Code edit (4 edits merged)
Please save this source code
User prompt
when the mouse is hovering the grid system creat a box
User prompt
the box to appear when the mouse is hovering the grid system centor
User prompt
the box to appear when the mouse is hovering
User prompt
set box life 1second
User prompt
Added box generation conditions: mouse hover
User prompt
Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
Please save this source code
User prompt
set grid system full the scence
User prompt
creat box full the grid system
Code edit (1 edits merged)
Please save this source code
User prompt
set box in grid system
User prompt
creat 200 box
User prompt
Generate 200 boxes
User prompt
Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
User prompt
Create a box where the mouse hovers based on the grid system
User prompt
Create a grid
Initial prompt
house
===================================================================
--- original.js
+++ change.js
@@ -53,18 +53,18 @@
// Initialize the dream house
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
-// Create boxes to fill the grid system
-var gridSize = 20;
-var boxSize = game.width / gridSize;
-for (var i = 0; i < gridSize; i++) {
- for (var j = 0; j < gridSize; j++) {
+// Create boxes in a grid system to fill the scene
+var gridSizeX = Math.ceil(game.width / 100);
+var gridSizeY = Math.ceil(game.height / 100);
+var boxSizeX = game.width / gridSizeX;
+var boxSizeY = game.height / gridSizeY;
+for (var i = 0; i < gridSizeX; i++) {
+ for (var j = 0; j < gridSizeY; j++) {
var box = game.addChild(new Decoration('box'));
- box.x = i * boxSize;
- box.y = j * boxSize;
- box.scaleX = boxSize / box.width;
- box.scaleY = boxSize / box.height;
+ box.x = i * boxSizeX + boxSizeX / 2;
+ box.y = j * boxSizeY + boxSizeY / 2;
}
}
// Update the game state
game.update = function () {
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.