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Please fix the bug: 'Uncaught ReferenceError: round is not defined' in or related to this line: 'var currentBackground = LK.getAsset('background' + round, {' Line Number: 431
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Please fix the bug: 'Uncaught ReferenceError: displayRoundText is not defined' in or related to this line: 'displayRoundText(gameRound);' Line Number: 454
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add handswithgloves asset to screen
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only increase score if entire ball goes through basket
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Please fix the bug: 'Uncaught TypeError: game.addchild is not a function' in or related to this line: 'game.addchild(self.leftElement);' Line Number: 219
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Code edit (23 edits merged)
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make the roundText opaque
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remove the little ball at the top left of the screen
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if ball intersects with defender reset multiplier
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if ball intersects with defender remove multiplier
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once score reaches 2 change background to background2
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when score reaches 30 change background to background2
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once score reaches 30 reset timer to 100
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if user score reaches 30 change background to background2
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if user reaches 30 reset score to 0
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/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
self.hasScored = false;
self.hasBounced = false;
self.throwSpeed = 0;
var ballGraphics = LK.getAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(ballGraphics);
self.speed = {
x: 0,
y: 0
};
self.hasThrown = false;
self.move = function () {
self.speed.y += 3.2;
self.x += self.speed.x;
if (self.x < self.width / 2) {
self.x = self.width / 2;
} else if (self.x > 2048 - self.width / 2) {
self.x = 2048 - self.width / 2;
}
self.y += self.speed.y;
if (self.y < self.height / 2) {
self.y = self.height / 2;
self.speed.y *= -0.5;
}
self.rotation += self.speed.x * 0.01;
if (self.hasThrown) {
var targetScale = 0.8;
self.scale.x += (targetScale - self.scale.x) * 0.05;
self.scale.y += (targetScale - self.scale.y) * 0.05;
}
if (self.hasScored) {
self.alpha -= 0.15;
} else {
self.alpha += 0.15;
if (self.alpha > 1) {
self.alpha = 1;
}
}
};
self.bounceOffPoint = function (x, y, elasticity) {
var dx = self.x - x;
var dy = self.y - y;
var angle = Math.atan2(dy, dx);
var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y);
self.speed.x = Math.cos(angle) * speed * elasticity;
self.speed.y = Math.sin(angle) * speed * elasticity;
};
self.angleTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.atan2(dy, dx);
};
self.distanceTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.sqrt(dx * dx + dy * dy);
};
self.moveToDistance = function (x, y, distance) {
var angle = self.angleTo(x, y);
self.x = x + Math.cos(angle) * (distance * 1.05);
self.y = y + Math.sin(angle) * (distance * 1.05);
};
});
var Defender = Container.expand(function () {
var self = Container.call(this);
var defenderGraphics = self.attachAsset('defender', {
anchorX: 0.5,
anchorY: 0.5
});
self.targetX = 1600;
self.targetY = 833;
self.targetCorner = 0;
self.distanceFromTarget = function () {
