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Migrate to the latest version of LK
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the tree will delete the snow
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creat a blue box
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Create a person who can clear the number.
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Mouse deletes trees
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When the mouse is hovering, the tree will be deleted and food will be generated in place.
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creat a new box name's"tiger"walking stay away from trees,it will eat the old box when it alone.
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the new tree will disappears after 30 seconds and generates new food in its place.
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The tree disappears after 30 seconds and generates new food in its place.
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The tree will turn into new food after 30 seconds.
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Food will no longer be added after 10 seconds after the game starts.
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The upper limit of food's attributes increasing over time is 10
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The new tree will inherit the properties of the slowdown area.
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When the box eats food, it will produce 5 trees
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The box will generate a tree 5 seconds after eating the food.
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A tree is generated where the mouse is hovering and exists for 10 seconds. The tree will change the direction of the box and slow it down
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When the box eats 2 piece of food, a new box will be generated in place.but it will move slow.
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When the box eats food, a new box will be generated in place.
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When a box eats a pieces of food, it will stop for 10 seconds and generate a new box in situ. If the box slow down it will disappear.
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When a box eats a pieces of food, it will stop for 10 seconds and generate a new box. If the box continues to slow down it will disappear.
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When a box eats 5 pieces of food, it will stop for 10 seconds and generate a new box. If the box continues to slow down it will disappear.
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Every 5 seconds when the mouse is hovering, a trap will be generated to destroy the box.
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Every 5 seconds when the mouse is hovering, a trap will be generated to destroy the box and gain points.
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Please fix the bug: 'ReferenceError: decelerationAreas is not defined' in or related to this line: 'for (var j = 0; j < decelerationAreas.length; j++) {' Line Number: 343
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Generates a deceleration area where the mouse is hovering
/**** * Classes ****/ // Flying Box Class var FlyingBox = Container.expand(function () { var self = Container.call(this); // Placeholder for the flying box graphics var boxGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for box position self.x = Math.random() * 2048; self.y = Math.random() * 2732; // Placeholder for box speed self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; // Method for updating the box position self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce the box off the edges of the screen if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } // Change the direction and slow down the box when it intersects with a tree for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof Tree && self.intersects(game.children[i])) { self.speedX *= -1; self.speedY *= -1; self.speedX /= 2; self.speedY /= 2; } } // Avoid obstacles for (var i = 0; i < obstacles.length; i++) { if (self.intersects(obstacles[i])) { self.speedX *= -1; self.speedY *= -1; } } }; }); // Food Class var Food = Container.expand(function () { var self = Container.call(this); // Placeholder for the food graphics var foodGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); }); // Obstacle Class var Obstacle = Container.expand(function () { var self = Container.call(this); // Placeholder for the obstacle graphics var obstacleGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); }); // Puzzle Board Class var