Code edit (6 edits merged)
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Correctly update the 'defender' object's position
Code edit (4 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = hoopRim.x;' Line Number: 96
Code edit (13 edits merged)
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Code edit (25 edits merged)
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Code edit (3 edits merged)
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don't pick new target unless defender is within 5 pixels of it's target
Code edit (7 edits merged)
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Please fix the bug: 'ReferenceError: backboardGraphics is not defined' in or related to this line: 'self.targetX = (self.targetCorner + 1) % 4 % 3 * 3 % 5 % 2 * (backboardGraphics.x + 550);' Line Number: 106
Code edit (13 edits merged)
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Code edit (4 edits merged)
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make the speed of the ball depend on how long the left ouse button has been held down
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make the speed of the ball depend on how long the left mouse button has been held down
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Please fix the bug: 'ReferenceError: date is not defined' in or related to this line: 'mouseDowntime = date.Now();' Line Number: 445
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Make the ball speed depend on how long the mouse is held down
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display powerBar1
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if mouse button held down for 0.2 seconds display powerBar1
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move powerbar1 to bottom right corner
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if mouse button down for .4 seconds display powerbar2
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once mouse button release do not display powerbar2
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when no mouse button is pressed display no powerbar assets
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if mouse button pressed down for .6 seconds display powerbar3
===================================================================
--- original.js
+++ change.js
@@ -288,11 +288,11 @@
/****
* Game Code
****/
-var mouseDownTime = 0;
var longestStreak = 0;
var currentStreak = 0;
+var mouseDownTime = 0;
LK.on('tick', function () {
if (Math.abs(defender.x - defender.targetX) <= 5 && Math.abs(defender.y - defender.targetY) <= 5) {
defender.pickNewTarget();
defender.distanceFromTarget();
@@ -413,11 +413,11 @@
hoopRim.y = hoop.y + hoop.children[1].y - 250;
ball.x = 2048 / 2;
ball.on('down', function (obj) {
if (!ball.hasThrown) {
+ mouseDowntime = date.Now();
var event = obj.event;
dragStart = event.getLocalPosition(game);
- mouseDownTime = Date.now(); // Start timing when mouse is pressed down
}
});
var dragStart = null;
game.on('move', function (obj) {
@@ -426,19 +426,17 @@
if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) {
game.fireBall(obj);
}
});
-game.fireBall = function (obj, holdDuration) {
+game.fireBall = function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var dx = pos.x - dragStart.x;
var dy = pos.y - dragStart.y;
var angle = Math.atan2(dy, dx);
- // Adjust ball speed based on holdDuration
- var speedMultiplier = Math.min(holdDuration, 2); // Cap the multiplier to a maximum of 2 for balance
- ball.speed.x = Math.cos(angle) * 72 * speedMultiplier * (0.9 + powerBall.powerLevel / 10) / 3;
- ball.speed.y = Math.sin(angle) * 72 * speedMultiplier * (0.9 + powerBall.powerLevel / 10);
+ ball.speed.x = Math.cos(angle) * 72 * 1.76 * (0.9 + powerBall.powerLevel / 10) / 3;
+ ball.speed.y = Math.sin(angle) * 72 * 1.76 * (0.9 + powerBall.powerLevel / 10);
ball.hasThrown = true;
ball.hitElement = '';
game.removeChild(ball);
game.addChild(ball);
@@ -449,15 +447,13 @@
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2));
- var holdDuration = (Date.now() - mouseDownTime) / 1000; // Calculate hold duration in seconds
if (distance > 150) {
- game.fireBall(obj, holdDuration); // Pass holdDuration to fireBall
+ game.fireBall(obj);
}
}
dragStart = null;
- mouseDownTime = 0; // Reset mouseDownTime
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
ball.y = floorY - ball.height;
LK.on('tick', function () {
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