 5; }; }); var EnhancedCastle = Container.expand(function () { var self = Container.call(this); var castleGraphics = self.createAsset('castle', 'Enhanced Castle obstacle', .5, .5); castleGraphics.scale.set(3.5); self.move = function () { self.x -= 5; }; }); var Game = Container.expand(function () { var self = Container.call(this); var startTime = Date.now(); var elapsedTime = 0; var character = self.addChild(new Character()); var castles = []; character.x = 2048 / 2; character.y = 2732 / 2; var timerTxt = new Text2('0:00', { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); stage.on('down', function (obj) { character.jump(); }); LK.on('tick', function () { character.fall(); for (var i = 0; i < castles.length; i++) { castles[i].move(); if (castles[i].x + castles[i].width / 2 < 0) { castles[i].destroy(); castles.splice(i, 1); } else if (character.intersects(castles[i])) { LK.showGameOver(); } } elapsedTime = ((Date.now() - startTime) / 1000).toFixed(2); timerTxt.setText(elapsedTime + 's'); if (elapsedTime > 60) { if (LK.ticks % 60 == 0) { var newCastle = new EnhancedCastle(); newCastle.x = 2048 + newCastle.width / 2; newCastle.y = Math.random() * (2732 - newCastle.height); castles.push(newCastle); self.addChild(newCastle); } } else { if (LK.ticks % 80 == 0) { var newCastle = new Castle(); newCastle.x = 2048 + newCastle.width / 2; newCastle.y = Math.random() * (2732 - newCastle.height); castles.push(newCastle); self.addChild(newCastle); } } }); });
User prompt
Create a game where the main character jumps by clicking on the screen and avoiding obstacles such as castles. If you click on it, it rises, if you don't click on it, it falls downwards following gravity. If you click more than once, rise several times along with it!
User prompt
Make a game like Flappy Moonbirds, where the black cat character jumps over obstacles in the castle. Rules: the cat is flying through the air and the game is over when the cat touches the ground or the castle. Controls: click to jump (if clicked more than once, the cat jumps that many times and rises. If no clicks are made, the cat falls down. Stage set-up: castles can be placed from the ground as well as from the sky. Castles should be placed at equal intervals.
User prompt
Make a game like Flappy Moonbirds, where the black cat character jumps over obstacles in the castle. Rules: the cat is flying through the air and the game is over when the cat touches the ground or the castle. Controls: click to jump (if clicked more than once, the cat jumps that many times and rises Stage set-up: the castle should be set up from the bottom as well as the top.
User prompt
黒い猫のキャラクターが、お城の障害物をジャンプするFlappy Moonbirdsのようなゲームを作ってください。 ルール:猫は空を飛んでおり、猫が地面に触れるまたはお城に触れた時点でゲームオーバーです。 操作方法:クリックでジャンプ(複数回クリックされた場合はその回数分ジャンプし、上昇する ステージの設定:お城は下からだけではなく、上にも設置してください。
User prompt
// FryCat クラスの更新 var FryCat = Container.expand(function () { var self = Container.call(this); var fryCatGraphics = self.createAsset('blackCat', 'Black Cat character', .5, .5); // 黒猫のアセットに変更 self.jumpHeight = 0; self.jump = function () { self.jumpHeight += 10; // ジャンプの高さを増加 }; self.move = function () { self.y -= self.jumpHeight; self.jumpHeight = Math.max(0, self.jumpHeight - 1); // ジャンプ高さを減少 }; }); // Obstacle クラスの更新 var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('castle', 'Castle', .5, .5); // お城のアセットに変更 self.move = function () {}; }); // Game クラスの更新 var Game = Container.expand(function () { // ... LK.on('tick', function () { fryCat.move(); for (var i = 0; i < obstacles.length; i++) { obstacles[i].move(); if (fryCat.intersects(obstacles[i]) || fryCat.y <= 0) { // 地面に触れたかどうかのチェックを追加 isGameOver = true; // ... } // ... } if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = Math.random() * 2732; // 障害物のY座標をランダムに設定 obstacles.push(newObstacle); self.addChild(newObstacle); } // ... }); });
Initial prompt
Fry Cat
