/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class representing the player-controlled character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; // Update method for bird movement self.update = function () { self.velocity += self.gravity; self.y += self.velocity; }; // Flap method to make the bird jump self.flap = function () { self.velocity = self.flapStrength; }; }); // Obstacle class representing the pipes var Obstacle = Container.expand(function () { var self = Container.call(this); var topWall = self.attachAsset('wall', { anchorX: 0.5, anchorY: 1 }); var bottomWall = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0 }); self.speed = -5; self.gap = 400; // Randomize the gap position self.randomizePosition = function () { var gapPosition = Math.random() * (2048 - self.gap - 200) + 100; topWall.y = gapPosition - self.gap / 2; bottomWall.y = gapPosition + self.gap / 2; }; // Update method for obstacle movement self.update = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize game variables var background = game.addChild(LK.getAsset('Background', { anchorX: 0, anchorY: 0 })); background.width = 2048; background.height = 2732; var bird = game.addChild(new Bird()); bird.x = 300; bird.y = 1366; // Center vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.randomizePosition(); obstacles.push(obstacle); game.addChild(obstacle); } // Handle game touch events game.down = function (x, y, obj) { bird.flap(); }; // Update game logic game.update = function () { bird.update(); // Check for collisions and update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Check for collision with bird if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles and update score if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Add new obstacles periodically if (LK.ticks % 90 == 0) { createObstacle(); } // Check if bird hits the ground or flies too high if (bird.y > 2732 || bird.y < 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class representing the player-controlled character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -10;
// Update method for bird movement
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
};
// Flap method to make the bird jump
self.flap = function () {
self.velocity = self.flapStrength;
};
});
// Obstacle class representing the pipes
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var topWall = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 1
});
var bottomWall = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0
});
self.speed = -5;
self.gap = 400;
// Randomize the gap position
self.randomizePosition = function () {
var gapPosition = Math.random() * (2048 - self.gap - 200) + 100;
topWall.y = gapPosition - self.gap / 2;
bottomWall.y = gapPosition + self.gap / 2;
};
// Update method for obstacle movement
self.update = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var background = game.addChild(LK.getAsset('Background', {
anchorX: 0,
anchorY: 0
}));
background.width = 2048;
background.height = 2732;
var bird = game.addChild(new Bird());
bird.x = 300;
bird.y = 1366; // Center vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.randomizePosition();
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game touch events
game.down = function (x, y, obj) {
bird.flap();
};
// Update game logic
game.update = function () {
bird.update();
// Check for collisions and update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Check for collision with bird
if (bird.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles and update score
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Add new obstacles periodically
if (LK.ticks % 90 == 0) {
createObstacle();
}
// Check if bird hits the ground or flies too high
if (bird.y > 2732 || bird.y < 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};