/****
* Classes
****/
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
  var self = Container.call(this);
  var gliderGraphics = self.attachAsset('glider', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Glider update logic here
  };
});
// Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.move = function () {
    // Obstacle movement logic here
  };
});
// Star class
var Star = Container.expand(function () {
  var self = Container.call(this);
  var starGraphics = self.attachAsset('star', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.collect = function () {
    // Star collection logic here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
  dragNode = glider;
});
game.on('move', function (obj) {
  if (dragNode) {
    var pos = obj.event.getLocalPosition(game);
    dragNode.x = pos.x;
  }
});
game.on('up', function (obj) {
  dragNode = null;
});
// Game tick event
LK.on('tick', function () {
  // Update glider, stars, and obstacles
  glider.update();
  stars.forEach(function (star, index) {
    star.collect();
    // Remove star if collected or off-screen
  });
  obstacles.forEach(function (obstacle, index) {
    obstacle.move();
    // Check for collision with glider
    if (glider.intersects(obstacle)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
    // Remove obstacle if off-screen
  });
  // Spawn stars and obstacles
  if (LK.ticks % 120 == 0) {// Every 2 seconds
    // Code to spawn stars
  }
  if (LK.ticks % 180 == 0) {// Every 3 seconds
    // Code to spawn obstacles
  }
}); /****
* Classes
****/
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
  var self = Container.call(this);
  var gliderGraphics = self.attachAsset('glider', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Glider update logic here
  };
});
// Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.move = function () {
    // Obstacle movement logic here
  };
});
// Star class
var Star = Container.expand(function () {
  var self = Container.call(this);
  var starGraphics = self.attachAsset('star', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.collect = function () {
    // Star collection logic here
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
  dragNode = glider;
});
game.on('move', function (obj) {
  if (dragNode) {
    var pos = obj.event.getLocalPosition(game);
    dragNode.x = pos.x;
  }
});
game.on('up', function (obj) {
  dragNode = null;
});
// Game tick event
LK.on('tick', function () {
  // Update glider, stars, and obstacles
  glider.update();
  stars.forEach(function (star, index) {
    star.collect();
    // Remove star if collected or off-screen
  });
  obstacles.forEach(function (obstacle, index) {
    obstacle.move();
    // Check for collision with glider
    if (glider.intersects(obstacle)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
    // Remove obstacle if off-screen
  });
  // Spawn stars and obstacles
  if (LK.ticks % 120 == 0) {// Every 2 seconds
    // Code to spawn stars
  }
  if (LK.ticks % 180 == 0) {// Every 3 seconds
    // Code to spawn obstacles
  }
});