Code edit (4 edits merged)
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when the mouse is hovering the grid system creat a box
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the box to appear when the mouse is hovering the grid system centor
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the box to appear when the mouse is hovering
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set box life 1second
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Added box generation conditions: mouse hover
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Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
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set grid system full the scence
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creat box full the grid system
Code edit (1 edits merged)
Please save this source code
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set box in grid system
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creat 200 box
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Generate 200 boxes
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Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
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Create a box where the mouse hovers based on the grid system
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Create a grid
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house
/**** * Classes ****/ // Define a Decoration class for house decorations var Decoration = Container.expand(function (type) { var self = Container.call(this); var decoration = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); // Update method for decoration, if needed self.update = function () { // Update logic for the decoration }; }); // Assets will be automatically created and loaded by the LK engine based on usage in the game code. // Define a House class for managing the dream house var House = Container.expand(function () { var self = Container.call(this); // Initialize the house with a basic shape var houseBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); // Placeholder for decorations self.decorations = []; // Add decoration to the house self.addDecoration = function (decorationType) { var decoration = self.attachAsset(decorationType, { anchorX: 0.5, anchorY: 0.5 }); self.decorations.push(decoration); }; // Update method for house, if needed in the future self.update = function () { // Update logic for the house }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to simulate sky }); /**** * Game Code ****/ // Initialize the dream house var dreamHouse = game.addChild(new House()); dreamHouse.x = game.width / 2; dreamHouse.y = game.height / 2; // Create 200 boxes in a grid system var gridSize = 100; var boxSize = game.width / gridSize; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var box = game.addChild(new Decoration('box')); box.x = i * boxSize + boxSize / 2; box.y = j * boxSize + boxSize / 2; } } // Update the game state game.update = function () { // This could include logic for automatically adding decorations or other game mechanics }; // Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
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--- original.js
+++ change.js
@@ -54,9 +54,9 @@
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
// Create 200 boxes in a grid system
-var gridSize = 20;
+var gridSize = 100;
var boxSize = game.width / gridSize;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
var box = game.addChild(new Decoration('box'));
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.