/**** * Classes ****/ // Class for the enemy (Teacher Todd) var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic }; }); // Class for the collectible notebooks var Notebook = Container.expand(function () { var self = Container.call(this); var notebookGraphics = self.attachAsset('notebook', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemy var enemy = game.addChild(new Enemy()); enemy.x = 100; enemy.y = 100; // Initialize notebooks var notebooks = []; for (var i = 0; i < 12; i++) { var notebook = new Notebook(); notebook.x = Math.random() * 2048; notebook.y = Math.random() * 2732; notebooks.push(notebook); game.addChild(notebook); } // Score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game variables var score = 0; var dragNode = null; // Update score function updateScore() { scoreTxt.setText(score); } // Handle player movement function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } // Check for collision with notebooks for (var i = notebooks.length - 1; i >= 0; i--) { if (player.intersects(notebooks[i])) { score++; updateScore(); notebooks[i].destroy(); notebooks.splice(i, 1); } } // Check for collision with enemy if (player.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Check for win condition if (score >= 12) { var winText = new Text2('You Win!', { size: 150, fill: "#ffffff" }); winText.anchor.set(0.5, 0); LK.gui.center.addChild(winText); } } // Mouse or touch down on the game game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; // Mouse or touch up on the game game.up = function (x, y, obj) { dragNode = null; }; // Mouse or touch move on the game game.move = handleMove; // Game update loop game.update = function () { player.update(); enemy.update(); // Enemy follows player var dx = player.x - enemy.x; var dy = player.y - enemy.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0) { enemy.x += dx / dist * enemy.speed; enemy.y += dy / dist * enemy.speed; } };
===================================================================
--- original.js
+++ change.js
@@ -1,51 +1,51 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the enemy (Teacher Todd)
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Enemy update logic
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Enemy update logic
+ };
});
// Class for the collectible notebooks
var Notebook = Container.expand(function () {
- var self = Container.call(this);
- var notebookGraphics = self.attachAsset('notebook', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var notebookGraphics = self.attachAsset('notebook', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
//<Assets used in the game will automatically appear here>
// Class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
@@ -55,73 +55,78 @@
enemy.y = 100;
// Initialize notebooks
var notebooks = [];
for (var i = 0; i < 12; i++) {
- var notebook = new Notebook();
- notebook.x = Math.random() * 2048;
- notebook.y = Math.random() * 2732;
- notebooks.push(notebook);
- game.addChild(notebook);
+ var notebook = new Notebook();
+ notebook.x = Math.random() * 2048;
+ notebook.y = Math.random() * 2732;
+ notebooks.push(notebook);
+ game.addChild(notebook);
}
// Score display
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game variables
var score = 0;
var dragNode = null;
// Update score
function updateScore() {
- scoreTxt.setText(score);
+ scoreTxt.setText(score);
}
// Handle player movement
function handleMove(x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
- // Check for collision with notebooks
- for (var i = notebooks.length - 1; i >= 0; i--) {
- if (player.intersects(notebooks[i])) {
- score++;
- updateScore();
- notebooks[i].destroy();
- notebooks.splice(i, 1);
- }
- }
- // Check for collision with enemy
- if (player.intersects(enemy)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- // Check for win condition
- if (score >= 12) {
- LK.showGameOver();
- }
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+ // Check for collision with notebooks
+ for (var i = notebooks.length - 1; i >= 0; i--) {
+ if (player.intersects(notebooks[i])) {
+ score++;
+ updateScore();
+ notebooks[i].destroy();
+ notebooks.splice(i, 1);
+ }
+ }
+ // Check for collision with enemy
+ if (player.intersects(enemy)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ // Check for win condition
+ if (score >= 12) {
+ var winText = new Text2('You Win!', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ winText.anchor.set(0.5, 0);
+ LK.gui.center.addChild(winText);
+ }
}
// Mouse or touch down on the game
game.down = function (x, y, obj) {
- dragNode = player;
- handleMove(x, y, obj);
+ dragNode = player;
+ handleMove(x, y, obj);
};
// Mouse or touch up on the game
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
// Mouse or touch move on the game
game.move = handleMove;
// Game update loop
game.update = function () {
- player.update();
- enemy.update();
- // Enemy follows player
- var dx = player.x - enemy.x;
- var dy = player.y - enemy.y;
- var dist = Math.sqrt(dx * dx + dy * dy);
- if (dist > 0) {
- enemy.x += dx / dist * enemy.speed;
- enemy.y += dy / dist * enemy.speed;
- }
+ player.update();
+ enemy.update();
+ // Enemy follows player
+ var dx = player.x - enemy.x;
+ var dy = player.y - enemy.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 0) {
+ enemy.x += dx / dist * enemy.speed;
+ enemy.y += dy / dist * enemy.speed;
+ }
};
\ No newline at end of file