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Migrate to the latest version of LK
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the tree will delete the snow
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creat a blue box
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Create a person who can clear the number.
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Mouse deletes trees
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When the mouse is hovering, the tree will be deleted and food will be generated in place.
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creat a new box name's"tiger"walking stay away from trees,it will eat the old box when it alone.
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the new tree will disappears after 30 seconds and generates new food in its place.
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The tree disappears after 30 seconds and generates new food in its place.
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The tree will turn into new food after 30 seconds.
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Food will no longer be added after 10 seconds after the game starts.
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The upper limit of food's attributes increasing over time is 10
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The new tree will inherit the properties of the slowdown area.
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When the box eats food, it will produce 5 trees
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The box will generate a tree 5 seconds after eating the food.
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A tree is generated where the mouse is hovering and exists for 10 seconds. The tree will change the direction of the box and slow it down
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When the box eats 2 piece of food, a new box will be generated in place.but it will move slow.
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When the box eats food, a new box will be generated in place.
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When a box eats a pieces of food, it will stop for 10 seconds and generate a new box in situ. If the box slow down it will disappear.
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When a box eats a pieces of food, it will stop for 10 seconds and generate a new box. If the box continues to slow down it will disappear.
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When a box eats 5 pieces of food, it will stop for 10 seconds and generate a new box. If the box continues to slow down it will disappear.
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Every 5 seconds when the mouse is hovering, a trap will be generated to destroy the box.
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Every 5 seconds when the mouse is hovering, a trap will be generated to destroy the box and gain points.
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Please fix the bug: 'ReferenceError: decelerationAreas is not defined' in or related to this line: 'for (var j = 0; j < decelerationAreas.length; j++) {' Line Number: 343
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Generates a deceleration area where the mouse is hovering
/**** * Classes ****/ // Flying Box Class var FlyingBox = Container.expand(function () { var self = Container.call(this); // Placeholder for the flying box graphics var boxGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for box position self.x = Math.random() * 2048; self.y = Math.random() * 2732; // Placeholder for box speed self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; // Method for updating the box position self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce the box off the edges of the screen if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } // Remove the box when it slows down if (Math.abs(self.speedX) < 0.1 && Math.abs(self.speedY) < 0.1) { game.removeChild(self); var index = flyingBoxes.indexOf(self); if (index > -1) { flyingBoxes.splice(index, 1); } } // Avoid obstacles for (var i = 0; i < obstacles.length; i++) { if (self.intersects(obstacles[i])) { self.speedX *= -1; self.speedY *= -1; } } }; }); // Food Class var Food = Container.expand(function () { var self = Container.call(this); // Placeholder for the food graphics var foodGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); }); // New Box Class var NewBox = Container.expand(function () { var self = Container.call(this); // Placeholder for the new box graphics var newBoxGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for new box position self.x = Math.random() * 2048; self.y = Math.random() * 2732; // Placeholder for new box speed self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; // Method for updating the new box