/**** * Classes ****/ // Assets are automatically created based on usage in the code. // Glider class var Glider = Container.expand(function () { var self = Container.call(this); var gliderGraphics = self.attachAsset('glider', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Glider update logic here }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { // Obstacle movement logic here }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function () { // Star collection logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var glider = game.addChild(new Glider()); glider.x = 1024; // Start in the middle of the screen horizontally glider.y = 1366; // Start in the middle of the screen vertically var stars = []; // Array to hold star objects var obstacles = []; // Array to hold obstacle objects // Touch and drag to move the glider var dragNode = null; game.on('down', function (obj) { dragNode = glider; }); game.on('move', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.x = pos.x; } }); game.on('up', function (obj) { dragNode = null; }); // Game tick event LK.on('tick', function () { // Update glider, stars, and obstacles glider.update(); stars.forEach(function (star, index) { star.collect(); // Remove star if collected or off-screen }); obstacles.forEach(function (obstacle, index) { obstacle.move(); // Check for collision with glider if (glider.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove obstacle if off-screen }); // Spawn stars and obstacles if (LK.ticks % 120 == 0) {// Every 2 seconds // Code to spawn stars } if (LK.ticks % 180 == 0) { // Every 3 seconds // Code to spawn obstacles var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; // Random position horizontally obstacle.y = 0; // Start at the top of the screen obstacles.push(obstacle); } });
===================================================================
--- original.js
+++ change.js
@@ -1,92 +1,97 @@
-/****
+/****
* Classes
-****/
+****/
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
- var self = Container.call(this);
- var gliderGraphics = self.attachAsset('glider', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Glider update logic here
- };
+ var self = Container.call(this);
+ var gliderGraphics = self.attachAsset('glider', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Glider update logic here
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function () {
- // Obstacle movement logic here
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.move = function () {
+ // Obstacle movement logic here
+ };
});
// Star class
var Star = Container.expand(function () {
- var self = Container.call(this);
- var starGraphics = self.attachAsset('star', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.collect = function () {
- // Star collection logic here
- };
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collect = function () {
+ // Star collection logic here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to represent the sky
+ backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
-/****
+/****
* Game Code
-****/
+****/
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
- dragNode = glider;
+ dragNode = glider;
});
game.on('move', function (obj) {
- if (dragNode) {
- var pos = obj.event.getLocalPosition(game);
- dragNode.x = pos.x;
- }
+ if (dragNode) {
+ var pos = obj.event.getLocalPosition(game);
+ dragNode.x = pos.x;
+ }
});
game.on('up', function (obj) {
- dragNode = null;
+ dragNode = null;
});
// Game tick event
LK.on('tick', function () {
- // Update glider, stars, and obstacles
- glider.update();
- stars.forEach(function (star, index) {
- star.collect();
- // Remove star if collected or off-screen
- });
- obstacles.forEach(function (obstacle, index) {
- obstacle.move();
- // Check for collision with glider
- if (glider.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- // Remove obstacle if off-screen
- });
- // Spawn stars and obstacles
- if (LK.ticks % 120 == 0) {// Every 2 seconds
- // Code to spawn stars
- }
- if (LK.ticks % 180 == 0) {// Every 3 seconds
- // Code to spawn obstacles
- }
+ // Update glider, stars, and obstacles
+ glider.update();
+ stars.forEach(function (star, index) {
+ star.collect();
+ // Remove star if collected or off-screen
+ });
+ obstacles.forEach(function (obstacle, index) {
+ obstacle.move();
+ // Check for collision with glider
+ if (glider.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ // Remove obstacle if off-screen
+ });
+ // Spawn stars and obstacles
+ if (LK.ticks % 120 == 0) {// Every 2 seconds
+ // Code to spawn stars
+ }
+ if (LK.ticks % 180 == 0) {
+ // Every 3 seconds
+ // Code to spawn obstacles
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = Math.random() * 2048; // Random position horizontally
+ obstacle.y = 0; // Start at the top of the screen
+ obstacles.push(obstacle);
+ }
});
\ No newline at end of file