/**** * Classes ****/ // Assets are automatically created based on usage in the code. // Glider class var Glider = Container.expand(function () { var self = Container.call(this); var gliderGraphics = self.attachAsset('glider', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Glider update logic here }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { // Obstacle movement logic here }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function () { // Star collection logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var glider = game.addChild(new Glider()); glider.x = 1024; // Start in the middle of the screen horizontally glider.y = 1366; // Start in the middle of the screen vertically var stars = []; // Array to hold star objects var obstacles = []; // Array to hold obstacle objects // Touch and drag to move the glider var dragNode = null; game.on('down', function (obj) { dragNode = glider; }); game.on('move', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.x = pos.x; } }); game.on('up', function (obj) { dragNode = null; }); // Game tick event LK.on('tick', function () { // Update glider, stars, and obstacles glider.update(); stars.forEach(function (star, index) { star.collect(); // Remove star if collected or off-screen }); obstacles.forEach(function (obstacle, index) { obstacle.move(); // Check for collision with glider if (glider.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove obstacle if off-screen }); // Spawn stars and obstacles if (LK.ticks % 120 == 0) {// Every 2 seconds // Code to spawn stars } if (LK.ticks % 180 == 0) {// Every 3 seconds // Code to spawn obstacles } });
/****
* Classes
****/
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
var self = Container.call(this);
var gliderGraphics = self.attachAsset('glider', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Glider update logic here
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Obstacle movement logic here
};
});
// Star class
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function () {
// Star collection logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
dragNode = glider;
});
game.on('move', function (obj) {
if (dragNode) {
var pos = obj.event.getLocalPosition(game);
dragNode.x = pos.x;
}
});
game.on('up', function (obj) {
dragNode = null;
});
// Game tick event
LK.on('tick', function () {
// Update glider, stars, and obstacles
glider.update();
stars.forEach(function (star, index) {
star.collect();
// Remove star if collected or off-screen
});
obstacles.forEach(function (obstacle, index) {
obstacle.move();
// Check for collision with glider
if (glider.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove obstacle if off-screen
});
// Spawn stars and obstacles
if (LK.ticks % 120 == 0) {// Every 2 seconds
// Code to spawn stars
}
if (LK.ticks % 180 == 0) {// Every 3 seconds
// Code to spawn obstacles
}
});