Code edit (9 edits merged)
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Please fix the bug: 'Timeout.tick error: isGamePaused is not defined' in or related to this line: 'if (!isGamePaused) {' Line Number: 440
Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'currentBackground.x = 2048 / 2;' Line Number: 398
Code edit (1 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: round is not defined' in or related to this line: 'var currentBackground = LK.getAsset('background' + round, {' Line Number: 431
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Please fix the bug: 'Uncaught ReferenceError: displayRoundText is not defined' in or related to this line: 'displayRoundText(gameRound);' Line Number: 454
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add handswithgloves asset to screen
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only increase score if entire ball goes through basket
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Please fix the bug: 'Uncaught TypeError: game.addchild is not a function' in or related to this line: 'game.addchild(self.leftElement);' Line Number: 219
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Code edit (23 edits merged)
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make the roundText opaque
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remove the little ball at the top left of the screen
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if ball intersects with defender reset multiplier
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if ball intersects with defender remove multiplier
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once score reaches 2 change background to background2
===================================================================
--- original.js
+++ change.js
@@ -108,9 +108,9 @@
x: (Math.random() - 0.5) * 10,
y: (Math.random() - 0.5) * 10
};
self.scale.set(Math.random() * 0.5 + 0.5); // Random scale between 0.5 to 1
- self.rotation = Math.random() * Math.PI * 2;
+ //self.rotation = Math.random() * Math.PI * 2;
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
self.lifeSpan--;
@@ -355,20 +355,25 @@
}
}
});
// Display ROUND 1 text at the beginning of the game
-var roundText = new Text2('ROUND 1', {
- size: 200,
- fill: "#ffffff"
-});
-roundText.anchor.set(0.5, 0.5); // Center the text
-roundText.x = 2048 / 2; // Center horizontally
-roundText.y = 500; // Center vertically
-game.addChild(roundText);
-// Remove ROUND 1 text after 3 seconds
-LK.setTimeout(function () {
- game.removeChild(roundText);
-}, 3000);
+var gameRound = 1;
+var displayRoundText = function displayRoundText(round) {
+ var roundText = new Text2('ROUND ' + round, {
+ size: 200,
+ fill: "#ffffff",
+ alpha: 1
+ });
+ roundText.anchor.set(0.5, 0.5); // Center the text
+ roundText.x = 2048 / 2; // Center horizontally
+ roundText.y = 500; // Center vertically
+ game.addChild(roundText);
+ // Remove ROUND 1 text after 3 seconds
+ LK.setTimeout(function () {
+ game.removeChild(roundText);
+ }, 3000);
+};
+displayRoundText(gameRound);
var bg = LK.getAsset('background2', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -551,56 +556,8 @@
ballShadow.scale.set(scale);
ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha;
// Removed code that makes ball go in opposite direction if it intersects with hands
// Check for intersection with defender and make ball disappear for 1 second
- if (ball.intersects(defender) && !ball.hasScored && ball.hasThrown) {
- scoreMultiplier = 1; // Reset multiplier
- // Flash three dust assets
- var dustArray = [];
- for (var i = 0; i < 3; i++) {
- var dust = new ExplosionParticle();
- dust.x = defender.x + (Math.random() - 0.5) * defender.width;
- dust.y = defender.y + (Math.random() - 0.5) * defender.height;
- game.addChild(dust);
- dustArray.push(dust);
- //game.removeChild(dust);
- //LK.setTimeout(function () {
- // game.removeChild(dust);
- //}, 500);
- }
- LK.setTimeout(function () {
- game.removeChild(dustArray);
- }, 500);
- // Display miniball assets while ball is invisible
- // Display 8 miniballs while the main ball is invisible
- /*var miniballPositions = [];
- if (defender.x > 2048 / 2) {
- // Defender is on the right side
- for (var i = 0; i < 5; i++) {
- miniballPositions.push({
- x: 2048 / 2 + 2048 / 10 * i,
- // Spread across the right half of the screen
- y: ball.y - 50
- });
- }
- } else {
- // Defender is on the left side
- for (var i = 0; i < 5; i++) {
- miniballPositions.push({
- x: 2048 / 10 * i,
- // Spread across the left half of the screen
- y: ball.y - 50
- });
- }
- }*/
- // Reset ball
- ball.x = 2048 / 2;
- ball.y = floorY - ball.height - 50;
- ball.speed.x = 0;
- ball.speed.y = 0;
- ball.hasThrown = false;
- ball.visible = true; // Ensure ball is visible after reset
- }
// Check if ball lands on the platform or the floor and hasn't scored yet
if (ball.y + ball.height > floorY && ball.speed.y > 0) {
ball.y = floorY - ball.height;
ball.speed.y *= -0.75;
@@ -674,8 +631,10 @@
gameTime = 100; // Reset timer to 100
timerTxt.setText(gameTime.toString()); // Update timer display
hoop.scoreLabel.setText(score.toString());
hoop.setScore(score);
+ gameRound = gameRound + 1;
+ displayRoundText(gameRound);
} else if (score === 30) {
var bg2 = LK.getAsset('background2', {
anchorX: 0.5,
anchorY: 0.5
@@ -689,5 +648,45 @@
hoop.scoreLabel.setText(score.toString());
hoop.setScore(score);
}
}
+ if (ball.intersects(defender) && !ball.hasScored && ball.hasThrown) {
+ scoreMultiplier = 1; // Reset multiplier
+ var dust = new ExplosionParticle();
+ dust.x = defender.x + (Math.random() - 0.5) * defender.width;
+ dust.y = defender.y + (Math.random() - 0.5) * defender.height;
+ game.addChild(dust);
+ LK.setTimeout(function () {
+ game.removeChild(dust);
+ }, 500);
+ hoop.multiplierLabel.setText('');
+ // Display miniball assets while ball is invisible
+ // Display 8 miniballs while the main ball is invisible
+ /*var miniballPositions = [];
+ if (defender.x > 2048 / 2) {
+ // Defender is on the right side
+ for (var i = 0; i < 5; i++) {
+ miniballPositions.push({
+ x: 2048 / 2 + 2048 / 10 * i,
+ // Spread across the right half of the screen
+ y: ball.y - 50
+ });
+ }
+ } else {
+ // Defender is on the left side
+ for (var i = 0; i < 5; i++) {
+ miniballPositions.push({
+ x: 2048 / 10 * i,
+ // Spread across the left half of the screen
+ y: ball.y - 50
+ });
+ }
+ }*/
+ // Reset ball
+ ball.x = 2048 / 2;
+ ball.y = floorY - ball.height - 50;
+ ball.speed.x = 0;
+ ball.speed.y = 0;
+ ball.hasThrown = false;
+ ball.visible = true; // Ensure ball is visible after reset
+ }
});
\ No newline at end of file
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