Code edit (1 edits merged)
Please save this source code
User prompt
Reduce generation speed
User prompt
Reduce generation speed
User prompt
creat green box from centor to move out
User prompt
Click the mouse to generate a red box
User prompt
Check the rows in the grid system and create an equal number of red boxes when the number exceeds 4
User prompt
Limit red boxes to be generated only in blue box areas
User prompt
Check the rows in the grid system and create an equal number of red boxes when the number exceeds 3
User prompt
Check the row in the grid system and create an equal number of red boxes where the mouse is hovering when the blue box quantity exceeds 3
User prompt
Check the row in the grid system and create an equal number of red boxes in situ when the blue box quantity exceeds 4
User prompt
Check the row in the grid system and create a red boxes when the blue box quantity exceeds 4
User prompt
Check the row in the grid system and create an equal number of red boxes when the blue box quantity exceeds 4
User prompt
Check the row in the grid system and create an equal number of red boxes when the number exceeds 4
User prompt
Check the rows in the grid system and create an equal number of red boxes when the number exceeds 4
Code edit (3 edits merged)
Please save this source code
User prompt
Reduce the speed of snowflake generation
User prompt
Continuously generate snowflakes
User prompt
blue box can eat snowflake and creat a red box in situ
Code edit (1 edits merged)
Please save this source code
User prompt
Reduce the number of snowflakes generated
User prompt
Reduce the number of snowflakes generated
User prompt
creat snow
User prompt
when the gride syston one row has more than three blue box,creat redbox in situ
User prompt
Create a red box when there are more than two blue boxes in a row in the grid system
User prompt
Create a red box when there are more than three blue boxes in a row in the grid system
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,8 @@
/****
* Classes
****/
+// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
anchorX: 0.5,
@@ -37,36 +38,8 @@
self.update = function () {
// Update logic for the house
};
});
-// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
-var RedBox = Container.expand(function () {
- var self = Container.call(this);
- var redBox = self.attachAsset('redBox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
-// Define a Snow class for snowflakes
-var Snow = Container.expand(function () {
- var self = Container.call(this);
- // Create a simple white circle for the snowflake
- var snowflake = self.attachAsset('snowflake', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set a random speed for the snowflake
- self.speed = Math.random() * 5 + 1;
- // Update method for snowflake
- self.update = function () {
- self.y += self.speed;
- // If the snowflake is off the screen, reset its position
- if (self.y > game.height) {
- self.y = -snowflake.height;
- self.x = Math.random() * game.width;
- }
- };
-});
/****
* Initialize Game
****/
@@ -98,29 +71,10 @@
// Handle touch on the add button
addButton.down = function (x, y, obj) {
addRandomDecoration();
};
-// Initialize snowflakes
-var snowflakes = [];
-for (var i = 0; i < 3; i++) {
- var snowflake = game.addChild(new Snow());
- snowflake.x = Math.random() * game.width;
- snowflake.y = Math.random() * game.height;
- snowflakes.push(snowflake);
-}
// Update the game state
game.update = function () {
- // Update snowflakes
- for (var i = 0; i < snowflakes.length; i++) {
- snowflakes[i].update();
- }
- // Continuously generate snowflakes
- if (snowflakes.length < 50 && LK.ticks % 90 == 0) {
- var snowflake = game.addChild(new Snow());
- snowflake.x = Math.random() * game.width;
- snowflake.y = Math.random() * game.height;
- snowflakes.push(snowflake);
- }
// This could include logic for automatically adding decorations or other game mechanics
};
// Handle mouseover on the game
game.move = function (x, y, obj) {
@@ -134,21 +88,24 @@
anchorY: 0.5,
x: gridX,
y: gridY
}));
- // Check if blue box 'eats' a snowflake
- for (var i = 0; i < snowflakes.length; i++) {
- if (blueBox.intersects(snowflakes[i])) {
- // Remove the snowflake
- snowflakes[i].destroy();
- snowflakes.splice(i, 1);
- // Create a red box in its place
- var redBox = game.addChild(new RedBox());
- redBox.x = gridX;
- redBox.y = gridY;
- break;
- }
- }
LK.setTimeout(function () {
blueBox.destroy();
}, 1000);
-};
\ No newline at end of file
+ // Check if the number of rows exceeds 4
+ if (gridY / gridSize > 4) {
+ // Create an equal number of red boxes
+ for (var i = 0; i < gridY / gridSize; i++) {
+ var redBox = game.addChild(LK.getAsset('redBox', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: gridX,
+ y: i * gridSize
+ }));
+ LK.setTimeout(function () {
+ redBox.destroy();
+ }, 1000);
+ }
+ }
+};
+// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
\ No newline at end of file
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.