/****
* Classes
****/
// Flying Box Class
var FlyingBox = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the flying box graphics
var boxGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for box position
self.x = Math.random() * 2048;
self.y = Math.random() * 2732;
// Placeholder for box speed
self.speedX = Math.random() * 10 - 5;
self.speedY = Math.random() * 10 - 5;
// Method for updating the box position
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce the box off the edges of the screen
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
};
});
// Puzzle Board Class
var PuzzleBoard = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle board graphics
var boardGraphics = self.attachAsset('puzzleBoard', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for storing puzzle pieces
self.pieces = [];
// Placeholder for initializing puzzle pieces
self.initPieces = function () {
// Initialize puzzle pieces here
};
// Placeholder for checking if the puzzle is solved
self.isSolved = function () {
return self.pieces.every(function (piece) {
return piece.isInCorrectPosition();
});
};
});
// Assets will be automatically created based on usage in the code.
// Puzzle Piece Class
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle piece graphics
var pieceGraphics = self.attachAsset('puzzlePiece', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for piece position
self.correctX = 0;
self.correctY = 0;
// Placeholder for checking if the piece is in the correct position
self.isInCorrectPosition = function () {
return self.x === self.correctX && self.y === self.correctY;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize flying box
var flyingBox = game.addChild(new FlyingBox());
var puzzleBoard = game.addChild(new PuzzleBoard());
puzzleBoard.initPieces();
// Center the puzzle board on the screen
puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2;
puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2;
// Placeholder for the currently dragged puzzle piece
var draggedPiece = null;
// Event listener for dragging puzzle pieces
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if a puzzle piece was clicked and set it as the dragged piece
puzzleBoard.pieces.forEach(function (piece) {
if (piece.containsPoint(pos)) {
draggedPiece = piece;
}
});
});
game.on('move', function (obj) {
if (draggedPiece) {
var pos = obj.event.getLocalPosition(game);
draggedPiece.x = pos.x;
draggedPiece.y = pos.y;
}
});
game.on('up', function (obj) {
// Check if the dragged piece is in the correct position
if (draggedPiece && draggedPiece.isInCorrectPosition()) {
// Snap to correct position
draggedPiece.x = draggedPiece.correctX;
draggedPiece.y = draggedPiece.correctY;
}
draggedPiece = null;
// Check if the puzzle is solved
if (puzzleBoard.isSolved()) {
LK.showGameOver(); // Show game over when the puzzle is solved
}
});
// Update function for game logic
LK.on('tick', function () {
// Update the flying box position
flyingBox.update();
}); ===================================================================
--- original.js
+++ change.js
@@ -1,15 +1,33 @@
/****
* Classes
****/
-// Cat Class
-var Cat = Container.expand(function () {
+// Flying Box Class
+var FlyingBox = Container.expand(function () {
var self = Container.call(this);
- // Placeholder for the cat graphics
- var catGraphics = self.attachAsset('cat', {
+ // Placeholder for the flying box graphics
+ var boxGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Placeholder for box position
+ self.x = Math.random() * 2048;
+ self.y = Math.random() * 2732;
+ // Placeholder for box speed
+ self.speedX = Math.random() * 10 - 5;
+ self.speedY = Math.random() * 10 - 5;
+ // Method for updating the box position
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce the box off the edges of the screen
+ if (self.x < 0 || self.x > 2048) {
+ self.speedX *= -1;
+ }
+ if (self.y < 0 || self.y > 2732) {
+ self.speedY *= -1;
+ }
+ };
});
// Puzzle Board Class
var PuzzleBoard = Container.expand(function () {
var self = Container.call(this);
@@ -58,15 +76,11 @@
/****
* Game Code
****/
-// Initialize puzzle board
+// Initialize flying box
+var flyingBox = game.addChild(new FlyingBox());
var puzzleBoard = game.addChild(new PuzzleBoard());
-// Initialize cat
-var cat = game.addChild(new Cat());
-// Position the cat at the center of the screen
-cat.x = 2048 / 2;
-cat.y = 2732 / 2;
puzzleBoard.initPieces();
// Center the puzzle board on the screen
puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2;
puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2;
@@ -103,6 +117,7 @@
}
});
// Update function for game logic
LK.on('tick', function () {
- // Game logic to be executed every frame
+ // Update the flying box position
+ flyingBox.update();
});
\ No newline at end of file