var MeatItem = Container.expand(function () { var self = Container.call(this); var meatGraphics = self.createAsset('meat', 'Meat item', 0.5, 0.5); meatGraphics.scale.set(1); self.move = function () { self.x -= 2; if (self.x + self.width / 2 < 0) { self.x = 2048 + self.width / 2; self.y = Math.random() * (2732 - self.height); } }; self.effect = function (character) { character.beamMode = true; character.beamEndTime = Date.now() + 20000; }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.createAsset('cloud', 'Cloud in the sky', 0.5, 0.5); cloudGraphics.scale.set(2); cloudGraphics.alpha = 0.8; self.move = function () { self.x -= 2; if (self.x + self.width / 2 < 0) { self.x = 2048 + self.width / 2; self.y = Math.random() * (2732 - self.height); } }; }); var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.createAsset('character', 'Main character', .5, .5); characterGraphics.scale.set(1.5); self.beamMode = false; self.beamEndTime = 0; self.velocityY = 0; self.jump = function () { self.velocityY = -30; }; self.fall = function () { if (!self.beamMode) { self.velocityY += 1.2; self.y += self.velocityY; } else if (Date.now() < self.beamEndTime) { self.x += 10; } else { self.beamMode = false; } if (self.y > 2732 - self.height / 2 || self.y < self.height / 2) { LK.showGameOver(); } }; }); var Castle = Container.expand(function () { var self = Container.call(this); var castleGraphics = self.createAsset('castle', 'Castle obstacle', .5, .5); castleGraphics.scale.set(2.5); self.move = function () { self.x -= 5; }; }); var EnhancedCastle = Container.expand(function () { var self = Container.call(this); var castleGraphics = self.createAsset('castle', 'Enhanced Castle obstacle', .5, .5); castleGraphics.scale.set(3.5); self.move = function () { self.x -= 5; }; }); var Game = Container.expand(function () { var self = Container.call(this); this.meatItem = null; var clouds = []; for (var i = 0; i < 5; i++) { var cloud = new Cloud(); cloud.x = Math.random() * 2048; cloud.y = Math.random() * (2732 - cloud.height); clouds.push(cloud); self.addChild(cloud); } LK.on('tick', function () { for (var i = 0; i < clouds.length; i++) { clouds[i].move(); } }); LK.stageContainer.setBackgroundColor(0x87CEEB); var startTime = Date.now(); var elapsedTime = 0; var character = self.addChild(new Character()); var castles = []; character.x = 2048 / 2; character.y = 2732 / 2; var timerTxt = new Text2('0:00', { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); stage.on('down', function (obj) { character.jump(); }); LK.on('tick', function () { character.fall(); for (var i = 0; i < castles.length; i++) { castles[i].move(); if (castles[i].x + castles[i].width / 2 < 0) { castles[i].destroy(); castles.splice(i, 1); } else if (character.intersects(castles[i])) { LK.showGameOver(); } } if (this.meatItem && character.intersects(this.meatItem)) { this.meatItem.effect(character); this.meatItem.destroy(); this.meatItem = null; } elapsedTime = ((Date.now() - startTime) / 1000).toFixed(2); timerTxt.setText(elapsedTime + 's'); if (elapsedTime > 60) { if (LK.ticks % 60 == 0) { var newCastle = new EnhancedCastle(); newCastle.x = 2048 + newCastle.width / 2; newCastle.y = Math.random() * (2732 - newCastle.height); castles.push(newCastle); self.addChild(newCastle); } } else { if (Math.random() < 0.05 && !meatItem) { meatItem = new MeatItem(); meatItem.x = 2048 + meatItem.width / 2; meatItem.y = Math.random() * (2732 - meatItem.height); self.addChild(meatItem); } else if (LK.ticks % 80 == 0) { var newCastle = new Castle(); newCastle.x = 2048 + newCastle.width / 2; newCastle.y = Math.random() * (2732 - newCastle.height); castles.push(newCastle); self.addChild(newCastle); } } }); });
===================================================================
--- original.js
+++ change.js
@@ -68,9 +68,9 @@
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
- var meatItem = null;
+ this.meatItem = null;
var clouds = [];
for (var i = 0; i < 5; i++) {
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
@@ -109,12 +109,12 @@
} else if (character.intersects(castles[i])) {
LK.showGameOver();
}
}
- if (meatItem && character.intersects(meatItem)) {
- meatItem.effect(character);
- meatItem.destroy();
- meatItem = null;
+ if (this.meatItem && character.intersects(this.meatItem)) {
+ this.meatItem.effect(character);
+ this.meatItem.destroy();
+ this.meatItem = null;
}
elapsedTime = ((Date.now() - startTime) / 1000).toFixed(2);
timerTxt.setText(elapsedTime + 's');
if (elapsedTime > 60) {
Flying, Cute black cat with blue eyes. Dot picture. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Golden star. Dot picture. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cloud. Dot picture. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Meat on the bone. Dot picture. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.