Code edit (4 edits merged)
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when the mouse is hovering the grid system creat a box
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the box to appear when the mouse is hovering the grid system centor
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the box to appear when the mouse is hovering
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set box life 1second
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Added box generation conditions: mouse hover
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Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
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set grid system full the scence
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creat box full the grid system
Code edit (1 edits merged)
Please save this source code
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set box in grid system
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creat 200 box
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Generate 200 boxes
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Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
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Create a box where the mouse hovers based on the grid system
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Create a grid
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house
===================================================================
--- original.js
+++ change.js
@@ -70,15 +70,12 @@
box.x = i * boxSizeX + boxSizeX / 2;
box.y = j * boxSizeY + boxSizeY / 2;
}
}
-// Update the game state
-game.update = function () {
- // Check if the mouse is hovering over the center of the grid system
- if (Math.abs(this.mouse.x - game.width / 2) < boxSizeX / 2 && Math.abs(this.mouse.y - game.height / 2) < boxSizeY / 2) {
- // Create a new box at the center of the grid system
- var box = this.addChild(new Decoration('box'));
- box.x = game.width / 2;
- box.y = game.height / 2;
- }
+// Mouse or touch move on game object. LK returns complex event objects. Please be aware of this.
+game.move = function (x, y, obj) {
+ // Create a box at the mouse position
+ var box = game.addChild(new Decoration('box'));
+ box.x = x;
+ box.y = y;
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
\ No newline at end of file
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.