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When the red box appears, a pig is generated that only moves repeatedly within the range of the red box.
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random the pink box
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Please fix the bug: 'Uncaught ReferenceError: RedBox is not defined' in or related to this line: 'var redBox = game.addChild(new RedBox());' Line Number: 103
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Generate 5 pink boxes
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Generate 5 yellow boxes
Code edit (1 edits merged)
Please save this source code
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Slow down the generation speed of yellow boxes
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set yellow box in grid syston
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Slowly generate yellow boxes over time
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Randomly generate blue boxes
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Generate some green boxes flying around in red box only
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Set the red box as a prohibited area
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The red box cannot pass through the green box
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'for (var i = 0; i < redBoxes.length; i++) {' Line Number: 47
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when green box touch the red box,it will been pushed.
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Count and display the number of eaten green boxes
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houseBase can eat the green box
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Generate some green boxes flying around
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'redBoxes.forEach(function (redBox) {' Line Number: 35
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Generate a green box from the center that moves over the red box
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Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 108
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Bring tree to top
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When the mouse is clicked, the same number of red boxes are emitted at the location of all blue boxes.
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When the mouse is clicked, a red box is superimposed on the position of the blue box.
===================================================================
--- original.js
+++ change.js
@@ -19,28 +19,23 @@
var greenBox = self.attachAsset('greenBox', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Set initial speed and direction for the green box
+ self.speedX = Math.random() * 10 - 5;
+ self.speedY = Math.random() * 10 - 5;
+ // Update method for green box
self.update = function () {
- // Move the green box towards the red box
- var closestRedBox = null;
- var closestDistance = Infinity;
- redBoxes.forEach(function (redBox) {
- var dx = redBox.x - self.x;
- var dy = redBox.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance < closestDistance) {
- closestRedBox = redBox;
- closestDistance = distance;
- }
- });
- if (closestRedBox) {
- var dx = closestRedBox.x - self.x;
- var dy = closestRedBox.y - self.y;
- var angle = Math.atan2(dy, dx);
- self.x += Math.cos(angle) * 5;
- self.y += Math.sin(angle) * 5;
+ // Update position based on speed
+ self.x += self.speedX;
+ self.y += self.speedY;
+ // Bounce off the edges of the screen
+ if (self.x < 0 || self.x > 2048) {
+ self.speedX *= -1;
}
+ if (self.y < 0 || self.y > 2732) {
+ self.speedY *= -1;
+ }
};
});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
@@ -67,8 +62,16 @@
self.update = function () {
// Update logic for the house
};
});
+// Define a RedBox class for red boxes
+var RedBox = Container.expand(function () {
+ var self = Container.call(this);
+ var redBox = self.attachAsset('redBox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
/****
* Initialize Game
****/
@@ -78,19 +81,14 @@
/****
* Game Code
****/
-// Initialize an array to store blue boxes
+// Initialize arrays to store blue boxes and green boxes
var blueBoxes = [];
-// Initialize an array to store red boxes
-var redBoxes = [];
+var greenBoxes = [];
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
-// Generate a green box from the center of the game
-var greenBox = game.addChild(new GreenBox());
-greenBox.x = game.width / 2;
-greenBox.y = game.height / 2;
// Sample decorations
var decorationTypes = ['tree', 'flower', 'fence'];
// Function to add random decoration
function addRandomDecoration() {
@@ -118,9 +116,19 @@
});
};
// Update the game state
game.update = function () {
- // This could include logic for automatically adding decorations or other game mechanics
+ // Generate a green box at a random interval
+ if (Math.random() < 0.01) {
+ var greenBox = game.addChild(new GreenBox());
+ greenBox.x = Math.random() * 2048;
+ greenBox.y = Math.random() * 2732;
+ greenBoxes.push(greenBox);
+ }
+ // Update all green boxes
+ for (var i = 0; i < greenBoxes.length; i++) {
+ greenBoxes[i].update();
+ }
};
// Handle mouseover on the game
game.move = function (x, y, obj) {
// Define the size of the grid
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realy
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