===================================================================
--- original.js
+++ change.js
@@ -1,108 +1,115 @@
-/****
+/****
* Classes
-****/
+****/
// Class for Bullet
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y -= self.speed;
+ };
});
// Class for Enemy
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Update enemy position or state
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Update enemy position or state
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Player
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update player position or state
- };
- self.down = function (x, y, obj) {
- // Handle player interaction
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update player position or state
+ };
+ self.down = function (x, y, obj) {
+ // Handle player interaction
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Initialize background
+var background = game.addChild(LK.getAsset('Background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+}));
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1000;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Handle game updates
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < 0) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (player.intersects(enemies[k])) {
- // Handle player and enemy collision
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ // Update player
+ player.update();
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < 0) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (player.intersects(enemies[k])) {
+ // Handle player and enemy collision
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
// Handle player shooting
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Handle player movement
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
\ No newline at end of file
Player man. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.