/****
* Classes
****/
// Assets are automatically created based on usage in the code.
// Glider class
var Glider = Container.expand(function () {
var self = Container.call(this);
var gliderGraphics = self.attachAsset('glider', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Glider update logic here
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Obstacle movement logic here
};
});
// Star class
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function () {
// Star collection logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var glider = game.addChild(new Glider());
glider.x = 1024; // Start in the middle of the screen horizontally
glider.y = 1366; // Start in the middle of the screen vertically
var stars = []; // Array to hold star objects
var obstacles = []; // Array to hold obstacle objects
// Touch and drag to move the glider
var dragNode = null;
game.on('down', function (obj) {
dragNode = glider;
});
game.on('move', function (obj) {
if (dragNode) {
var pos = obj.event.getLocalPosition(game);
dragNode.x = pos.x;
}
});
game.on('up', function (obj) {
dragNode = null;
});
// Game tick event
LK.on('tick', function () {
// Update glider, stars, and obstacles
glider.update();
stars.forEach(function (star, index) {
star.collect();
// Remove star if collected or off-screen
});
obstacles.forEach(function (obstacle, index) {
obstacle.move();
// Check for collision with glider
if (glider.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove obstacle if off-screen
});
// Spawn stars and obstacles
if (LK.ticks % 120 == 0) {// Every 2 seconds
// Code to spawn stars
}
if (LK.ticks % 180 == 0) {// Every 3 seconds
// Code to spawn obstacles
}
});