/**** 
* Classes
****/ 
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
	var self = Container.call(this);
	var gliderGraphics = self.attachAsset('glider', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Glider update logic here
	};
});
// Obstacle class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		// Obstacle movement logic here
	};
});
// Star class
var Star = Container.expand(function () {
	var self = Container.call(this);
	var starGraphics = self.attachAsset('star', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.collect = function () {
		// Star collection logic here
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/**** 
* Game Code
****/ 
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
	dragNode = glider;
});
game.on('move', function (obj) {
	if (dragNode) {
		var pos = obj.event.getLocalPosition(game);
		dragNode.x = pos.x;
	}
});
game.on('up', function (obj) {
	dragNode = null;
});
// Game tick event
LK.on('tick', function () {
	// Update glider, stars, and obstacles
	glider.update();
	stars.forEach(function (star, index) {
		star.collect();
		// Remove star if collected or off-screen
	});
	obstacles.forEach(function (obstacle, index) {
		obstacle.move();
		// Check for collision with glider
		if (glider.intersects(obstacle)) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
		// Remove obstacle if off-screen
	});
	// Spawn stars and obstacles
	if (LK.ticks % 120 == 0) {// Every 2 seconds
		// Code to spawn stars
	}
	if (LK.ticks % 180 == 0) {
		// Every 3 seconds
		// Code to spawn obstacles
		var obstacle = game.addChild(new Obstacle());
		obstacle.x = Math.random() * 2048; // Random position horizontally
		obstacle.y = 0; // Start at the top of the screen
		obstacles.push(obstacle);
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -1,92 +1,97 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 // Assets are automatically created based on usage in the code.
 // Glider class
 var Glider = Container.expand(function () {
-  var self = Container.call(this);
-  var gliderGraphics = self.attachAsset('glider', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // Glider update logic here
-  };
+	var self = Container.call(this);
+	var gliderGraphics = self.attachAsset('glider', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// Glider update logic here
+	};
 });
 // Obstacle class
 var Obstacle = Container.expand(function () {
-  var self = Container.call(this);
-  var obstacleGraphics = self.attachAsset('obstacle', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.move = function () {
-    // Obstacle movement logic here
-  };
+	var self = Container.call(this);
+	var obstacleGraphics = self.attachAsset('obstacle', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.move = function () {
+		// Obstacle movement logic here
+	};
 });
 // Star class
 var Star = Container.expand(function () {
-  var self = Container.call(this);
-  var starGraphics = self.attachAsset('star', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.collect = function () {
-    // Star collection logic here
-  };
+	var self = Container.call(this);
+	var starGraphics = self.attachAsset('star', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.collect = function () {
+		// Star collection logic here
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0x87CEEB // Light blue background to represent the sky
+	backgroundColor: 0x87CEEB // Light blue background to represent the sky
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 var glider = game.addChild(new Glider());
 glider.x = 1024; // Start in the middle of the screen horizontally
 glider.y = 1366; // Start in the middle of the screen vertically
 var stars = []; // Array to hold star objects
 var obstacles = []; // Array to hold obstacle objects
 // Touch and drag to move the glider
 var dragNode = null;
 game.on('down', function (obj) {
-  dragNode = glider;
+	dragNode = glider;
 });
 game.on('move', function (obj) {
-  if (dragNode) {
-    var pos = obj.event.getLocalPosition(game);
-    dragNode.x = pos.x;
-  }
+	if (dragNode) {
+		var pos = obj.event.getLocalPosition(game);
+		dragNode.x = pos.x;
+	}
 });
 game.on('up', function (obj) {
-  dragNode = null;
+	dragNode = null;
 });
 // Game tick event
 LK.on('tick', function () {
-  // Update glider, stars, and obstacles
-  glider.update();
-  stars.forEach(function (star, index) {
-    star.collect();
-    // Remove star if collected or off-screen
-  });
-  obstacles.forEach(function (obstacle, index) {
-    obstacle.move();
-    // Check for collision with glider
-    if (glider.intersects(obstacle)) {
-      LK.effects.flashScreen(0xff0000, 1000);
-      LK.showGameOver();
-    }
-    // Remove obstacle if off-screen
-  });
-  // Spawn stars and obstacles
-  if (LK.ticks % 120 == 0) {// Every 2 seconds
-    // Code to spawn stars
-  }
-  if (LK.ticks % 180 == 0) {// Every 3 seconds
-    // Code to spawn obstacles
-  }
+	// Update glider, stars, and obstacles
+	glider.update();
+	stars.forEach(function (star, index) {
+		star.collect();
+		// Remove star if collected or off-screen
+	});
+	obstacles.forEach(function (obstacle, index) {
+		obstacle.move();
+		// Check for collision with glider
+		if (glider.intersects(obstacle)) {
+			LK.effects.flashScreen(0xff0000, 1000);
+			LK.showGameOver();
+		}
+		// Remove obstacle if off-screen
+	});
+	// Spawn stars and obstacles
+	if (LK.ticks % 120 == 0) {// Every 2 seconds
+		// Code to spawn stars
+	}
+	if (LK.ticks % 180 == 0) {
+		// Every 3 seconds
+		// Code to spawn obstacles
+		var obstacle = game.addChild(new Obstacle());
+		obstacle.x = Math.random() * 2048; // Random position horizontally
+		obstacle.y = 0; // Start at the top of the screen
+		obstacles.push(obstacle);
+	}
 });
\ No newline at end of file