User prompt
when the pig eat the box it will bigger and move far
User prompt
the pig will eat the box
User prompt
make a pig rotate around glider
User prompt
make this box to eat another box
User prompt
make another box rotate around glider
User prompt
make the blue box to move
User prompt
make a blue box
User prompt
make a pig
User prompt
make a pig and move
User prompt
the pig will eat the box
User prompt
make a pig walk around the flower
User prompt
make a pig to eat the box
User prompt
make a new box walkaround and shoot the old box
User prompt
make a police to eat the box interval 1 second in the range of 500*500
User prompt
Create a person who can destroy 1 box every 1 second from a distance
User prompt
Continuously generate some boxes moving closer to the center from the outside of the scene.
User prompt
Please fix the bug: 'ReferenceError: stars is not defined' in or related to this line: 'stars.forEach(function (star, index) {' Line Number: 127
User prompt
Continuously generate some boxes moving closer to the center from the outside of the scene. Once you reach the center, the game is over
User prompt
Continuously generate some boxes around the flower, and slowly approach the flower from outside the scene. Once contacted, the game is over
User prompt
Create some boxes that move slowly from outside the scene towards the flowers, the game ends when they come into contact
User prompt
make glider to finde the food
User prompt
make glider to move
User prompt
get glider bring to top
User prompt
make 50 grass
User prompt
creat some flower
/**** * Classes ****/ // Box class var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { var dx = 1024 - self.x; var dy = 1366 - self.y; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; }; }); // Flower class var Flower = Container.expand(function () { var self = Container.call(this); var flowerGraphics = self.attachAsset('flower', { anchorX: 0.5, anchorY: 0.5 }); self.grow = function () { // Flower growth logic here }; }); // Assets are automatically created based on usage in the code. // Glider class var Glider = Container.expand(function () { var self = Container.call(this); var gliderGraphics = self.attachAsset('glider', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Glider update logic here }; }); // Grass class var Grass = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0.5, anchorY: 0.5 }); }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { // Obstacle movement logic here }; }); // Police class var Police = Container.expand(function () { var self = Container.call(this); var policeGraphics = self.attachAsset('police', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Police update logic here }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function () { // Star collection logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var glider = game.addChild(new Glider()); var police = game.addChild(new Police()); police.x = 1024; // Start in the middle of the screen horizontally police.y = 1366; // Start in the middle of the screen vertically var grasses = []; for (var i = 0; i < 50; i++) { var grass = game.addChild(new Grass()); grass.x = Math.random() * 2048; // Random position horizontally grass.y = Math.random() * 2732; // Random position vertically grasses.push(grass); } var flower = game.addChild(new Flower()); flower.x = 1024; // Start in the middle of the screen horizontally flower.y = 1366; // Start in the middle of the screen vertically glider.x = 1024; // Start in the middle of the screen horizontally glider.y = 1366; // Start in the middle of the screen vertically var stars = []; // Array to hold star objects var obstacles = []; // Array to hold obstacle objects // Touch and drag to move the glider var dragNode = null; game.on('down', function (obj) { dragNode = glider; }); game.on('move', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.x = pos.x; } }); game.on('up', function (obj) { dragNode = null; }); // Array to hold box objects var boxes = []; // Game tick event LK.on('tick', function () { // Update glider, stars, and obstacles glider.update(); flower.grow(); stars.forEach(function (star, index) { star.collect(); // Remove star if collected or off-screen }); obstacles.forEach(function (obstacle, index) { obstacle.move(); // Check for collision with glider if (glider.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove obstacle if off-screen }); boxes.forEach(function (box, index) { box.move(); // Remove box if it reaches the center or if it is within the range of the police if (Math.abs(box.x - 1024) < 5 && Math.abs(box.y - 1366) < 5 || Math.abs(box.x - police.x) < 250 && Math.abs(box.y - police.y) < 250) { box.destroy(); boxes.splice(index, 1); } }); // Spawn stars, obstacles, and boxes if (LK.ticks % 120 == 0) {// Every 2 seconds // Code to spawn stars } if (LK.ticks % 180 == 0) {// Every 3 seconds // Code to spawn obstacles } if (LK.ticks % 60 == 0) { // Every second // Spawn a box at a random position on the edge of the screen var angle = Math.random() * Math.PI * 2; var x = 1024 + Math.cos(angle) * 1366; var y = 1366 + Math.sin(angle) * 1366; var box = game.addChild(new Box()); box.x = x; box.y = y; boxes.push(box); } });
===================================================================
--- original.js
+++ change.js
@@ -58,17 +58,17 @@
self.move = function () {
// Obstacle movement logic here
};
});
-// Person class
-var Person = Container.expand(function () {
+// Police class
+var Police = Container.expand(function () {
var self = Container.call(this);
- var personGraphics = self.attachAsset('person', {
+ var policeGraphics = self.attachAsset('police', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Person update logic here
+ // Police update logic here
};
});
// Star class
var Star = Container.expand(function () {
@@ -92,11 +92,11 @@
/****
* Game Code
****/
var glider = game.addChild(new Glider());
-var person = game.addChild(new Person());
-person.x = 1024; // Start in the middle of the screen horizontally
-person.y = 1366; // Start in the middle of the screen vertically
+var police = game.addChild(new Police());
+police.x = 1024; // Start in the middle of the screen horizontally
+police.y = 1366; // Start in the middle of the screen vertically
var grasses = [];
for (var i = 0; i < 50; i++) {
var grass = game.addChild(new Grass());
grass.x = Math.random() * 2048; // Random position horizontally
@@ -129,9 +129,8 @@
// Game tick event
LK.on('tick', function () {
// Update glider, stars, and obstacles
glider.update();
- person.update();
flower.grow();
stars.forEach(function (star, index) {
star.collect();
// Remove star if collected or off-screen
@@ -146,10 +145,10 @@
// Remove obstacle if off-screen
});
boxes.forEach(function (box, index) {
box.move();
- // Remove box if it reaches the center or if it is within a certain distance from the person
- if (Math.abs(box.x - 1024) < 5 && Math.abs(box.y - 1366) < 5 || Math.abs(box.x - person.x) < 100 && Math.abs(box.y - person.y) < 100) {
+ // Remove box if it reaches the center or if it is within the range of the police
+ if (Math.abs(box.x - 1024) < 5 && Math.abs(box.y - 1366) < 5 || Math.abs(box.x - police.x) < 250 && Math.abs(box.y - police.y) < 250) {
box.destroy();
boxes.splice(index, 1);
}
});