PuzzleBoard = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle board graphics var boardGraphics = self.attachAsset('puzzleBoard', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for storing puzzle pieces self.pieces = []; // Placeholder for initializing puzzle pieces self.initPieces = function () { // Initialize puzzle pieces here }; // Placeholder for checking if the puzzle is solved self.isSolved = function () { return self.pieces.every(function (piece) { return piece.isInCorrectPosition(); }); }; }); // Assets will be automatically created based on usage in the code. // Puzzle Piece Class var PuzzlePiece = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle piece graphics var pieceGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for piece position self.correctX = 0; self.correctY = 0; // Placeholder for checking if the piece is in the correct position self.isInCorrectPosition = function () { return self.x === self.correctX && self.y === self.correctY; }; }); // Restore Area Class var RestoreArea = Container.expand(function () { var self = Container.call(this); // Placeholder for the restore area graphics var restoreAreaGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); }); // Snow Particle Class var SnowParticle = Container.expand(function () { var self = Container.call(this); // Create a simple white circle for the snow particle var particleGraphics = self.attachAsset('snowParticle', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial position of the snow particle to a random x and a y off the top of the screen self.x = Math.random() * 2048; self.y = -100; // Set the speed of the snow particle to a random value for a more natural look self.speedY = Math.random() * 5 + 1; // Update the position of the snow particle every frame self.update = function () { self.y += self.speedY; // If the snow particle has moved off the bottom of the screen, reset its position to the top if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); // Tree Class var Tree = Container.expand(function () { var self = Container.call(this); // Placeholder for the tree graphics var treeGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); // Set the lifespan of the tree to 10 seconds (600 ticks) self.lifespan = 600; // Method for updating the tree's lifespan self.update = function () { self.lifespan--; if (self.lifespan <= 0) { // Remove the tree from the game when its lifespan is over game.removeChild(self); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize flying boxes var flyingBoxes = []; for (var i = 0; i < 5; i++) { var flyingBox = game.addChild(new FlyingBox()); flyingBoxes.push(flyingBox); } // Initialize food var foods = []; for (var i = 0; i < 5; i++) { var food = game.addChild(new Food()); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); } // Initialize restore areas var restoreAreas = []; for (var i = 0; i < 50; i++) { var restoreArea = game.addChild(new RestoreArea()); restoreArea.x = Math.random() * 2048; restoreArea.y = Math.random() * 2732; restoreAreas.push(restoreArea); } // Initialize obstacles var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } // Initialize snow particles var snowParticles = []; for (var i = 0; i < 100; i++) { var snowParticle = game.addChild(new SnowParticle()); snowParticles.push(snowParticle); } var puzzleBoard = game.addChild(new PuzzleBoard()); puzzleBoard.initPieces(); // Center the puzzle board on the screen puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2; puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2; // Placeholder for the currently dragged puzzle piece var draggedPiece = null; // Event listener for dragging puzzle pieces game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if a puzzle piece was clicked and set it as the dragged piece puzzleBoard.pieces.forEach(function (piece) { if (piece.containsPoint(pos)) { draggedPiece = piece; } }); }); game.on('move', function (obj) { if (draggedPiece) { var pos = obj.event.getLocalPosition(game); draggedPiece.x = pos.x; draggedPiece.y = pos.y; } // Generate a tree at the mouse position var tree = game.addChild(new Tree()); var pos = obj.event.getLocalPosition(game); tree.x = pos.x; tree.y = pos.y; }); game.on('up', function (obj) { // Check if the dragged piece is in the correct position if (draggedPiece && draggedPiece.isInCorrectPosition()) { // Snap to correct position draggedPiece.x = draggedPiece.correctX; draggedPiece.y = draggedPiece.correctY; } draggedPiece = null; // Check if the puzzle is solved if (puzzleBoard.isSolved()) { LK.showGameOver(); // Show game over when the puzzle is solved } }); // Update function for game logic LK.on('tick', function () { // Update the flying boxes positions for (var i = 0; i < flyingBoxes.length; i++) { flyingBoxes[i].update(); } // Update the trees' lifespan for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof Tree) { game.children[i].update(); } } // Update the snow particles for (var i = 0; i < snowParticles.length; i++) { snowParticles[i].update(); } // Check if any of the flying boxes intersects with the puzzle board for (var i = 0; i < flyingBoxes.length; i++) { if (flyingBoxes[i].intersects(puzzleBoard)) { // Push the puzzle board in the direction of the flying box's movement puzzleBoard.x += flyingBoxes[i].speedX; puzzleBoard.y += flyingBoxes[i].speedY; } } // Check if any of the flying boxes intersects with the food for (var i = 0; i < flyingBoxes.length; i++) { for (var j = 0; j < foods.length; j++) { if (flyingBoxes[i].intersects(foods[j])) { // Double the size of the box flyingBoxes[i].scaleX *= 2; flyingBoxes[i].scaleY *= 2; // Increase the speed of the box flyingBoxes[i].speedX *= 1.5; flyingBoxes[i].speedY *= 1.5; // Remove the food from the game game.removeChild(foods[j]); foods.splice(j, 1); break; } } } // Check if any of the flying boxes intersects with the restore area for (var i = 0; i < flyingBoxes.length; i++) { for (var j = 0; j < restoreAreas.length; j++) { if (flyingBoxes[i].intersects(restoreAreas[j])) { // Restore the speed of the box flyingBoxes[i].speedX = Math.random() * 10 - 5; flyingBoxes[i].speedY = Math.random() * 10 - 5; // Remove the restore area from the game game.removeChild(restoreAreas[j]); restoreAreas.splice(j, 1); break; } } } // Create a timer to generate food over time if (LK.ticks % 120 == 0) { // every 2 seconds var food = game.addChild(new Food()); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); } });
===================================================================
--- original.js
+++ change.js
@@ -25,8 +25,17 @@
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
+ // Change the direction and slow down the box when it intersects with a tree
+ for (var i = 0; i < game.children.length; i++) {
+ if (game.children[i] instanceof Tree && self.intersects(game.children[i])) {
+ self.speedX *= -1;
+ self.speedY *= -1;
+ self.speedX /= 2;
+ self.speedY /= 2;
+ }
+ }
// Avoid obstacles
for (var i = 0; i < obstacles.length; i++) {
if (self.intersects(obstacles[i])) {
self.speedX *= -1;
@@ -122,8 +131,27 @@
self.x = Math.random() * 2048;
}
};
});
+// Tree Class
+var Tree = Container.expand(function () {
+ var self = Container.call(this);
+ // Placeholder for the tree graphics
+ var treeGraphics = self.attachAsset('house', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set the lifespan of the tree to 10 seconds (600 ticks)
+ self.lifespan = 600;
+ // Method for updating the tree's lifespan
+ self.update = function () {
+ self.lifespan--;
+ if (self.lifespan <= 0) {
+ // Remove the tree from the game when its lifespan is over
+ game.removeChild(self);
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -192,8 +220,13 @@
var pos = obj.event.getLocalPosition(game);
draggedPiece.x = pos.x;
draggedPiece.y = pos.y;
}
+ // Generate a tree at the mouse position
+ var tree = game.addChild(new Tree());
+ var pos = obj.event.getLocalPosition(game);
+ tree.x = pos.x;
+ tree.y = pos.y;
});
game.on('up', function (obj) {
// Check if the dragged piece is in the correct position
if (draggedPiece && draggedPiece.isInCorrectPosition()) {
@@ -212,8 +245,14 @@
// Update the flying boxes positions
for (var i = 0; i < flyingBoxes.length; i++) {
flyingBoxes[i].update();
}
+ // Update the trees' lifespan
+ for (var i = 0; i < game.children.length; i++) {
+ if (game.children[i] instanceof Tree) {
+ game.children[i].update();
+ }
+ }
// Update the snow particles
for (var i = 0; i < snowParticles.length; i++) {
snowParticles[i].update();
}
@@ -234,10 +273,8 @@
flyingBoxes[i].scaleY *= 2;
// Increase the speed of the box
flyingBoxes[i].speedX *= 1.5;
flyingBoxes[i].speedY *= 1.5;
- // Increase the food counter of the box
- flyingBoxes[i].foodCounter += 1;
// Remove the food from the game
game.removeChild(foods[j]);
foods.splice(j, 1);
break;
@@ -265,20 +302,5 @@
food.x = Math.random() * 2048;
food.y = Math.random() * 2732;
foods.push(food);
}
- // Check if any of the boxes has eaten 2 pieces of food
- for (var i = 0; i < flyingBoxes.length; i++) {
- if (flyingBoxes[i].foodCounter >= 2) {
- // Reset the food counter of the box
- flyingBoxes[i].foodCounter = 0;
- // Generate a new box
- var newBox = game.addChild(new FlyingBox());
- newBox.x = flyingBoxes[i].x;
- newBox.y = flyingBoxes[i].y;
- // Set the speed of the new box to be slower
- newBox.speedX = Math.random() * 5 - 2.5;
- newBox.speedY = Math.random() * 5 - 2.5;
- flyingBoxes.push(newBox);
- }
- }
});
\ No newline at end of file