/**** * Classes ****/ // Box class var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Box update logic here }; }); // Assets are automatically created based on usage in the code. // Glider class var Glider = Container.expand(function () { var self = Container.call(this); var gliderGraphics = self.attachAsset('glider', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Glider update logic here }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { // Obstacle movement logic here }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function () { // Star collection logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var glider = game.addChild(new Glider()); glider.x = 1024; // Start in the middle of the screen horizontally glider.y = 1366; // Start in the middle of the screen vertically var stars = []; // Array to hold star objects var obstacles = []; // Array to hold obstacle objects // Touch and drag to move the glider var dragNode = null; game.on('down', function (obj) { dragNode = glider; }); game.on('move', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.x = pos.x; } }); game.on('up', function (obj) { dragNode = null; }); // Game tick event LK.on('tick', function () { // Update glider, stars, and obstacles glider.update(); stars.forEach(function (star, index) { star.collect(); // Remove star if collected or off-screen }); obstacles.forEach(function (obstacle, index) { obstacle.move(); // Check for collision with glider if (glider.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove obstacle if off-screen }); // Spawn stars and obstacles if (LK.ticks % 120 == 0) {// Every 2 seconds // Code to spawn stars } if (LK.ticks % 180 == 0) {// Every 3 seconds // Code to spawn obstacles } });
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,18 @@
/****
* Classes
****/
+// Box class
+var Box = Container.expand(function () {
+ var self = Container.call(this);
+ var boxGraphics = self.attachAsset('box', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Box update logic here
+ };
+});
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
var self = Container.call(this);
@@ -85,13 +96,8 @@
// Spawn stars and obstacles
if (LK.ticks % 120 == 0) {// Every 2 seconds
// Code to spawn stars
}
- if (LK.ticks % 180 == 0) {
- // Every 3 seconds
+ if (LK.ticks % 180 == 0) {// Every 3 seconds
// Code to spawn obstacles
- var obstacle = game.addChild(new Obstacle());
- obstacle.x = Math.random() * 2048; // Random position horizontally
- obstacle.y = 0; // Start at the top of the screen
- obstacles.push(obstacle);
}
});
\ No newline at end of file