/**** * Classes ****/ // Cat Class var Cat = Container.expand(function () { var self = Container.call(this); // Placeholder for the cat graphics var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); }); // Puzzle Board Class var PuzzleBoard = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle board graphics var boardGraphics = self.attachAsset('puzzleBoard', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for storing puzzle pieces self.pieces = []; // Placeholder for initializing puzzle pieces self.initPieces = function () { // Initialize puzzle pieces here }; // Placeholder for checking if the puzzle is solved self.isSolved = function () { return self.pieces.every(function (piece) { return piece.isInCorrectPosition(); }); }; }); // Assets will be automatically created based on usage in the code. // Puzzle Piece Class var PuzzlePiece = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle piece graphics var pieceGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for piece position self.correctX = 0; self.correctY = 0; // Placeholder for checking if the piece is in the correct position self.isInCorrectPosition = function () { return self.x === self.correctX && self.y === self.correctY; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize puzzle board var puzzleBoard = game.addChild(new PuzzleBoard()); // Initialize cat var cat = game.addChild(new Cat()); // Position the cat at the center of the screen cat.x = 2048 / 2; cat.y = 2732 / 2; puzzleBoard.initPieces(); // Center the puzzle board on the screen puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2; puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2; // Placeholder for the currently dragged puzzle piece var draggedPiece = null; // Event listener for dragging puzzle pieces game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if a puzzle piece was clicked and set it as the dragged piece puzzleBoard.pieces.forEach(function (piece) { if (piece.containsPoint(pos)) { draggedPiece = piece; } }); }); game.on('move', function (obj) { if (draggedPiece) { var pos = obj.event.getLocalPosition(game); draggedPiece.x = pos.x; draggedPiece.y = pos.y; } }); game.on('up', function (obj) { // Check if the dragged piece is in the correct position if (draggedPiece && draggedPiece.isInCorrectPosition()) { // Snap to correct position draggedPiece.x = draggedPiece.correctX; draggedPiece.y = draggedPiece.correctY; } draggedPiece = null; // Check if the puzzle is solved if (puzzleBoard.isSolved()) { LK.showGameOver(); // Show game over when the puzzle is solved } }); // Update function for game logic LK.on('tick', function () { // Game logic to be executed every frame });
===================================================================
--- original.js
+++ change.js
@@ -1,94 +1,108 @@
-/****
+/****
* Classes
-****/
+****/
+// Cat Class
+var Cat = Container.expand(function () {
+ var self = Container.call(this);
+ // Placeholder for the cat graphics
+ var catGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
// Puzzle Board Class
var PuzzleBoard = Container.expand(function () {
- var self = Container.call(this);
- // Placeholder for the puzzle board graphics
- var boardGraphics = self.attachAsset('puzzleBoard', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Placeholder for storing puzzle pieces
- self.pieces = [];
- // Placeholder for initializing puzzle pieces
- self.initPieces = function () {
- // Initialize puzzle pieces here
- };
- // Placeholder for checking if the puzzle is solved
- self.isSolved = function () {
- return self.pieces.every(function (piece) {
- return piece.isInCorrectPosition();
- });
- };
+ var self = Container.call(this);
+ // Placeholder for the puzzle board graphics
+ var boardGraphics = self.attachAsset('puzzleBoard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Placeholder for storing puzzle pieces
+ self.pieces = [];
+ // Placeholder for initializing puzzle pieces
+ self.initPieces = function () {
+ // Initialize puzzle pieces here
+ };
+ // Placeholder for checking if the puzzle is solved
+ self.isSolved = function () {
+ return self.pieces.every(function (piece) {
+ return piece.isInCorrectPosition();
+ });
+ };
});
// Assets will be automatically created based on usage in the code.
// Puzzle Piece Class
var PuzzlePiece = Container.expand(function () {
- var self = Container.call(this);
- // Placeholder for the puzzle piece graphics
- var pieceGraphics = self.attachAsset('puzzlePiece', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Placeholder for piece position
- self.correctX = 0;
- self.correctY = 0;
- // Placeholder for checking if the piece is in the correct position
- self.isInCorrectPosition = function () {
- return self.x === self.correctX && self.y === self.correctY;
- };
+ var self = Container.call(this);
+ // Placeholder for the puzzle piece graphics
+ var pieceGraphics = self.attachAsset('puzzlePiece', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Placeholder for piece position
+ self.correctX = 0;
+ self.correctY = 0;
+ // Placeholder for checking if the piece is in the correct position
+ self.isInCorrectPosition = function () {
+ return self.x === self.correctX && self.y === self.correctY;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize puzzle board
var puzzleBoard = game.addChild(new PuzzleBoard());
+// Initialize cat
+var cat = game.addChild(new Cat());
+// Position the cat at the center of the screen
+cat.x = 2048 / 2;
+cat.y = 2732 / 2;
puzzleBoard.initPieces();
// Center the puzzle board on the screen
puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2;
puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2;
// Placeholder for the currently dragged puzzle piece
var draggedPiece = null;
// Event listener for dragging puzzle pieces
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- // Check if a puzzle piece was clicked and set it as the dragged piece
- puzzleBoard.pieces.forEach(function (piece) {
- if (piece.containsPoint(pos)) {
- draggedPiece = piece;
- }
- });
+ var pos = obj.event.getLocalPosition(game);
+ // Check if a puzzle piece was clicked and set it as the dragged piece
+ puzzleBoard.pieces.forEach(function (piece) {
+ if (piece.containsPoint(pos)) {
+ draggedPiece = piece;
+ }
+ });
});
game.on('move', function (obj) {
- if (draggedPiece) {
- var pos = obj.event.getLocalPosition(game);
- draggedPiece.x = pos.x;
- draggedPiece.y = pos.y;
- }
+ if (draggedPiece) {
+ var pos = obj.event.getLocalPosition(game);
+ draggedPiece.x = pos.x;
+ draggedPiece.y = pos.y;
+ }
});
game.on('up', function (obj) {
- // Check if the dragged piece is in the correct position
- if (draggedPiece && draggedPiece.isInCorrectPosition()) {
- // Snap to correct position
- draggedPiece.x = draggedPiece.correctX;
- draggedPiece.y = draggedPiece.correctY;
- }
- draggedPiece = null;
- // Check if the puzzle is solved
- if (puzzleBoard.isSolved()) {
- LK.showGameOver(); // Show game over when the puzzle is solved
- }
+ // Check if the dragged piece is in the correct position
+ if (draggedPiece && draggedPiece.isInCorrectPosition()) {
+ // Snap to correct position
+ draggedPiece.x = draggedPiece.correctX;
+ draggedPiece.y = draggedPiece.correctY;
+ }
+ draggedPiece = null;
+ // Check if the puzzle is solved
+ if (puzzleBoard.isSolved()) {
+ LK.showGameOver(); // Show game over when the puzzle is solved
+ }
});
// Update function for game logic
LK.on('tick', function () {
- // Game logic to be executed every frame
+ // Game logic to be executed every frame
});
\ No newline at end of file