/****
* Classes
****/
// Flying Box Class
var FlyingBox = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the flying box graphics
var boxGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for box position
self.x = Math.random() * 2048;
self.y = Math.random() * 2732;
// Placeholder for box speed
self.speedX = Math.random() * 10 - 5;
self.speedY = Math.random() * 10 - 5;
// Method for updating the box position
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce the box off the edges of the screen
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
};
});
// Puzzle Board Class
var PuzzleBoard = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle board graphics
var boardGraphics = self.attachAsset('puzzleBoard', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for storing puzzle pieces
self.pieces = [];
// Placeholder for initializing puzzle pieces
self.initPieces = function () {
// Initialize puzzle pieces here
};
// Placeholder for checking if the puzzle is solved
self.isSolved = function () {
return self.pieces.every(function (piece) {
return piece.isInCorrectPosition();
});
};
});
// Assets will be automatically created based on usage in the code.
// Puzzle Piece Class
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle piece graphics
var pieceGraphics = self.attachAsset('puzzlePiece', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for piece position
self.correctX = 0;
self.correctY = 0;
// Placeholder for checking if the piece is in the correct position
self.isInCorrectPosition = function () {
return self.x === self.correctX && self.y === self.correctY;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize flying box
var flyingBox = game.addChild(new FlyingBox());
var puzzleBoard = game.addChild(new PuzzleBoard());
puzzleBoard.initPieces();
// Center the puzzle board on the screen
puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2;
puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2;
// Placeholder for the currently dragged puzzle piece
var draggedPiece = null;
// Event listener for dragging puzzle pieces
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if a puzzle piece was clicked and set it as the dragged piece
puzzleBoard.pieces.forEach(function (piece) {
if (piece.containsPoint(pos)) {
draggedPiece = piece;
}
});
});
game.on('move', function (obj) {
if (draggedPiece) {
var pos = obj.event.getLocalPosition(game);
draggedPiece.x = pos.x;
draggedPiece.y = pos.y;
}
});
game.on('up', function (obj) {
// Check if the dragged piece is in the correct position
if (draggedPiece && draggedPiece.isInCorrectPosition()) {
// Snap to correct position
draggedPiece.x = draggedPiece.correctX;
draggedPiece.y = draggedPiece.correctY;
}
draggedPiece = null;
// Check if the puzzle is solved
if (puzzleBoard.isSolved()) {
LK.showGameOver(); // Show game over when the puzzle is solved
}
});
// Update function for game logic
LK.on('tick', function () {
// Update the flying box position
flyingBox.update();
// Check if the flying box intersects with the puzzle board
if (flyingBox.intersects(puzzleBoard)) {
// Push the puzzle board in the direction of the flying box's movement
puzzleBoard.x += flyingBox.speedX;
puzzleBoard.y += flyingBox.speedY;
}
}); ===================================================================
--- original.js
+++ change.js
@@ -119,5 +119,11 @@
// Update function for game logic
LK.on('tick', function () {
// Update the flying box position
flyingBox.update();
+ // Check if the flying box intersects with the puzzle board
+ if (flyingBox.intersects(puzzleBoard)) {
+ // Push the puzzle board in the direction of the flying box's movement
+ puzzleBoard.x += flyingBox.speedX;
+ puzzleBoard.y += flyingBox.speedY;
+ }
});
\ No newline at end of file