User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Fix every bug in game
User prompt
Add straight pipe wall instead of pipe
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topWall' in or related to this line: 'topWall.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Place pipe from top and down bottom
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 49
User prompt
Make pullers of wall instead of picture like walls
User prompt
Please add background to coding
Initial prompt
Flap Frenzy
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class representing the player-controlled character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; // Update method for bird movement self.update = function () { self.velocity += self.gravity; self.y += self.velocity; }; // Flap method to make the bird jump self.flap = function () { self.velocity = self.flapStrength; }; }); // Obstacle class representing the pipes var Obstacle = Container.expand(function () { var self = Container.call(this); var topWall = self.attachAsset('wall', { anchorX: 0.5, anchorY: 1 }); var bottomWall = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0 }); self.speed = -5; self.gap = 400; // Randomize the gap position self.randomizePosition = function () { var gapPosition = Math.random() * (2048 - self.gap - 200) + 100; topPipe.y = gapPosition - self.gap / 2; bottomPipe.y = gapPosition + self.gap / 2; }; // Update method for obstacle movement self.update = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize game variables var background = game.addChild(LK.getAsset('Background', { anchorX: 0, anchorY: 0 })); background.width = 2048; background.height = 2732; var bird = game.addChild(new Bird()); bird.x = 300; bird.y = 1366; // Center vertically var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.randomizePosition(); obstacles.push(obstacle); game.addChild(obstacle); } // Handle game touch events game.down = function (x, y, obj) { bird.flap(); }; // Update game logic game.update = function () { bird.update(); // Check for collisions and update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Check for collision with bird if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles and update score if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } // Add new obstacles periodically if (LK.ticks % 90 == 0) { createObstacle(); } // Check if bird hits the ground or flies too high if (bird.y > 2732 || bird.y < 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -38,10 +38,10 @@
self.gap = 400;
// Randomize the gap position
self.randomizePosition = function () {
var gapPosition = Math.random() * (2048 - self.gap - 200) + 100;
- topWall.y = gapPosition - self.gap / 2;
- bottomWall.y = gapPosition + self.gap / 2;
+ topPipe.y = gapPosition - self.gap / 2;
+ bottomPipe.y = gapPosition + self.gap / 2;
};
// Update method for obstacle movement
self.update = function () {
self.x += self.speed;