position self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce the new box off the edges of the screen if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; }); // Obstacle Class var Obstacle = Container.expand(function () { var self = Container.call(this); // Placeholder for the obstacle graphics var obstacleGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); }); // Puzzle Board Class var PuzzleBoard = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle board graphics var boardGraphics = self.attachAsset('puzzleBoard', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for storing puzzle pieces self.pieces = []; // Placeholder for initializing puzzle pieces self.initPieces = function () { // Initialize puzzle pieces here }; // Placeholder for checking if the puzzle is solved self.isSolved = function () { return self.pieces.every(function (piece) { return piece.isInCorrectPosition(); }); }; }); // Assets will be automatically created based on usage in the code. // Puzzle Piece Class var PuzzlePiece = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle piece graphics var pieceGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for piece position self.correctX = 0; self.correctY = 0; // Placeholder for checking if the piece is in the correct position self.isInCorrectPosition = function () { return self.x === self.correctX && self.y === self.correctY; }; }); // Restore Area Class var RestoreArea = Container.expand(function () { var self = Container.call(this); // Placeholder for the restore area graphics var restoreAreaGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); }); // Snow Particle Class var SnowParticle = Container.expand(function () { var self = Container.call(this); // Create a simple white circle for the snow particle var particleGraphics = self.attachAsset('snowParticle', { anchorX: 0.5, anchorY: 0.5 }); // Set the initial position of the snow particle to a random x and a y off the top of the screen self.x = Math.random() * 2048; self.y = -100; // Set the speed of the snow particle to a random value for a more natural look self.speedY = Math.random() * 5 + 1; // Update the position of the snow particle every frame self.update = function () { self.y += self.speedY; // If the snow particle has moved off the bottom of the screen, reset its position to the top if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize flying boxes var flyingBoxes = []; for (var i = 0; i < 5; i++) { var flyingBox = game.addChild(new FlyingBox()); flyingBoxes.push(flyingBox); } // Initialize food var foods = []; for (var i = 0; i < 5; i++) { var food = game.addChild(new Food()); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); } // Initialize restore areas var restoreAreas = []; for (var i = 0; i < 50; i++) { var restoreArea = game.addChild(new RestoreArea()); restoreArea.x = Math.random() * 2048; restoreArea.y = Math.random() * 2732; restoreAreas.push(restoreArea); } // Initialize obstacles var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } // Initialize snow particles var snowParticles = []; for (var i = 0; i < 100; i++) { var snowParticle = game.addChild(new SnowParticle()); snowParticles.push(snowParticle); } var puzzleBoard = game.addChild(new PuzzleBoard()); puzzleBoard.initPieces(); // Center the puzzle board on the screen puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2; puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2; // Placeholder for the currently dragged puzzle piece var draggedPiece = null; // Event listener for dragging puzzle pieces game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if a puzzle piece was clicked and set it as the dragged piece puzzleBoard.pieces.forEach(function (piece) { if (piece.containsPoint(pos)) { draggedPiece = piece; } }); }); game.on('move', function (obj) { if (draggedPiece) { var pos = obj.event.getLocalPosition(game); draggedPiece.x = pos.x; draggedPiece.y = pos.y; } }); game.on('up', function (obj) { // Check if the dragged piece is in the correct position if (draggedPiece && draggedPiece.isInCorrectPosition()) { // Snap to correct position draggedPiece.x = draggedPiece.correctX; draggedPiece.y = draggedPiece.correctY; } draggedPiece = null; // Check if the puzzle is solved if (puzzleBoard.isSolved()) { LK.showGameOver(); // Show game over when the puzzle is solved } }); // Update function for game logic LK.on('tick', function () { // Update the flying boxes positions for (var i = 0; i < flyingBoxes.length; i++) { flyingBoxes[i].update(); } // Update the snow particles for (var i = 0; i < snowParticles.length; i++) { snowParticles[i].update(); } // Check if any of the flying boxes intersects with the puzzle board for (var i = 0; i < flyingBoxes.length; i++) { if (flyingBoxes[i].intersects(puzzleBoard)) { // Push the puzzle board in the direction of the flying box's movement