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When the red box appears, a pig is generated that only moves repeatedly within the range of the red box.
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random the pink box
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Please fix the bug: 'Uncaught ReferenceError: RedBox is not defined' in or related to this line: 'var redBox = game.addChild(new RedBox());' Line Number: 103
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Generate 5 pink boxes
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Generate 5 yellow boxes
Code edit (1 edits merged)
Please save this source code
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Slow down the generation speed of yellow boxes
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set yellow box in grid syston
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Slowly generate yellow boxes over time
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Randomly generate blue boxes
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Generate some green boxes flying around in red box only
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Set the red box as a prohibited area
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The red box cannot pass through the green box
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'for (var i = 0; i < redBoxes.length; i++) {' Line Number: 47
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when green box touch the red box,it will been pushed.
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Count and display the number of eaten green boxes
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houseBase can eat the green box
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Generate some green boxes flying around
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'redBoxes.forEach(function (redBox) {' Line Number: 35
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Generate a green box from the center that moves over the red box
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Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 108
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Bring tree to top
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When the mouse is clicked, the same number of red boxes are emitted at the location of all blue boxes.
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When the mouse is clicked, a red box is superimposed on the position of the blue box.
/****
* Classes
****/
// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
// Update method for decoration, if needed
self.update = function () {
// Update logic for the decoration
};
});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
var House = Container.expand(function () {
var self = Container.call(this);
// Initialize the house with a basic shape
var houseBase = self.attachAsset('houseBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
// Placeholder for decorations
self.decorations = [];
// Add decoration to the house
self.addDecoration = function (decorationType) {
var decoration = self.attachAsset(decorationType, {
anchorX: 0.5,
anchorY: 0.5
});
self.decorations.push(decoration);
};
// Update method for house, if needed in the future
self.update = function () {
// Update logic for the house
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
// Initialize the dream house
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
// Sample decorations
var decorationTypes = ['tree', 'flower', 'fence'];
// Function to add random decoration
function addRandomDecoration() {
var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)];
dreamHouse.addDecoration(randomDecorationType);
}
// Add a simple GUI button for adding decorations
var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', {
size: 50,
fill: "#ffffff"
}));
addButton.anchor.set(0.5, 1); // Center at bottom
addButton.y = -20; // Slightly above the bottom edge
// Handle touch on the add button
game.down = function (x, y, obj) {
// Define the size of the grid
var gridSize = 100;
// Calculate the grid position
var gridX = Math.floor(x / gridSize) * gridSize;
var gridY = Math.floor(y / gridSize) * gridSize;
var redBox = game.addChild(LK.getAsset('redBox', {
anchorX: 0.5,
anchorY: 0.5,
x: gridX,
y: gridY
}));
LK.setTimeout(function () {
redBox.destroy();
}, 1000);
};
// Update the game state
game.update = function () {
// This could include logic for automatically adding decorations or other game mechanics
};
// Handle mouseover on the game
game.move = function (x, y, obj) {
// Define the size of the grid
var gridSize = 100;
// Calculate the grid position
var gridX = Math.floor(x / gridSize) * gridSize;
var gridY = Math.floor(y / gridSize) * gridSize;
var blueBox = game.addChild(LK.getAsset('blueBox', {
anchorX: 0.5,
anchorY: 0.5,
x: gridX,
y: gridY
}));
LK.setTimeout(function () {
blueBox.destroy();
}, 1000);
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.