self.distanceX = self.targetX - self.x;
self.distanceY = self.targetY - self.y;
};
self.pickNewTarget = function () {
// Gradually move defender within 200 pixel radius of 'hoopRimSeparate' asset
self.targetCorner = (self.targetCorner + 1) % 4;
self.targetX = hoopRim.x - 550 + (self.targetCorner + 1) % 4 % 3 * 3 % 5 % 2 * 1100;
self.targetY = hoopRim.y - 550 + (self.targetCorner + 0) % 4 % 3 * 3 % 5 % 2 * 833;
self.distanceFromTarget();
};
self.move = function () {
self.x += self.distanceX * 0.01;
self.y += self.distanceY * 0.01;
};
});
var ExplosionParticle = Container.expand(function () {
var self = Container.call(this);
self.interactive = false;
var shapes = ['dust', 'dust', 'dust'];
var shapeIndex = Math.floor(Math.random() * shapes.length);
var explosionGraphics = self.attachAsset(shapes[shapeIndex], {
anchorX: 0.5,
anchorY: 0.5
});
explosionGraphics.blendMode = 1;
self.lifeSpan = 30 + Math.random() * 20; // Random lifespan between 30 to 50 ticks
self.speed = {
x: (Math.random() - 0.5) * 10,
y: (Math.random() - 0.5) * 10
};
self.scale.set(Math.random() * 0.5 + 0.5); // Random scale between 0.5 to 1
self.rotation = Math.random() * Math.PI * 2;
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
self.lifeSpan--;
if (self.lifeSpan <= 0) {
self.destroy();
}
};
});
var Flower = Container.expand(function () {
var self = Container.call(this);
self.interactive = false;
var flowerTypes = ['leftElement', 'rightElement', 'ballShadow']; // Reuse existing shapes for flowers
var flowerIndex = Math.floor(Math.random() * flowerTypes.length);
var flowerGraphics = self.attachAsset(flowerTypes[flowerIndex], {
anchorX: 0.5,
anchorY: 0.5
});
flowerGraphics.scaleX = flowerGraphics.scaleY = Math.random() * 0.5 + 0.5; // Random scale for variety
self.speed = {
x: (Math.random() - 0.5) * 2,
y: Math.random() * 5 + 2 // Falling speed
};
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
if (self.y > 2732 + 100) {
// Remove flower when it goes off screen
self.destroy();
}
};
});
var Hoop = Container.expand(function () {
var self = Container.call(this);
self.setScore = function (score) {
self.scoreLabel.setText(score.toString());
};
self.moveTo = function (newX, newY, hoopRim) {
var dx = (newX - self.x) / 60;
var dy = (newY - self.y) / 60;
var steps = 0;
var interval = LK.setInterval(function () {
self.x += dx;
self.y += dy;
hoopRim.x = self.x;
hoopRim.y = self.y + self.children[1].y - 250;
steps++;
if (steps >= 60) {
LK.clearInterval(interval);
}
});
};
var backboardGraphics = LK.getAsset('backboard', {
anchorX: 0.5,
anchorY: 0.5
});
backboardGraphics.y -= 250;
self.addChild(backboardGraphics);
self.hoopRimGraphics = LK.getAsset('hoopRim', {
anchorX: 0.5,
anchorY: 0.5
});
self.hoopRimGraphics.y = backboardGraphics.height / 2 - 550 + 20 + 120 + 150 + 100;
self.hoopRimGraphics.alpha = 0;
self.addChild(self.hoopRimGraphics);
self.leftElement = LK.getAsset('leftElement', {
anchorX: 0.5,
anchorY: 0.5
});
self.leftElement.x = self.hoopRimGraphics.x - self.hoopRimGraphics.width / 2 + self.leftElement.width / 2 - 50;
self.leftElement.y = self.hoopRimGraphics.y - 250;
self.leftElement.alpha = 0;
self.addChild(self.leftElement);
self.rightElement = LK.getAsset('rightElement', {
anchorX: 0.5,
anchorY: 0.5
});
self.rightElement.x = self.hoopRimGraphics.x + self.hoopRimGraphics.width / 2 - self.rightElement.width / 2 + 50;
self.rightElement.y = self.hoopRimGraphics.y - 250;
self.rightElement.alpha = 0;
self.addChild(self.rightElement);
self.hoopOutlineGraphics = LK.getAsset('hoopOutline', {
anchorX: 1,
anchorY: 0.5
});
self.hoopOutlineGraphics.y = self.hoopRimGraphics.y - 230;
self.hoopOutlineGraphics.alpha = 1;