puzzleBoard.x += flyingBoxes[i].speedX; puzzleBoard.y += flyingBoxes[i].speedY; } } // Check if any of the flying boxes intersects with the food for (var i = 0; i < flyingBoxes.length; i++) { for (var j = 0; j < foods.length; j++) { if (flyingBoxes[i].intersects(foods[j])) { // Stop the box for 10 seconds flyingBoxes[i].speedX = 0; flyingBoxes[i].speedY = 0; LK.setTimeout(function () { // Restore the speed of the box after 10 seconds flyingBoxes[i].speedX = Math.random() * 10 - 5; flyingBoxes[i].speedY = Math.random() * 10 - 5; }, 10000); // Generate a new box var newBox = game.addChild(new NewBox()); flyingBoxes.push(newBox); // Remove the food from the game game.removeChild(foods[j]); foods.splice(j, 1); break; } } } // Check if any of the flying boxes intersects with the restore area for (var i = 0; i < flyingBoxes.length; i++) { for (var j = 0; j < restoreAreas.length; j++) { if (flyingBoxes[i].intersects(restoreAreas[j])) { // Restore the speed of the box flyingBoxes[i].speedX = Math.random() * 10 - 5; flyingBoxes[i].speedY = Math.random() * 10 - 5; // Remove the restore area from the game game.removeChild(restoreAreas[j]); restoreAreas.splice(j, 1); break; } } } // Create a timer to generate food over time if (LK.ticks % 120 == 0) { // every 2 seconds var food = game.addChild(new Food()); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); } });
===================================================================
--- original.js
+++ change.js
@@ -14,10 +14,8 @@
self.y = Math.random() * 2732;
// Placeholder for box speed
self.speedX = Math.random() * 10 - 5;
self.speedY = Math.random() * 10 - 5;
- // Placeholder for the number of food a box has eaten
- self.foodEaten = 0;
// Method for updating the box position
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
@@ -27,8 +25,16 @@
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
+ // Remove the box when it slows down
+ if (Math.abs(self.speedX) < 0.1 && Math.abs(self.speedY) < 0.1) {
+ game.removeChild(self);
+ var index = flyingBoxes.indexOf(self);
+ if (index > -1) {
+ flyingBoxes.splice(index, 1);
+ }
+ }
// Avoid obstacles
for (var i = 0; i < obstacles.length; i++) {
if (self.intersects(obstacles[i])) {
self.speedX *= -1;
@@ -45,8 +51,35 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+// New Box Class
+var NewBox = Container.expand(function () {
+ var self = Container.call(this);
+ // Placeholder for the new box graphics
+ var newBoxGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Placeholder for new box position
+ self.x = Math.random() * 2048;
+ self.y = Math.random() * 2732;
+ // Placeholder for new box speed
+ self.speedX = Math.random() * 10 - 5;
+ self.speedY = Math.random() * 10 - 5;
+ // Method for updating the new box position
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce the new box off the edges of the screen
+ if (self.x < 0 || self.x > 2048) {
+ self.speedX *= -1;
+ }
+ if (self.y < 0 || self.y > 2732) {
+ self.speedY *= -1;
+ }
+ };
+});
// Obstacle Class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the obstacle graphics
@@ -230,30 +263,19 @@
// Check if any of the flying boxes intersects with the food
for (var i = 0; i < flyingBoxes.length; i++) {
for (var j = 0; j < foods.length; j++) {
if (flyingBoxes[i].intersects(foods[j])) {
- // Double the size of the box
- flyingBoxes[i].scaleX *= 2;
- flyingBoxes[i].scaleY *= 2;
- // Increase the speed of the box
- flyingBoxes[i].speedX *= 1.5;
- flyingBoxes[i].speedY *= 1.5;
- // Increase the foodEaten count
- flyingBoxes[i].foodEaten += 1;
- // Check if the box has eaten 5 pieces of food
- if (flyingBoxes[i].foodEaten == 5) {
- // Stop the box for 10 seconds
- flyingBoxes[i].speedX = 0;
- flyingBoxes[i].speedY = 0;
- LK.setTimeout(function () {
- // Restore the speed of the box after 10 seconds
- flyingBoxes[i].speedX = Math.random() * 10 - 5;
- flyingBoxes[i].speedY = Math.random() * 10 - 5;
- }, 10000);
- // Generate a new box
- var newBox = game.addChild(new FlyingBox());
- flyingBoxes.push(newBox);
- }
+ // Stop the box for 10 seconds
+ flyingBoxes[i].speedX = 0;
+ flyingBoxes[i].speedY = 0;
+ LK.setTimeout(function () {
+ // Restore the speed of the box after 10 seconds
+ flyingBoxes[i].speedX = Math.random() * 10 - 5;
+ flyingBoxes[i].speedY = Math.random() * 10 - 5;
+ }, 10000);
+ // Generate a new box
+ var newBox = game.addChild(new NewBox());
+ flyingBoxes.push(newBox);
// Remove the food from the game
game.removeChild(foods[j]);
foods.splice(j, 1);
break;
@@ -272,14 +294,8 @@
restoreAreas.splice(j, 1);
break;
}
}
- // Check if the box continues to slow down
- if (flyingBoxes[i].speedX < 1 && flyingBoxes[i].speedY < 1) {
- // Remove the box from the game
- game.removeChild(flyingBoxes[i]);
- flyingBoxes.splice(i, 1);
- }
}
// Create a timer to generate food over time
if (LK.ticks % 120 == 0) {
// every 2 seconds