Code edit (4 edits merged)
Please save this source code
User prompt
make the speed of the ball depend on how long the left ouse button has been held down
User prompt
make the speed of the ball depend on how long the left mouse button has been held down
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: date is not defined' in or related to this line: 'mouseDowntime = date.Now();' Line Number: 445
Code edit (2 edits merged)
Please save this source code
User prompt
Make the ball speed depend on how long the mouse is held down
User prompt
display powerBar1
User prompt
if mouse button held down for 0.2 seconds display powerBar1
User prompt
move powerbar1 to bottom right corner
User prompt
if mouse button down for .4 seconds display powerbar2
User prompt
once mouse button release do not display powerbar2
User prompt
when no mouse button is pressed display no powerbar assets
User prompt
if mouse button pressed down for .6 seconds display powerbar3
User prompt
if mouse button is pressed down for 0.6 seconds display powerBar3
User prompt
if basketball is clicked for 0.2 seconds shoot ball in the air 10 pixels
User prompt
if basketball is clicked for 0.2 seconds shoot ball in air 40 pixels
User prompt
if basketball is clicked for 0.4 seconds shoot ball in air 80 pixels
User prompt
if basketball is clicked for 0.6 seconds shoot ball in air 80 pixels
User prompt
if basketball is clicked for 0.8 seconds shoot ball in air 160 pixels
User prompt
if basketball is clicked for 0.6 seconds shoot ball in air 120 pixels
User prompt
if basketball is clicked for 0.6 seconds display powerbar3
User prompt
after game starts display direction1 for 0.2 then make direction1 dissapear
User prompt
after direction1 is displayed display direction2
User prompt
display direction2 for 0.2 seconds
===================================================================
--- original.js
+++ change.js
@@ -436,8 +436,11 @@
var pos = event.getLocalPosition(game);
if (!powerBar1Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 200) {
game.addChild(powerBar1);
powerBar1Displayed = true;
+ } else if (mouseDownTime === 0 && powerBar1Displayed) {
+ game.removeChild(powerBar1);
+ powerBar1Displayed = false;
}
if (!powerBar2Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 400) {
powerBar2 = LK.getAsset('powerBar2', {
// Make powerBar2 accessible globally
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