self.hoopOutlineGraphics.tint = 0xbb502e;
self.hoopOutlineGraphics.rotation = Math.PI / 2;
self.addChild(self.hoopOutlineGraphics);
self.multiplierLabel = new Text2('', {
size: 200,
fill: '#8d4529',
font: 'Impact'
});
self.multiplierLabel.anchor.set(.5, 1);
self.multiplierLabel.x = self.hoopRimGraphics.x;
self.multiplierLabel.y = self.hoopRimGraphics.y - 250 - 50 + 30;
self.addChild(self.multiplierLabel);
self.scoreLabel = new Text2('0', {
size: 270,
fill: '#4b190c',
font: 'Impact'
});
self.scoreLabel.anchor.set(.5, .5);
self.scoreLabel.x = self.hoopRimGraphics.x;
self.scoreLabel.y = self.hoopRimGraphics.y - 250 - 20 - 420;
self.addChild(self.scoreLabel);
});
var HoopRim = Container.expand(function () {
var self = Container.call(this);
var hoopRimGraphics = LK.getAsset('hoopRimSeparate', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(hoopRimGraphics);
});
var Particle = Container.expand(function () {
var self = Container.call(this);
self.interactive = false;
var particleGraphics = self.attachAsset('rainbowParticle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.blendMode = 1;
self.lifeSpan = 60;
self.speed = {
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2
};
self.scale.set(Math.random() * 0.6 + 0.2);
self.rotation = Math.random() * Math.PI * 2;
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
self.alpha -= 0.03;
if (self.alpha <= 0) {
self.destroy();
}
};
});
var PowerBall = Container.expand(function () {
var self = Container.call(this);
var powerBallGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.scale.set(0.5); // Smaller size for the power ball
self.interactive = true; // Make the power ball interactive
self.powerLevel = 0; // Initialize power level at 0
self.maxPower = 10; // Maximum power level
self.updatePower = function (delta) {
self.powerLevel += delta;
if (self.powerLevel > self.maxPower) {
self.powerLevel = self.maxPower;
} else if (self.powerLevel < 0) {
self.powerLevel = 0;
}
// Update the visual representation of power level here if needed
};
self.on('down', function () {
// Increase power level when the power ball is pressed
self.updatePower(1);
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var currentPowerBar = 1;
// Cycle through power bar assets
var cyclePowerBars = function cyclePowerBars() {
var powerBarAsset = 'powerBar' + currentPowerBar;
var powerBar = LK.getAsset(powerBarAsset, {
anchorX: 0.5,
anchorY: 0.5
});
powerBar.x = 2048 - powerBar.width / 2; // Position in bottom right corner
powerBar.y = 2732 - powerBar.height / 2;
game.addChild(powerBar);
currentPowerBar = currentPowerBar % 9 + 1;
LK.setTimeout(function () {
game.removeChild(powerBar);
}, 500);
ball.throwSpeed = 1 + currentPowerBar / 4;
};
var longestStreak = 0;
var currentStreak = 0;
var mouseDownTime = 0;
var screenClicks = 0;
var powerBar1Displayed = false;
var powerBar1 = LK.getAsset('powerBar1', {
anchorX: 0.5,
anchorY: 0.5
});
powerBar1.x = 2048 - powerBar1.width / 2;
powerBar1.y = 2732 - powerBar1.height / 2;
var powerBar2Displayed = false;
var powerBar2 = LK.getAsset('powerBar2', {
anchorX: 0.5,
anchorY: 0.5
});
var powerBar3Displayed = false;
var powerBar4Displayed = false;
LK.on('tick', function () {
if (Math.abs(defender.x - defender.targetX) <= 5 && Math.abs(defender.y - defender.targetY) <= 5) {
defender.pickNewTarget();
defender.distanceFromTarget();
defender.move();
} else {
defender.move();
}
if (ball.hasThrown) {
// Create a fire particle only when there is a multiplier
if (scoreMultiplier == 2) {
var particle = new Particle();
particle.alpha = 0.8;
// Set fire particle color to yellow for x2 multiplier
particle.tint = 0xFFFF00; // Yellow color
var angle = Math.random() * Math.PI * 2;
