/**** * Classes ****/ // Class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y -= self.speed; }; }); // Class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update logic for enemies }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the main character, Kaito var Kaito = Container.expand(function () { var self = Container.call(this); var kaitoGraphics = self.attachAsset('kaito', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for Kaito }; self.down = function (x, y, obj) { // Handle touch down event }; self.up = function (x, y, obj) { // Handle touch up event }; }); // Class for supernatural forces var SupernaturalForce = Container.expand(function () { var self = Container.call(this); var forceGraphics = self.attachAsset('supernaturalForce', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for supernatural forces }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize Kaito var kaito = game.addChild(new Kaito()); kaito.x = 2048 / 2; kaito.y = 2732 - 200; // Initialize enemies array var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Initialize supernatural forces array var supernaturalForces = []; for (var i = 0; i < 3; i++) { var force = new SupernaturalForce(); force.x = Math.random() * 2048; force.y = Math.random() * 1000; supernaturalForces.push(force); game.addChild(force); } // Game update logic game.update = function () { kaito.update(); enemies.forEach(function (enemy) { enemy.update(); if (kaito.intersects(enemy)) { // Handle collision with enemy } }); supernaturalForces.forEach(function (force) { force.update(); if (kaito.intersects(force)) { // Handle collision with supernatural force } }); }; // Handle game move events game.move = function (x, y, obj) { kaito.x = x; kaito.y = y; }; // Handle game down events game.down = function (x, y, obj) { // Logic for when the game is touched }; // Handle game up events game.up = function (x, y, obj) { // Logic for when the touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,108 +1,120 @@
-/****
+/****
* Classes
-****/
+****/
+// Class for bullets
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y -= self.speed;
+ };
+});
// Class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Update logic for enemies
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Update logic for enemies
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the main character, Kaito
var Kaito = Container.expand(function () {
- var self = Container.call(this);
- var kaitoGraphics = self.attachAsset('kaito', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for Kaito
- };
- self.down = function (x, y, obj) {
- // Handle touch down event
- };
- self.up = function (x, y, obj) {
- // Handle touch up event
- };
+ var self = Container.call(this);
+ var kaitoGraphics = self.attachAsset('kaito', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for Kaito
+ };
+ self.down = function (x, y, obj) {
+ // Handle touch down event
+ };
+ self.up = function (x, y, obj) {
+ // Handle touch up event
+ };
});
// Class for supernatural forces
var SupernaturalForce = Container.expand(function () {
- var self = Container.call(this);
- var forceGraphics = self.attachAsset('supernaturalForce', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for supernatural forces
- };
+ var self = Container.call(this);
+ var forceGraphics = self.attachAsset('supernaturalForce', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for supernatural forces
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize Kaito
var kaito = game.addChild(new Kaito());
kaito.x = 2048 / 2;
kaito.y = 2732 - 200;
// Initialize enemies array
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1000;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize supernatural forces array
var supernaturalForces = [];
for (var i = 0; i < 3; i++) {
- var force = new SupernaturalForce();
- force.x = Math.random() * 2048;
- force.y = Math.random() * 1000;
- supernaturalForces.push(force);
- game.addChild(force);
+ var force = new SupernaturalForce();
+ force.x = Math.random() * 2048;
+ force.y = Math.random() * 1000;
+ supernaturalForces.push(force);
+ game.addChild(force);
}
// Game update logic
game.update = function () {
- kaito.update();
- enemies.forEach(function (enemy) {
- enemy.update();
- if (kaito.intersects(enemy)) {
- // Handle collision with enemy
- }
- });
- supernaturalForces.forEach(function (force) {
- force.update();
- if (kaito.intersects(force)) {
- // Handle collision with supernatural force
- }
- });
+ kaito.update();
+ enemies.forEach(function (enemy) {
+ enemy.update();
+ if (kaito.intersects(enemy)) {
+ // Handle collision with enemy
+ }
+ });
+ supernaturalForces.forEach(function (force) {
+ force.update();
+ if (kaito.intersects(force)) {
+ // Handle collision with supernatural force
+ }
+ });
};
// Handle game move events
game.move = function (x, y, obj) {
- kaito.x = x;
- kaito.y = y;
+ kaito.x = x;
+ kaito.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
- // Logic for when the game is touched
+ // Logic for when the game is touched
};
// Handle game up events
game.up = function (x, y, obj) {
- // Logic for when the touch is released
+ // Logic for when the touch is released
};
\ No newline at end of file