User prompt
when glider eat the blue box,creat snow
User prompt
creat a yellow box as for the top layer
User prompt
set yellow box as for the top layer
User prompt
glider can eat the blue box
User prompt
set the blue box to only appear when in contact with glider
User prompt
Let glider follow the mouse hover position
User prompt
creat glider
User prompt
set blue box as for the top layer
User prompt
set blue box horizontal position on the central axis
User prompt
set blue box at axis
User prompt
creat a blue box at one fifth of the canvas
User prompt
creat a box at one fifth of the canvas
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 49
User prompt
when button turn on,set 01 to the game
User prompt
Align the buttons to the right
User prompt
add some botton
User prompt
creat a box
User prompt
delete all
Initial prompt
myself
===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,6 @@
/****
-* Classes
-****/
-// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
-// Hero class
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Hero update logic here
- };
- self.down = function (x, y, obj) {
- // Hero touch down logic here
- };
-});
-// Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- // Check if off-screen
- if (self.y > 2732) {
- self.destroy();
- }
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize hero
-var hero = game.addChild(new Hero());
-hero.x = 1024; // Center horizontally
-hero.y = 2400; // Position towards the bottom
-// Initialize obstacles array
-var obstacles = [];
-// Handle touch movement
-game.down = function (x, y, obj) {
- var gamePos = game.toLocal(obj.global);
- hero.x = gamePos.x;
-};
-// Game update function
-game.update = function () {
- // Spawn obstacles
- if (LK.ticks % 120 == 0) {
- // Every 2 seconds
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048; // Random position across the width
- obstacle.y = -100; // Start just above the screen
- game.addChild(obstacle);
- obstacles.push(obstacle);
- }
- // Check for collisions
- for (var i = obstacles.length - 1; i >= 0; i--) {
- if (hero.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- }
- // Remove off-screen obstacles
- obstacles = obstacles.filter(function (obstacle) {
- return !obstacle.destroyed;
- });
-};
-// Note: Additional game logic, such as scoring and more complex interactions, can be added as needed.
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
human. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
classical style
flower. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
little flower. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
older
side face
halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.