var radius = ball.width * 0.5 * Math.sqrt(Math.random());
particle.x = ball.x + Math.cos(angle) * radius;
particle.y = ball.y + Math.sin(angle) * radius;
game.addChild(particle);
} else if (scoreMultiplier >= 3) {
var particle = new Particle();
particle.alpha = 0.8;
// Set fire particle color to red and increase size for x3 or higher multiplier
particle.tint = 0xFF0000; // Red color
particle.scale.set(1.5); // Increase size
var angle = Math.random() * Math.PI * 2;
var radius = ball.width * 0.75 * Math.sqrt(Math.random()); // Increase radius for bigger particles
particle.x = ball.x + Math.cos(angle) * radius;
particle.y = ball.y + Math.sin(angle) * radius;
game.addChild(particle);
}
}
});
// Display ROUND 1 text at the beginning of the game
var roundText = new Text2('ROUND 1', {
size: 200,
fill: "#ffffff"
});
roundText.anchor.set(0.5, 0.5); // Center the text
roundText.x = 2048 / 2; // Center horizontally
roundText.y = 500; // Center vertically
game.addChild(roundText);
// Remove ROUND 1 text after 3 seconds
LK.setTimeout(function () {
game.removeChild(roundText);
}, 3000);
var bg = LK.getAsset('background2', {
anchorX: 0.5,
anchorY: 0.5
});
bg.x = 2048 / 2;
bg.y = 2732 / 2 + 150;
bg.alpha = 0.7;
game.addChild(bg);
var timerTxt = new Text2('00:00', {
size: 150,
fill: "#ffffff"
});
timerTxt.anchor.set(0, 0);
timerTxt.x = 50;
timerTxt.y = 50;
LK.gui.topLeft.addChild(timerTxt);
// Initialize streak counter text display
var streakCounterTxt = new Text2('Streak: 0', {
size: 150,
fill: "#ffffff"
});
streakCounterTxt.anchor.set(1, 0); // Anchor to the top right
streakCounterTxt.x = 2048 - 50; // Position to the right, with a margin
streakCounterTxt.y = 50; // Same vertical position as timer
LK.gui.topRight.addChild(streakCounterTxt);
var gameTime = 100;
var isGamePaused = false;
var pauseGame = function pauseGame() {
isGamePaused = true;
};
var resumeGame = function resumeGame() {
isGamePaused = false;
};
// Cycle between direction1 and direction9 every .5 seconds
var currentDirection = 1;
var cycleDirections = function cycleDirections() {
var directionAsset = 'direction' + currentDirection;
var direction = LK.getAsset(directionAsset, {
anchorX: 0.5,
anchorY: 0.5
});
direction.x = direction.width / 2; // Position in bottom left corner
direction.y = 2732 - direction.height / 2;
game.addChild(direction);
LK.setTimeout(function () {
game.removeChild(direction);
currentDirection = currentDirection === 9 ? 1 : currentDirection + 1;
cycleDirections();
}, 500);
};
cycleDirections(); // Commented out to pause cycling when basketball is clicked
var timerInterval = LK.setInterval(function () {
if (!isGamePaused) {
gameTime--;
if (gameTime <= 0) {
LK.clearInterval(timerInterval);
LK.showGameOver();
return;
}
timerTxt.setText(gameTime.toString());
}
}, 1000);
var hoop = game.addChild(new Hoop());
var defender = game.addChild(new Defender());
defender.x = 2048 / 2;
defender.y = 2732 / 2 - 500; // Position above the hoop
defender.distanceFromTarget();
var score = 0;
var scoreMultiplier = 1;
var ballShadow = LK.getAsset('ballShadow', {
anchorX: 0.5,
anchorY: 0.5
});
ballShadow.alpha = 0.5;
game.addChild(ballShadow);
var ball = game.addChild(new Ball());
var powerBall = game.addChild(new PowerBall());
powerBall.x = ball.x + ball.width / 2 + powerBall.width / 2 + 20; // Position powerball to the right of the ball
powerBall.y = ball.y; // Align horizontally with the ball
var hoopRim = game.addChild(new HoopRim());
ball.hitElement = '';
hoop.x = 2048 / 2;
hoop.y = 2732 / 2;
hoopRim.x = hoop.x;
hoopRim.y = hoop.y + hoop.children[1].y - 250;
ball.x = 2048 / 2;
ball.on('down', function (obj) {
if (!ball.hasThrown) {
mouseDownTime = Date.now();
