User prompt
when the gride syston one row has more than three blue box,creat redbox in situ
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Create a red box when there are more than two blue boxes in a row in the grid system
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Create a red box when there are more than three blue boxes in a row in the grid system
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create a flying box
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Create a red box when there are more than three blue boxes in the grid system
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Create a red box when there are more than two blue boxes in a row in the grid system
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Create a red box when there are more than three blue boxes in a row in the grid system
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Please fix the bug: 'ReferenceError: BlueBox is not defined' in or related to this line: 'return child instanceof BlueBox;' Line Number: 118
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Check the number of blue boxes that are continuous horizontally and vertically. When this value is greater than 2, a red box is generated in place.
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The green box can only move on the blue box
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The green box can move toward the center of the scene through the connected blue box
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Continuously generate green boxes based on time
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bring houseBase to top
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set blue in grid syston
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creat blue box on mouseover
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creat blue box on mouseover
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When the blue box is on the box it can increase the lifespan
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when blue box touch the box,itwill ignore life limit
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creat blue box generate on mouseover
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'blueBox.x = game.mouse.x;' Line Number: 97
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Set the blue box to follow the mouse movement
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creat glider
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creat glider follow the mouse
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Please fix the bug: 'Uncaught TypeError: game.hitTestPoint is not a function' in or related to this line: 'var box = game.hitTestPoint(x, y);' Line Number: 83
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When the mouse is hovering over the grid system, the life of the box in the grid will be increased by 5 seconds.
/**** * Classes ****/ // Define a BlueBox class for blue boxes var BlueBox = Container.expand(function () { var self = Container.call(this); var blueBox = self.attachAsset('blueBox', { anchorX: 0.5, anchorY: 0.5 }); // Update method for blue box, if needed self.update = function () { // Update logic for the blue box }; }); // Define a Decoration class for house decorations var Decoration = Container.expand(function (type) { var self = Container.call(this); var decoration = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); // Update method for decoration, if needed self.update = function () { // Update logic for the decoration }; }); // Define a GreenBox class for green boxes var GreenBox = Container.expand(function () { var self = Container.call(this); var greenBox = self.attachAsset('greenBox', { anchorX: 0.5, anchorY: 0.5 }); // Update method for green box, if needed self.update = function () { // Update logic for the green box }; }); // Assets will be automatically created and loaded by the LK engine based on usage in the game code. // Define a House class for managing the dream house var House = Container.expand(function () { var self = Container.call(this); // Initialize the house with a basic shape var houseBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); // Placeholder for decorations self.decorations = []; // Add decoration to the house self.addDecoration = function (decorationType) { var decoration = self.attachAsset(decorationType, { anchorX: 0.5, anchorY: 0.5 }); self.decorations.push(decoration); }; // Update method for house, if needed in the future self.update = function () { // Update logic for the house }; }); // Define a RedBox class for red boxes var RedBox = Container.expand(function () { var self = Container.call(this); var redBox = self.attachAsset('redBox', { anchorX: 0.5, anchorY: 0.5 }); // Update method for red box, if needed self.update = function () { // Update logic for the red box }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize the dream house var dreamHouse = game.addChild(new House()); dreamHouse.x = game.width / 2; dreamHouse.y = game.height / 2; // Sample decorations var decorationTypes = ['tree', 'flower', 'fence']; // Function to add random decoration function addRandomDecoration() { var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)]; dreamHouse.addDecoration(randomDecorationType); } // Add a simple GUI button for adding decorations var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', { size: 50, fill: "#ffffff" })); addButton.anchor.set(0.5, 1); // Center at bottom addButton.y = -20; // Slightly above the bottom edge // Handle touch on the add button addButton.down = function (x, y, obj) { addRandomDecoration(); }; // Update the game state game.update = function () { // Generate green boxes every 2 seconds if (LK.ticks % 120 == 0) { var newGreenBox = new GreenBox(); newGreenBox.x = Math.random() * game.width; newGreenBox.y = Math.random() * game.height; game.addChild(newGreenBox); } // Check the number of blue boxes that are continuous horizontally and vertically var blueBoxes = game.children.filter(function (child) { return child instanceof BlueBox; }); for (var i = 0; i < blueBoxes.length; i++) { var continuousBoxes = blueBoxes.filter(function (box) { return Math.abs(box.x - blueBoxes[i].x) <= 100 && Math.abs(box.y - blueBoxes[i].y) <= 100; }); if (continuousBoxes.length > 2) { var newRedBox = new RedBox(); newRedBox.x = blueBoxes[i].x; newRedBox.y = blueBoxes[i].y; game.addChild(newRedBox); blueBoxes[i].destroy(); } } }; // Handle mouseover on the game game.move = function (x, y, obj) { // Define the size of the grid var gridSize = 100; // Calculate the grid position var gridX = Math.floor(x / gridSize) * gridSize; var gridY = Math.floor(y / gridSize) * gridSize; var blueBox = game.addChild(LK.getAsset('blueBox', { anchorX: 0.5, anchorY: 0.5, x: gridX, y: gridY })); LK.setTimeout(function () { blueBox.destroy(); }, 1000); }; // Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,19 @@
/****
* Classes
****/
+// Define a BlueBox class for blue boxes
+var BlueBox = Container.expand(function () {
+ var self = Container.call(this);
+ var blueBox = self.attachAsset('blueBox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Update method for blue box, if needed
+ self.update = function () {
+ // Update logic for the blue box
+ };
+});
// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.