/**** * Classes ****/ // Class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Update logic for enemies }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the main character, Kaito var Kaito = Container.expand(function () { var self = Container.call(this); var kaitoGraphics = self.attachAsset('kaito', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for Kaito }; self.down = function (x, y, obj) { // Handle touch down event }; self.up = function (x, y, obj) { // Handle touch up event }; }); // Class for supernatural forces var SupernaturalForce = Container.expand(function () { var self = Container.call(this); var forceGraphics = self.attachAsset('supernaturalForce', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for supernatural forces }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize Kaito var kaito = game.addChild(new Kaito()); kaito.x = 2048 / 2; kaito.y = 2732 - 200; // Initialize enemies array var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Initialize supernatural forces array var supernaturalForces = []; for (var i = 0; i < 3; i++) { var force = new SupernaturalForce(); force.x = Math.random() * 2048; force.y = Math.random() * 1000; supernaturalForces.push(force); game.addChild(force); } // Game update logic game.update = function () { kaito.update(); enemies.forEach(function (enemy) { enemy.update(); if (kaito.intersects(enemy)) { // Handle collision with enemy } }); supernaturalForces.forEach(function (force) { force.update(); if (kaito.intersects(force)) { // Handle collision with supernatural force } }); }; // Handle game move events game.move = function (x, y, obj) { kaito.x = x; kaito.y = y; }; // Handle game down events game.down = function (x, y, obj) { // Logic for when the game is touched }; // Handle game up events game.up = function (x, y, obj) { // Logic for when the touch is released };
/****
* Classes
****/
// Class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update logic for enemies
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the main character, Kaito
var Kaito = Container.expand(function () {
var self = Container.call(this);
var kaitoGraphics = self.attachAsset('kaito', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for Kaito
};
self.down = function (x, y, obj) {
// Handle touch down event
};
self.up = function (x, y, obj) {
// Handle touch up event
};
});
// Class for supernatural forces
var SupernaturalForce = Container.expand(function () {
var self = Container.call(this);
var forceGraphics = self.attachAsset('supernaturalForce', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for supernatural forces
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize Kaito
var kaito = game.addChild(new Kaito());
kaito.x = 2048 / 2;
kaito.y = 2732 - 200;
// Initialize enemies array
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize supernatural forces array
var supernaturalForces = [];
for (var i = 0; i < 3; i++) {
var force = new SupernaturalForce();
force.x = Math.random() * 2048;
force.y = Math.random() * 1000;
supernaturalForces.push(force);
game.addChild(force);
}
// Game update logic
game.update = function () {
kaito.update();
enemies.forEach(function (enemy) {
enemy.update();
if (kaito.intersects(enemy)) {
// Handle collision with enemy
}
});
supernaturalForces.forEach(function (force) {
force.update();
if (kaito.intersects(force)) {
// Handle collision with supernatural force
}
});
};
// Handle game move events
game.move = function (x, y, obj) {
kaito.x = x;
kaito.y = y;
};
// Handle game down events
game.down = function (x, y, obj) {
// Logic for when the game is touched
};
// Handle game up events
game.up = function (x, y, obj) {
// Logic for when the touch is released
};