powerBar1Displayed = false;
var event = obj.event;
dragStart = event.getLocalPosition(game);
}
});
ball.on('up', function (obj) {
mouseDownTime = 0;
});
var dragStart = null;
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) {
game.fireBall(obj);
}
});
game.fireBall = function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var dx = pos.x - dragStart.x;
var dy = pos.y - dragStart.y;
var angle = Math.atan2(dy, dx);
ball.speed.x = -ball.throwSpeed * Math.cos(angle) * 30 * (0.9 + powerBall.powerLevel / 10) / 3 * 1.5;
ball.speed.y = -ball.throwSpeed * Math.sin(angle) * 30 * (0.9 + powerBall.powerLevel / 10) * 1.5;
ball.hasThrown = true;
ball.hitElement = '';
game.removeChild(ball);
game.addChild(ball);
dragStart = null;
}
};
game.on('up', function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2));
if (distance > 150) {
game.fireBall(obj);
}
}
dragStart = null;
});
var floorY = 2632 + 900 * (ball.scale.y - 1);
ball.y = floorY - ball.height;
powerBarIncrease = 0;
LK.on('tick', function () {
powerBarIncrease += 1;
if (powerBarIncrease % 10 == 0) {
if (mouseDownTime > 0) {
cyclePowerBars();
} else {
powerBarIncrease = 0;
currentPowerBar = 1;
}
}
if (scoreMultiplier > 1 && !ball.hasThrown) {
for (var i = 0; i < 2; i++) {
var particle = new Particle();
particle.alpha = ball.alpha;
var angle = Math.random() * Math.PI * 2;
var radius = ball.width * 0.5 * Math.sqrt(Math.random());
particle.x = ball.x + Math.cos(angle) * radius;
particle.y = ball.y + Math.sin(angle) * radius;
game.addChild(particle);
}
}
game.children.forEach(function (child) {
if (child instanceof Particle) {
child.move();
}
});
var floorY = 2632 + 900 * (ball.scale.y - 1);
ball.move();
if (ball.speed.y > 0) {
game.removeChild(hoopRim);
game.addChild(hoopRim);
if (ball.distanceTo(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y) < ball.width / 2 + hoop.leftElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, ball.width / 2 + hoop.leftElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, 0.5);
ball.hitElement = 'left';
}
if (ball.distanceTo(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y) < ball.width / 2 + hoop.rightElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, ball.width / 2 + hoop.rightElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, 0.5);
ball.hitElement = 'right';
}
}
ballShadow.x = ball.x;
ballShadow.y = 1800 + ball.height / 2 + 500 * ball.scale.x;
var scale = (1 - 2 * (ball.y - 2732 + ball.height) / 2732) * ball.scale.x;
ballShadow.scale.set(scale);
ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha;
// Removed code that makes ball go in opposite direction if it intersects with hands
// Check for intersection with defender and make ball disappear for 1 second
if (ball.intersects(defender) && !ball.hasScored && ball.hasThrown) {
// Flash three dust assets
for (var i = 0; i < 3; i++) {
var dust = new ExplosionParticle();
dust.x = defender.x + (Math.random() - 0.5) * defender.width;
dust.y = defender.y + (Math.random() - 0.5) * defender.height;
game.addChild(dust);
var fadeDuration = 5000; // 5 seconds
var fadeStep = dust.alpha / (fadeDuration / LK.tickRate); // Calculate fade step based on tick rate
var fadeInterval = LK.setInterval(function () {
dust.alpha -= fadeStep;
if (dust.alpha <= 0) {
dust.alpha = 0;
dust.visible = false;
LK.clearInterval(fadeInterval);
}
}, LK.tickRate);
}
// Display miniball assets while ball is invisible
// Display 8 miniballs while the main ball is invisible
/*var miniballPositions = [];
if (defender.x > 2048 / 2) {
// Defender is on the right side
for (var i = 0; i < 5; i++) {
miniballPositions.push({
x: 2048 / 2 + 2048 / 10 * i,
// Spread across the right half of the screen
