User prompt
when glider eat the blue box,creat snow
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creat a yellow box as for the top layer
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set yellow box as for the top layer
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glider can eat the blue box
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set the blue box to only appear when in contact with glider
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Let glider follow the mouse hover position
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creat glider
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set blue box as for the top layer
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set blue box horizontal position on the central axis
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set blue box at axis
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creat a blue box at one fifth of the canvas
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creat a box at one fifth of the canvas
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 49
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when button turn on,set 01 to the game
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Align the buttons to the right
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add some botton
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creat a box
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delete all
Initial prompt
myself
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on usage in the game code. // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Hero update logic here }; self.down = function (x, y, obj) { // Hero touch down logic here }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; // Check if off-screen if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize hero var hero = game.addChild(new Hero()); hero.x = 1024; // Center horizontally hero.y = 2400; // Position towards the bottom // Initialize obstacles array var obstacles = []; // Handle touch movement game.down = function (x, y, obj) { var gamePos = game.toLocal(obj.global); hero.x = gamePos.x; }; // Game update function game.update = function () { // Spawn obstacles if (LK.ticks % 120 == 0) { // Every 2 seconds var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; // Random position across the width obstacle.y = -100; // Start just above the screen game.addChild(obstacle); obstacles.push(obstacle); } // Check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { if (hero.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Remove off-screen obstacles obstacles = obstacles.filter(function (obstacle) { return !obstacle.destroyed; }); }; // Note: Additional game logic, such as scoring and more complex interactions, can be added as needed.
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Hero update logic here
};
self.down = function (x, y, obj) {
// Hero touch down logic here
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
// Check if off-screen
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize hero
var hero = game.addChild(new Hero());
hero.x = 1024; // Center horizontally
hero.y = 2400; // Position towards the bottom
// Initialize obstacles array
var obstacles = [];
// Handle touch movement
game.down = function (x, y, obj) {
var gamePos = game.toLocal(obj.global);
hero.x = gamePos.x;
};
// Game update function
game.update = function () {
// Spawn obstacles
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048; // Random position across the width
obstacle.y = -100; // Start just above the screen
game.addChild(obstacle);
obstacles.push(obstacle);
}
// Check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
if (hero.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
// Remove off-screen obstacles
obstacles = obstacles.filter(function (obstacle) {
return !obstacle.destroyed;
});
};
// Note: Additional game logic, such as scoring and more complex interactions, can be added as needed.
human. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
classical style
flower. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
little flower. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
older
side face
halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.