User prompt
when the gride syston one row has more than three blue box,creat redbox in situ
User prompt
Create a red box when there are more than two blue boxes in a row in the grid system
User prompt
Create a red box when there are more than three blue boxes in a row in the grid system
User prompt
create a flying box
User prompt
Create a red box when there are more than three blue boxes in the grid system
User prompt
Create a red box when there are more than two blue boxes in a row in the grid system
User prompt
Create a red box when there are more than three blue boxes in a row in the grid system
User prompt
Please fix the bug: 'ReferenceError: BlueBox is not defined' in or related to this line: 'return child instanceof BlueBox;' Line Number: 118
User prompt
Check the number of blue boxes that are continuous horizontally and vertically. When this value is greater than 2, a red box is generated in place.
User prompt
The green box can only move on the blue box
User prompt
The green box can move toward the center of the scene through the connected blue box
User prompt
Continuously generate green boxes based on time
User prompt
bring houseBase to top
User prompt
set blue in grid syston
User prompt
creat blue box on mouseover
User prompt
creat blue box on mouseover
User prompt
When the blue box is on the box it can increase the lifespan
User prompt
when blue box touch the box,itwill ignore life limit
User prompt
creat blue box generate on mouseover
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'blueBox.x = game.mouse.x;' Line Number: 97
User prompt
Set the blue box to follow the mouse movement
User prompt
creat glider
User prompt
creat glider follow the mouse
User prompt
Please fix the bug: 'Uncaught TypeError: game.hitTestPoint is not a function' in or related to this line: 'var box = game.hitTestPoint(x, y);' Line Number: 83
User prompt
When the mouse is hovering over the grid system, the life of the box in the grid will be increased by 5 seconds.
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,8 @@
/****
* Classes
****/
+// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
anchorX: 0.5,
@@ -11,24 +12,8 @@
self.update = function () {
// Update logic for the decoration
};
});
-// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.;
-// Define a FlyingBox class
-var FlyingBox = Container.expand(function () {
- var self = Container.call(this);
- var box = self.attachAsset('blueBox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y -= self.speed;
- if (self.y < -box.height) {
- self.y = game.height + box.height;
- }
- };
-});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
var House = Container.expand(function () {
var self = Container.call(this);
@@ -68,12 +53,8 @@
// Initialize the dream house
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
-// Add a flying box to the game
-var flyingBox = game.addChild(new FlyingBox());
-flyingBox.x = game.width / 2;
-flyingBox.y = game.height + flyingBox.height;
// Sample decorations
var decorationTypes = ['tree', 'flower', 'fence'];
// Function to add random decoration
function addRandomDecoration() {
@@ -107,23 +88,29 @@
anchorY: 0.5,
x: gridX,
y: gridY
}));
- // Add the blue box to the decorations array
- dreamHouse.decorations.push(blueBox);
- // If there are more than three blue boxes, replace one with a red box
- if (dreamHouse.decorations.length > 3) {
- var boxToReplace = dreamHouse.decorations.shift();
- boxToReplace.destroy();
- var redBox = game.addChild(LK.getAsset('redBox', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: gridX,
- y: gridY
- }));
- dreamHouse.decorations.push(redBox);
- }
LK.setTimeout(function () {
blueBox.destroy();
}, 1000);
+ // Check if there are more than three blue boxes in a row
+ var blueBoxesInRow = game.children.filter(function (child) {
+ return child.assetId === 'blueBox' && child.y === gridY;
+ }).sort(function (a, b) {
+ return a.x - b.x;
+ });
+ for (var i = 0; i < blueBoxesInRow.length - 2; i++) {
+ if (blueBoxesInRow[i].x === blueBoxesInRow[i + 1].x - gridSize && blueBoxesInRow[i].x === blueBoxesInRow[i + 2].x - 2 * gridSize) {
+ var redBox = game.addChild(LK.getAsset('redBox', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: blueBoxesInRow[i].x,
+ y: blueBoxesInRow[i].y
+ }));
+ LK.setTimeout(function () {
+ redBox.destroy();
+ }, 1000);
+ break;
+ }
+ }
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
\ No newline at end of file
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.