User prompt
when mouse hover the pink button,delete the red box
User prompt
red box will generated at the location of the disappearing blue box when the mouse hovers over the pink button
User prompt
when mouse click,red box will generated at the location of the disappearing blue box
User prompt
when mouse click,red box will generated at the location of the disappearing blue box for 1second
User prompt
when the mouse hovers over the pink button,red box will generated at the location of the dissappearing blue box
User prompt
red box will generated at the location of the disappearing blue box when the mouse hovers over the pink button
User prompt
when the mouse hovers over the pink button,creat red box at the location of the disappearing blue box
User prompt
red box will generated at the location of the disappearing blue box when the mouse click the pink button
User prompt
The red box stops generating when the mouse is not hovering over the pink button
User prompt
red box will generated at the location of the disappearing blue box when the mouse hovers over the pink button
User prompt
when the mouse hovers over the pink button, red box will generated at the location of the disappearing blue box.
User prompt
set pink button in gsme
User prompt
creat a pink button
User prompt
creat pink button
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'addButton.anchor.set(0.5, 1); // Center at bottom' Line Number: 88
User prompt
creat pink button
User prompt
Stop generating red boxes when the mouse hovers over the pink button
User prompt
creat a pink button
User prompt
The generation stops when the mouse is hovering in place for more than 0.5 second.
User prompt
The generation stops when the mouse is hovering in place for more than 1 second.
User prompt
Click the mouse again to cancel the generation
User prompt
Within 1 second after the tree is created, red box will generated at the location of the disappearing blue box.
User prompt
Within 1 second after the tree is created, a red box is generated at the location of the disappearing blue box.
User prompt
Click the mouse to generate a tree at the all the blue box place
User prompt
Flowers will continue to be generated for 1 second after the mouse click.
===================================================================
--- original.js
+++ change.js
@@ -80,14 +80,11 @@
var gridSize = 100;
// Calculate the grid position
var gridX = Math.floor(x / gridSize) * gridSize;
var gridY = Math.floor(y / gridSize) * gridSize;
- var redBox = game.addChild(LK.getAsset('redBox', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: gridX,
- y: gridY
- }));
+ var tree = game.addChild(new Decoration('tree'));
+ tree.x = gridX;
+ tree.y = gridY;
};
// Update the game state
game.update = function () {
// This could include logic for automatically adding decorations or other game mechanics
@@ -106,7 +103,13 @@
y: gridY
}));
LK.setTimeout(function () {
blueBox.destroy();
+ var redBox = game.addChild(LK.getAsset('redBox', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: gridX,
+ y: gridY
+ }));
}, 1000);
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
\ No newline at end of file
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.