/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ ;
===================================================================
--- original.js
+++ change.js
@@ -1,120 +1,11 @@
/****
-* Classes
-****/
-// Class for bullets
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y -= self.speed;
- };
-});
-// Class for enemies
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Update logic for enemies
- };
-});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Class for the main character, Kaito
-var Kaito = Container.expand(function () {
- var self = Container.call(this);
- var kaitoGraphics = self.attachAsset('kaito', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for Kaito
- };
- self.down = function (x, y, obj) {
- // Handle touch down event
- };
- self.up = function (x, y, obj) {
- // Handle touch up event
- };
-});
-// Class for supernatural forces
-var SupernaturalForce = Container.expand(function () {
- var self = Container.call(this);
- var forceGraphics = self.attachAsset('supernaturalForce', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for supernatural forces
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Initialize Kaito
-var kaito = game.addChild(new Kaito());
-kaito.x = 2048 / 2;
-kaito.y = 2732 - 200;
-// Initialize enemies array
-var enemies = [];
-for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
-}
-// Initialize supernatural forces array
-var supernaturalForces = [];
-for (var i = 0; i < 3; i++) {
- var force = new SupernaturalForce();
- force.x = Math.random() * 2048;
- force.y = Math.random() * 1000;
- supernaturalForces.push(force);
- game.addChild(force);
-}
-// Game update logic
-game.update = function () {
- kaito.update();
- enemies.forEach(function (enemy) {
- enemy.update();
- if (kaito.intersects(enemy)) {
- // Handle collision with enemy
- }
- });
- supernaturalForces.forEach(function (force) {
- force.update();
- if (kaito.intersects(force)) {
- // Handle collision with supernatural force
- }
- });
-};
-// Handle game move events
-game.move = function (x, y, obj) {
- kaito.x = x;
- kaito.y = y;
-};
-// Handle game down events
-game.down = function (x, y, obj) {
- // Logic for when the game is touched
-};
-// Handle game up events
-game.up = function (x, y, obj) {
- // Logic for when the touch is released
-};
\ No newline at end of file
+;
\ No newline at end of file