/**** * Classes ****/ // Puzzle Board Class var PuzzleBoard = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle board graphics var boardGraphics = self.attachAsset('puzzleBoard', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for storing puzzle pieces self.pieces = []; // Placeholder for initializing puzzle pieces self.initPieces = function () { // Initialize puzzle pieces here }; // Placeholder for checking if the puzzle is solved self.isSolved = function () { return self.pieces.every(function (piece) { return piece.isInCorrectPosition(); }); }; }); // Assets will be automatically created based on usage in the code. // Puzzle Piece Class var PuzzlePiece = Container.expand(function () { var self = Container.call(this); // Placeholder for the puzzle piece graphics var pieceGraphics = self.attachAsset('puzzlePiece', { anchorX: 0.5, anchorY: 0.5 }); // Placeholder for piece position self.correctX = 0; self.correctY = 0; // Placeholder for checking if the piece is in the correct position self.isInCorrectPosition = function () { return self.x === self.correctX && self.y === self.correctY; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize puzzle board var puzzleBoard = game.addChild(new PuzzleBoard()); puzzleBoard.initPieces(); // Center the puzzle board on the screen puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2; puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2; // Placeholder for the currently dragged puzzle piece var draggedPiece = null; // Event listener for dragging puzzle pieces game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Check if a puzzle piece was clicked and set it as the dragged piece puzzleBoard.pieces.forEach(function (piece) { if (piece.containsPoint(pos)) { draggedPiece = piece; } }); }); game.on('move', function (obj) { if (draggedPiece) { var pos = obj.event.getLocalPosition(game); draggedPiece.x = pos.x; draggedPiece.y = pos.y; } }); game.on('up', function (obj) { // Check if the dragged piece is in the correct position if (draggedPiece && draggedPiece.isInCorrectPosition()) { // Snap to correct position draggedPiece.x = draggedPiece.correctX; draggedPiece.y = draggedPiece.correctY; } draggedPiece = null; // Check if the puzzle is solved if (puzzleBoard.isSolved()) { LK.showGameOver(); // Show game over when the puzzle is solved } }); // Update function for game logic LK.on('tick', function () { // Game logic to be executed every frame });
/****
* Classes
****/
// Puzzle Board Class
var PuzzleBoard = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle board graphics
var boardGraphics = self.attachAsset('puzzleBoard', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for storing puzzle pieces
self.pieces = [];
// Placeholder for initializing puzzle pieces
self.initPieces = function () {
// Initialize puzzle pieces here
};
// Placeholder for checking if the puzzle is solved
self.isSolved = function () {
return self.pieces.every(function (piece) {
return piece.isInCorrectPosition();
});
};
});
// Assets will be automatically created based on usage in the code.
// Puzzle Piece Class
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
// Placeholder for the puzzle piece graphics
var pieceGraphics = self.attachAsset('puzzlePiece', {
anchorX: 0.5,
anchorY: 0.5
});
// Placeholder for piece position
self.correctX = 0;
self.correctY = 0;
// Placeholder for checking if the piece is in the correct position
self.isInCorrectPosition = function () {
return self.x === self.correctX && self.y === self.correctY;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize puzzle board
var puzzleBoard = game.addChild(new PuzzleBoard());
puzzleBoard.initPieces();
// Center the puzzle board on the screen
puzzleBoard.x = 2048 / 2 - puzzleBoard.width / 2;
puzzleBoard.y = 2732 / 2 - puzzleBoard.height / 2;
// Placeholder for the currently dragged puzzle piece
var draggedPiece = null;
// Event listener for dragging puzzle pieces
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if a puzzle piece was clicked and set it as the dragged piece
puzzleBoard.pieces.forEach(function (piece) {
if (piece.containsPoint(pos)) {
draggedPiece = piece;
}
});
});
game.on('move', function (obj) {
if (draggedPiece) {
var pos = obj.event.getLocalPosition(game);
draggedPiece.x = pos.x;
draggedPiece.y = pos.y;
}
});
game.on('up', function (obj) {
// Check if the dragged piece is in the correct position
if (draggedPiece && draggedPiece.isInCorrectPosition()) {
// Snap to correct position
draggedPiece.x = draggedPiece.correctX;
draggedPiece.y = draggedPiece.correctY;
}
draggedPiece = null;
// Check if the puzzle is solved
if (puzzleBoard.isSolved()) {
LK.showGameOver(); // Show game over when the puzzle is solved
}
});
// Update function for game logic
LK.on('tick', function () {
// Game logic to be executed every frame
});