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Please fix the bug: 'ReferenceError: button is not defined' in or related to this line: 'if (self.intersects(button)) {' Line Number: 56
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creat a oringle button at right side
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creat a purple button at right side
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creat a purple button at right side
Code edit (3 edits merged)
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when the mouse is over the purple button, the pink box and green box will appear
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when the purple button is in contact with glider, the pink box and green box will appear
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move pink box and geen box out of the game
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'orangeBox1.x = pinkBox.x + 150 * Math.cos(angle1);' Line Number: 190
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move pink box and geen box out of the game,while the purple button is in contact with glider
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Only when the purple button is in contact with glider, the pink box and green box will appear
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Only when the purple button is in contact with 1, the pink box and green box will appear
Code edit (1 edits merged)
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creat a purple button at right side
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Hide the pink and green boxes initially.Add the pink and green boxes to the game when the blue box is eaten
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pink and green box only appear when blue been eat
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add pink and green button
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blursuround the pink and green box
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pink and green only appears when touched by glider
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Generate some orange boxes that rotate around the pink box and green box respectively
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make some oring box fly around pink box and green box
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when glider eat the blue box,continuously generating red box from the bottom and floating upwards
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when glider contact the button,creat a yellow box at blue box seat
===================================================================
--- original.js
+++ change.js
@@ -37,15 +37,12 @@
var redBox = game.addChild(new RedBox());
redBox.x = Math.random() * 2048;
redBox.y = 2732;
}
- if (self.intersects(purpleButton)) {
- // Add the pink and green boxes to the game
- game.addChild(pinkBox);
- game.addChild(greenBox);
- // Add the orange boxes to the game
- game.addChild(orangeBox1);
- game.addChild(orangeBox2);
+ if (self.intersects(button)) {
+ var yellowBox = game.addChild(new YellowBox());
+ yellowBox.x = blueBox.x;
+ yellowBox.y = blueBox.y;
}
};
});
var GreenBox = Container.expand(function () {
@@ -148,27 +145,27 @@
blueBox = game.addChild(new BlueBox());
blueBox.x = 2048 / 2;
blueBox.y = 2732 / 5;
}
- // Initialize the pink and green boxes without adding them to the game
- var pinkBox = new PinkBox();
+ // Add a pink box to the game
+ var pinkBox = game.addChild(new PinkBox());
pinkBox.x = 1240 / 2;
pinkBox.y = 3032 / 2;
// Rotate the pink box 15 degrees clockwise
pinkBox.rotation = Math.PI / 12;
- // Initialize an orange box to rotate around the pink box
- var orangeBox1 = new OrangeBox();
+ // Add an orange box to rotate around the pink box
+ var orangeBox1 = game.addChild(new OrangeBox());
orangeBox1.x = pinkBox.x + 150;
orangeBox1.y = pinkBox.y;
var angle1 = 0;
- // Initialize a green box without adding it to the game
- var greenBox = new GreenBox();
+ // Add a green box to the game
+ var greenBox = game.addChild(new GreenBox());
greenBox.x = 2840 / 2;
greenBox.y = 3032 / 2;
// Rotate the green box 15 degrees anticlockwise
greenBox.rotation = -Math.PI / 12;
- // Initialize an orange box to rotate around the green box
- var orangeBox2 = new OrangeBox();
+ // Add an orange box to rotate around the green box
+ var orangeBox2 = game.addChild(new OrangeBox());
orangeBox2.x = greenBox.x + 150;
orangeBox2.y = greenBox.y;
var angle2 = 0;
game.update = function () {
@@ -178,6 +175,18 @@
orangeBox1.y = pinkBox.y + 150 * Math.sin(angle1);
angle2 += 0.01;
orangeBox2.x = greenBox.x + 150 * Math.cos(angle2);
orangeBox2.y = greenBox.y + 150 * Math.sin(angle2);
+ // Check if purpleButton is in contact with glider
+ if (purpleButton.intersects(glider)) {
+ // Remove pinkBox and greenBox from the game
+ if (pinkBox) {
+ pinkBox.destroy();
+ pinkBox = null;
+ }
+ if (greenBox) {
+ greenBox.destroy();
+ greenBox = null;
+ }
+ }
};
};
\ No newline at end of file
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