Remix started
Copy 2024's Basketball
User prompt
add a defender asset that if touched ball will miss
User prompt
randomize movement of defender to within 20 pixels of hoopOutline
User prompt
make defender always move
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defender moves across entire screen
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move defender horizontaly
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if ball is clicked while in the air and on the way down then it may rise up again
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undo what i just did
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if ball asset hits defender no basket can be scored
User prompt
if ball intersects with defender automatically respawn the ball from the begining
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if ball intersects with defender do not add to score
User prompt
increase the ball velocity by 1.5 times for every the mouse button clicks on ball
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create a power ball beside bar which is able to adjust how hard the user launches the ball
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display powerbar to the right of ball
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display powerbar on bottom right of screen
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start coutdown timer at 100 seconds
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count only in seconds not in both minutes and seconds
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add pause game feature
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 374
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 375
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place powerbar asset above ball
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place powerball asset to right of ball
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if 'ball' asset intersects with 'defender' asset, reverse the direction of the ball
User prompt
make 'defender' asset move randomly within 200 pixel radius of 'hoopRimSeparate' asset
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -362,19 +362,15 @@
pauseGame();
}
}
});
-// Define a pause button with interactive properties
-var pauseButton = new LK.Container();
-pauseButton.interactive = true;
-pauseButton.on('down', function () {
- if (isGamePaused) {
- resumeGame();
- } else {
- pauseGame();
- }
+var pauseButton = LK.getAsset('pauseButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
});
-game.addChild(pauseButton);
+pauseButton.x = 2048 - 100; // Position on the top right of the screen
+pauseButton.y = 100;
+LK.gui.topRight.addChild(pauseButton);
var hoop = game.addChild(new Hoop());
var defender = game.addChild(new Defender());
defender.x = 2048 / 2;
defender.y = 2732 / 2 - 500; // Position above the hoop
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