User prompt
The blue box that disappears after clicking the mouse will turn into a flower
User prompt
Click the mouse to change the blue box except mouse position to the flower
User prompt
Click the mouse to change the blue box to the flower
User prompt
Click the mouse to generate tree at blue box
User prompt
When the blue box connects two objects, a flower is created between the two objects
User prompt
Check if the blue box connects the two trees and creat red box
User prompt
set tree in grid syston
User prompt
Click the mouse to generate a tree at the mouse location
User prompt
Click the mouse to generate a tree at the mouse location
User prompt
Please fix the bug: 'Uncaught ReferenceError: oldMousePosition is not defined' in or related to this line: 'var greenBox = game.addChild(LK.getAsset('greenBox', {' Line Number: 84
User prompt
When the mouse clicks on the pink button, a green box will be generated at the location where the mouse was 2 seconds ago.
User prompt
When the mouse is hovering over the pink button, a green box will be generated at the location where the mouse was 2 seconds ago.
User prompt
add purple box in game
User prompt
make purple button left 1000
User prompt
creat purple button
User prompt
add pink button in game
User prompt
creat pink button
User prompt
creat five button differently
User prompt
Hover the mouse for 5 seconds to create a red box in place
User prompt
The green box moves to the blue box first
User prompt
The green box goes to the blue box first
User prompt
set green box in grid syston
User prompt
The green box can only pass through the blue box
User prompt
Green boxes pass through blue boxes first
User prompt
The green box passes through the blue box first
/**** * Classes ****/ // Define a Decoration class for house decorations var Decoration = Container.expand(function (type) { var self = Container.call(this); var decoration = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); // Update method for decoration, if needed self.update = function () { // Update logic for the decoration }; }); // Assets will be automatically created and loaded by the LK engine based on usage in the game code. // Define a House class for managing the dream house var House = Container.expand(function () { var self = Container.call(this); // Initialize the house with a basic shape var houseBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); // Placeholder for decorations self.decorations = []; // Add decoration to the house self.addDecoration = function (decorationType) { var decoration = self.attachAsset(decorationType, { anchorX: 0.5, anchorY: 0.5 }); self.decorations.push(decoration); }; // Update method for house, if needed in the future self.update = function () { // Update logic for the house }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize the dream house var dreamHouse = game.addChild(new House()); dreamHouse.x = game.width / 2; dreamHouse.y = game.height / 2; // Sample decorations var decorationTypes = ['tree', 'flower', 'fence']; // Function to add random decoration function addRandomDecoration() { var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)]; dreamHouse.addDecoration(randomDecorationType); } // Add a simple GUI button for adding decorations var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', { size: 50, fill: "#ffffff" })); addButton.anchor.set(0.5, 1); // Center at bottom addButton.y = -20; // Slightly above the bottom edge // Handle touch on the add button addButton.down = function (x, y, obj) { addRandomDecoration(); }; // Update the game state game.update = function () { // Create a green box from the center and move it outwards // Only create a new green box every 60 frames (approximately 1 second) if (LK.ticks % 99 == 0) { var greenBox = game.addChild(LK.getAsset('greenBox', { anchorX: 0.5, anchorY: 0.5, x: game.width / 2, y: game.height / 2 })); greenBox.target = { x: game.width / 2, y: game.height / 2 }; greenBox.update = function () { // Calculate the direction towards the target var dirX = this.target.x - this.x; var dirY = this.target.y - this.y; // Normalize the direction var len = Math.sqrt(dirX * dirX + dirY * dirY); dirX /= len; dirY /= len; // Move towards the target this.x += dirX; this.y += dirY; // Check if the box has reached the target if (Math.abs(this.x - this.target.x) < 1 && Math.abs(this.y - this.target.y) < 1) { this.destroy(); } }; } }; // Handle mouseover on the game game.move = function (x, y, obj) { // Define the size of the grid var gridSize = 100; // Calculate the grid position var gridX = Math.floor(x / gridSize) * gridSize; var gridY = Math.floor(y / gridSize) * gridSize; var blueBox = game.addChild(LK.getAsset('blueBox', { anchorX: 0.5, anchorY: 0.5, x: gridX, y: gridY })); LK.setTimeout(function () { blueBox.destroy(); }, 1000); }; // Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
===================================================================
--- original.js
+++ change.js
@@ -87,19 +87,19 @@
x: game.width / 2,
y: game.height / 2
};
greenBox.update = function () {
- // Calculate direction towards target
+ // Calculate the direction towards the target
var dirX = this.target.x - this.x;
var dirY = this.target.y - this.y;
- // Normalize direction
+ // Normalize the direction
var len = Math.sqrt(dirX * dirX + dirY * dirY);
dirX /= len;
dirY /= len;
- // Move towards target
+ // Move towards the target
this.x += dirX;
this.y += dirY;
- // Destroy the box if it reaches the target
+ // Check if the box has reached the target
if (Math.abs(this.x - this.target.x) < 1 && Math.abs(this.y - this.target.y) < 1) {
this.destroy();
}
};
@@ -117,16 +117,8 @@
anchorY: 0.5,
x: gridX,
y: gridY
}));
- // Update the target for the green box
- if (game.children.length > 1) {
- var greenBox = game.children[1];
- greenBox.target = {
- x: gridX,
- y: gridY
- };
- }
LK.setTimeout(function () {
blueBox.destroy();
}, 1000);
};
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.