Code edit (4 edits merged)
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when the mouse is hovering the grid system creat a box
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the box to appear when the mouse is hovering the grid system centor
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the box to appear when the mouse is hovering
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set box life 1second
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Added box generation conditions: mouse hover
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Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
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set grid system full the scence
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creat box full the grid system
Code edit (1 edits merged)
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set box in grid system
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creat 200 box
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Generate 200 boxes
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Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
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Create a box where the mouse hovers based on the grid system
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Create a grid
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house
===================================================================
--- original.js
+++ change.js
@@ -10,8 +10,16 @@
});
// Update method for decoration, if needed
self.update = function () {
// Update logic for the decoration
+ // Check if mouse is over the decoration
+ if (self.intersects(game.mouse)) {
+ // If mouse is over, make the decoration visible
+ self.visible = true;
+ } else {
+ // If mouse is not over, make the decoration invisible
+ self.visible = false;
+ }
};
});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.