Code edit (23 edits merged)
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make the roundText opaque
Code edit (1 edits merged)
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Code edit (1 edits merged)
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remove the little ball at the top left of the screen
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if ball intersects with defender reset multiplier
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if ball intersects with defender remove multiplier
Code edit (1 edits merged)
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once score reaches 2 change background to background2
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when score reaches 30 change background to background2
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once score reaches 30 reset timer to 100
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if user score reaches 30 change background to background2
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if user reaches 30 reset score to 0
Code edit (2 edits merged)
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if user reaches 30 points reset timer
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remove the ball from the top left corner
Code edit (4 edits merged)
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add ROUND 1 text before game starts
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remove teammate asset and all iterations related to it
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remove platform asset and all iterations related to it
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gradually reduce visibility of dust to zero over 5 seconds
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make dust invisible after 5 seconds
Code edit (1 edits merged)
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Code edit (15 edits merged)
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if ball intersects with defender, make three dust assets flash and reset the ball
===================================================================
--- original.js
+++ change.js
@@ -95,9 +95,9 @@
});
var ExplosionParticle = Container.expand(function () {
var self = Container.call(this);
self.interactive = false;
- var shapes = ['leftElement', 'rightElement', 'ballShadow'];
+ var shapes = ['dust', 'dust', 'dust'];
var shapeIndex = Math.floor(Math.random() * shapes.length);
var explosionGraphics = self.attachAsset(shapes[shapeIndex], {
anchorX: 0.5,
anchorY: 0.5
@@ -567,17 +567,20 @@
// Removed code that makes ball go in opposite direction if it intersects with hands
// Check for intersection with defender and make ball disappear for 1 second
if (ball.intersects(defender) && !ball.hasScored && ball.hasThrown) {
// Flash three dust assets
- /*for (var i = 0; i < 3; i++) {
+ for (var i = 0; i < 3; i++) {
var dust = new ExplosionParticle();
dust.x = defender.x + (Math.random() - 0.5) * defender.width;
dust.y = defender.y + (Math.random() - 0.5) * defender.height;
game.addChild(dust);
- }*/
+ LK.setTimeout(function () {
+ dust.visible = false; // Make dust invisible instead of removing
+ }, 5000); // Change to 5 seconds
+ }
// Display miniball assets while ball is invisible
// Display 8 miniballs while the main ball is invisible
- var miniballPositions = [];
+ /*var miniballPositions = [];
if (defender.x > 2048 / 2) {
// Defender is on the right side
for (var i = 0; i < 5; i++) {
miniballPositions.push({
@@ -594,12 +597,12 @@
// Spread across the left half of the screen
y: ball.y - 50
});
}
- }
+ }*/
// Reset ball
ball.x = 2048 / 2;
- ball.y = floorY - ball.height;
+ ball.y = floorY - ball.height - 50;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.visible = true; // Ensure ball is visible after reset
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