y: ball.y - 50
});
}
} else {
// Defender is on the left side
for (var i = 0; i < 5; i++) {
miniballPositions.push({
x: 2048 / 10 * i,
// Spread across the left half of the screen
y: ball.y - 50
});
}
}*/
// Reset ball
ball.x = 2048 / 2;
ball.y = floorY - ball.height - 50;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.visible = true; // Ensure ball is visible after reset
}
// Check if ball lands on the platform or the floor and hasn't scored yet
if (ball.y + ball.height > floorY && ball.speed.y > 0) {
ball.y = floorY - ball.height;
ball.speed.y *= -0.75;
ballShadow.x = ball.x;
ballShadow.visible = true;
if (ball.hasThrown && !ball.hasScored) {
ball.hasBounced = true;
ball.x = 2048 / 2;
currentStreak = 0;
ball.y = floorY - ball.height;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.hasBounced = false;
ball.scale.x = 1;
ball.scale.y = 1;
ball.alpha = 1;
scoreMultiplier = 1;
hoop.multiplierLabel.setText('');
hoop.x += 5;
if (hoop.x > 2048 - hoop.width / 2) {
hoop.x = hoop.width / 2;
}
hoopRim.x = hoop.x;
} else if (ball.hasScored) {
ball.x = 2048 / 2;
ball.y = floorY - ball.height;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.hasScored = false;
ball.hasBounced = false;
ball.scale.x = 1;
ball.scale.y = 1;
if (ball.hitElement === '') {
if (scoreMultiplier < 3) {
scoreMultiplier++;
}
} else {
scoreMultiplier = 1;
}
if (scoreMultiplier > 1) {
hoop.multiplierLabel.setText('x' + scoreMultiplier);
} else {
hoop.multiplierLabel.setText('');
}
ball.hitElement = '';
hoop.moveTo(Math.random() * 1000 + 500, Math.random() * 1000 + 900, hoopRim);
}
} else if (ball.hasThrown && ball.intersects(hoop.hoopRimGraphics) && ball.speed.y > 0 && !ball.hasScored && !ball.hasBounced && ball.x > hoop.x + hoop.leftElement.x && ball.x < hoop.x + hoop.rightElement.x && ball.y < hoop.y + 150) {
ball.hasScored = true;
score += scoreMultiplier * 2;
currentStreak += 1;
if (currentStreak > longestStreak) {
longestStreak = currentStreak;
}
// Generate flowers falling from the sky
for (var i = 0; i < 10; i++) {
// Generate 10 flowers
var flower = new Flower();
flower.x = Math.random() * 2048; // Random x position across the screen width
flower.y = -100; // Start just above the screen
game.addChild(flower);
}
if (hoop.x > 2048 - hoop.width / 2) {
hoop.x = hoop.width / 2;
}
hoopRim.x = hoop.x;
if (score >= 30) {
gameTime = 100; // Reset timer to 60 seconds
} else if (score === 2024) {
LK.showGameOver();
} else {
hoop.scoreLabel.setText(score.toString());
hoop.setScore(score);
}
}
});
Basketball, cartoon style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
4:3 Simple rectangle white outline. Black background
Paris. Paris basketball backgroung. Eiffel Tower. Eurosport logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rainbow sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
two white palms facing forward no background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. HD Color
POV basketball court in forest. Full screen. Background. High detail
basketball barn background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
basketball dungeon background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heaven background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pow effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
left hand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wide Single Orange metal bar lying down Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. —ar 2:1
https://kagi.com/proxy/basketball_backboard.png?c=iNrrnnUOe99nVfDGJsYBLujiaX2Hu-zxBFRkvLEyXdRnJ8cU3RjcAYbR-o12E923qVNGy1CEGrQG87ogCD3yUarJdZYt5R03mmEMb7Jrh-8%3D blank backboard Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.