User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Fix every bug in game
User prompt
Add straight pipe wall instead of pipe
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topWall' in or related to this line: 'topWall.y = gapPosition - self.gap / 2;' Line Number: 50
User prompt
Place pipe from top and down bottom
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: topPipe' in or related to this line: 'topPipe.y = gapPosition - self.gap / 2;' Line Number: 49
User prompt
Make pullers of wall instead of picture like walls
User prompt
Please add background to coding
Initial prompt
Flap Frenzy
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class representing the player-controlled character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -10;
// Update method for bird movement
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
};
// Flap method to make the bird jump
self.flap = function () {
self.velocity = self.flapStrength;
};
});
// Obstacle class representing the pipes
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.speed = -5;
self.gap = 400;
// Randomize the gap position
self.randomizePosition = function () {
var gapPosition = Math.random() * (2048 - self.gap - 200) + 100;
topPipe.y = gapPosition - self.gap / 2;
bottomPipe.y = gapPosition + self.gap / 2;
};
// Update method for obstacle movement
self.update = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var bird = game.addChild(new Bird());
bird.x = 300;
bird.y = 1366; // Center vertically
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.randomizePosition();
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game touch events
game.down = function (x, y, obj) {
bird.flap();
};
// Update game logic
game.update = function () {
bird.update();
// Check for collisions and update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Check for collision with bird
if (bird.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles and update score
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Add new obstacles periodically
if (LK.ticks % 90 == 0) {
createObstacle();
}
// Check if bird hits the ground or flies too high
if (bird.y > 2732 || bird.y < 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};