User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Fix every bug in game
User prompt
Add straight pipe wall instead of pipe
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topWall' in or related to this line: 'topWall.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Place pipe from top and down bottom
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 49
User prompt
Make pullers of wall instead of picture like walls
User prompt
Please add background to coding
Initial prompt
Flap Frenzy
===================================================================
--- original.js
+++ change.js
@@ -1,113 +1,119 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class representing the player-controlled character
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = 0;
- self.gravity = 0.5;
- self.flapStrength = -10;
- // Update method for bird movement
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- };
- // Flap method to make the bird jump
- self.flap = function () {
- self.velocity = self.flapStrength;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.flapStrength = -10;
+ // Update method for bird movement
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ };
+ // Flap method to make the bird jump
+ self.flap = function () {
+ self.velocity = self.flapStrength;
+ };
});
// Obstacle class representing the pipes
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var topPipe = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 1
- });
- var bottomPipe = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 0
- });
- self.speed = -5;
- self.gap = 400;
- // Randomize the gap position
- self.randomizePosition = function () {
- var gapPosition = Math.random() * (2048 - self.gap - 200) + 100;
- topPipe.y = gapPosition - self.gap / 2;
- bottomPipe.y = gapPosition + self.gap / 2;
- };
- // Update method for obstacle movement
- self.update = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ var bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.speed = -5;
+ self.gap = 400;
+ // Randomize the gap position
+ self.randomizePosition = function () {
+ var gapPosition = Math.random() * (2048 - self.gap - 200) + 100;
+ topPipe.y = gapPosition - self.gap / 2;
+ bottomPipe.y = gapPosition + self.gap / 2;
+ };
+ // Update method for obstacle movement
+ self.update = function () {
+ self.x += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
+var background = game.addChild(LK.getAsset('Background', {
+ anchorX: 0,
+ anchorY: 0
+}));
+background.width = 2048;
+background.height = 2732;
var bird = game.addChild(new Bird());
bird.x = 300;
bird.y = 1366; // Center vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048;
- obstacle.randomizePosition();
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048;
+ obstacle.randomizePosition();
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle game touch events
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
};
// Update game logic
game.update = function () {
- bird.update();
- // Check for collisions and update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- // Check for collision with bird
- if (bird.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- // Remove off-screen obstacles and update score
- if (obstacles[i].x < -100) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- }
- // Add new obstacles periodically
- if (LK.ticks % 90 == 0) {
- createObstacle();
- }
- // Check if bird hits the ground or flies too high
- if (bird.y > 2732 || bird.y < 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ bird.update();
+ // Check for collisions and update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ // Check for collision with bird
+ if (bird.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ // Remove off-screen obstacles and update score
+ if (obstacles[i].x < -100) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ }
+ }
+ // Add new obstacles periodically
+ if (LK.ticks % 90 == 0) {
+ createObstacle();
+ }
+ // Check if bird hits the ground or flies too high
+ if (bird.y > 2732 || bird.y < 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
};
\ No newline at end of file