/****
* Classes
****/
// Challenge class to represent life's challenges
var Challenge = Container.expand(function () {
var self = Container.call(this);
var challengeGraphics = self.attachAsset('challenge', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Challenge update logic here
};
});
// Assets will be automatically generated based on usage in the code.
// Player class to represent the player's character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize challenges array
var challenges = [];
// Function to create a new challenge
function createChallenge() {
var challenge = new Challenge();
challenge.x = Math.random() * 2048; // Random position horizontally
challenge.y = -100; // Start above the screen
challenges.push(challenge);
game.addChild(challenge);
}
// Function to update challenges
function updateChallenges() {
for (var i = challenges.length - 1; i >= 0; i--) {
challenges[i].y += 5; // Move challenge down
if (challenges[i].y > 2832) {
// If challenge is off screen
challenges[i].destroy(); // Destroy challenge
challenges.splice(i, 1); // Remove challenge from array
}
}
}
// Handle touch events to move player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
player.x = pos.x;
player.y = pos.y;
});
// Game tick event
LK.on('tick', function () {
// Update player
player.update();
// Update challenges
updateChallenges();
// Create a new challenge every 120 frames (2 seconds)
if (LK.ticks % 120 == 0) {
createChallenge();
}
// Check for collisions between player and challenges
for (var i = 0; i < challenges.length; i++) {
if (player.intersects(challenges[i])) {
// Handle collision (e.g., end game, reduce health)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}); /****
* Classes
****/
// Challenge class to represent life's challenges
var Challenge = Container.expand(function () {
var self = Container.call(this);
var challengeGraphics = self.attachAsset('challenge', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Challenge update logic here
};
});
// Assets will be automatically generated based on usage in the code.
// Player class to represent the player's character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize challenges array
var challenges = [];
// Function to create a new challenge
function createChallenge() {
var challenge = new Challenge();
challenge.x = Math.random() * 2048; // Random position horizontally
challenge.y = -100; // Start above the screen
challenges.push(challenge);
game.addChild(challenge);
}
// Function to update challenges
function updateChallenges() {
for (var i = challenges.length - 1; i >= 0; i--) {
challenges[i].y += 5; // Move challenge down
if (challenges[i].y > 2832) {
// If challenge is off screen
challenges[i].destroy(); // Destroy challenge
challenges.splice(i, 1); // Remove challenge from array
}
}
}
// Handle touch events to move player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
player.x = pos.x;
player.y = pos.y;
});
// Game tick event
LK.on('tick', function () {
// Update player
player.update();
// Update challenges
updateChallenges();
// Create a new challenge every 120 frames (2 seconds)
if (LK.ticks % 120 == 0) {
createChallenge();
}
// Check for collisions between player and challenges
for (var i = 0; i < challenges.length; i++) {
if (player.intersects(challenges[i])) {
// Handle collision (e.g., end game, reduce health)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
});