User prompt
The blue box that disappears after clicking the mouse will turn into a flower
User prompt
Click the mouse to change the blue box except mouse position to the flower
User prompt
Click the mouse to change the blue box to the flower
User prompt
Click the mouse to generate tree at blue box
User prompt
When the blue box connects two objects, a flower is created between the two objects
User prompt
Check if the blue box connects the two trees and creat red box
User prompt
set tree in grid syston
User prompt
Click the mouse to generate a tree at the mouse location
User prompt
Click the mouse to generate a tree at the mouse location
User prompt
Please fix the bug: 'Uncaught ReferenceError: oldMousePosition is not defined' in or related to this line: 'var greenBox = game.addChild(LK.getAsset('greenBox', {' Line Number: 84
User prompt
When the mouse clicks on the pink button, a green box will be generated at the location where the mouse was 2 seconds ago.
User prompt
When the mouse is hovering over the pink button, a green box will be generated at the location where the mouse was 2 seconds ago.
User prompt
add purple box in game
User prompt
make purple button left 1000
User prompt
creat purple button
User prompt
add pink button in game
User prompt
creat pink button
User prompt
creat five button differently
User prompt
Hover the mouse for 5 seconds to create a red box in place
User prompt
The green box moves to the blue box first
User prompt
The green box goes to the blue box first
User prompt
set green box in grid syston
User prompt
The green box can only pass through the blue box
User prompt
Green boxes pass through blue boxes first
User prompt
The green box passes through the blue box first
/****
* Classes
****/
// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
// Update method for decoration, if needed
self.update = function () {
// Update logic for the decoration
};
});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
var House = Container.expand(function () {
var self = Container.call(this);
// Initialize the house with a basic shape
var houseBase = self.attachAsset('houseBase', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
// Placeholder for decorations
self.decorations = [];
// Add decoration to the house
self.addDecoration = function (decorationType) {
var decoration = self.attachAsset(decorationType, {
anchorX: 0.5,
anchorY: 0.5
});
self.decorations.push(decoration);
};
// Update method for house, if needed in the future
self.update = function () {
// Update logic for the house
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
// Initialize the dream house
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
// Sample decorations
var decorationTypes = ['tree', 'flower', 'fence'];
// Function to add random decoration
function addRandomDecoration() {
var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)];
dreamHouse.addDecoration(randomDecorationType);
}
// Add a simple GUI button for adding decorations
var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', {
size: 50,
fill: "#ffffff"
}));
addButton.anchor.set(0.5, 1); // Center at bottom
addButton.y = -20; // Slightly above the bottom edge
// Handle touch on the add button
addButton.down = function (x, y, obj) {
addRandomDecoration();
};
// Update the game state
game.update = function () {
// Create a green box from the center and move it outwards
// Only create a new green box every 60 frames (approximately 1 second)
if (LK.ticks % 99 == 0) {
var greenBox = game.addChild(LK.getAsset('greenBox', {
anchorX: 0.5,
anchorY: 0.5,
x: game.width / 2,
y: game.height / 2
}));
greenBox.vx = Math.random() - 0.5;
greenBox.vy = Math.random() - 0.5;
greenBox.update = function () {
this.x += this.vx;
this.y += this.vy;
// Destroy the box if it moves off screen
if (this.x < 0 || this.x > game.width || this.y < 0 || this.y > game.height) {
this.destroy();
}
};
}
};
// Handle mouseover on the game
game.move = function (x, y, obj) {
// Create a green box from the center and move it outwards
// Only create a new green box every 60 frames (approximately 1 second)
if (LK.ticks % 99 == 0) {
var greenBox = game.addChild(LK.getAsset('greenBox', {
anchorX: 0.5,
anchorY: 0.5,
x: game.width / 2,
y: game.height / 2
}));
greenBox.vx = Math.random() - 0.5;
greenBox.vy = Math.random() - 0.5;
greenBox.update = function () {
this.x += this.vx;
this.y += this.vy;
// Destroy the box if it moves off screen
if (this.x < 0 || this.x > game.width || this.y < 0 || this.y > game.height) {
this.destroy();
}
};
}
// Define the size of the grid
var gridSize = 100;
// Calculate the grid position
var gridX = Math.floor(x / gridSize) * gridSize;
var gridY = Math.floor(y / gridSize) * gridSize;
var blueBox = game.addChild(LK.getAsset('blueBox', {
anchorX: 0.5,
anchorY: 0.5,
x: gridX,
y: gridY
}));
LK.setTimeout(function () {
blueBox.destroy();
}, 1000);
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.