Code edit (4 edits merged)
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when the mouse is hovering the grid system creat a box
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the box to appear when the mouse is hovering the grid system centor
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the box to appear when the mouse is hovering
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set box life 1second
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Added box generation conditions: mouse hover
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Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
Please save this source code
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set grid system full the scence
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creat box full the grid system
Code edit (1 edits merged)
Please save this source code
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set box in grid system
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creat 200 box
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Generate 200 boxes
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Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
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Create a box where the mouse hovers based on the grid system
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Create a grid
Initial prompt
house
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,8 @@
/****
* Classes
****/
-// Define a Box class for the boxes
-var Box = Container.expand(function () {
- var self = Container.call(this);
- var box = self.attachAsset('box', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Update method for box, if needed
- self.update = function () {
- // Update logic for the box
- };
-});
+// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
var self = Container.call(this);
var decoration = self.attachAsset(type, {
anchorX: 0.5,
@@ -64,33 +53,15 @@
// Initialize the dream house
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
-// Sample decorations
-var decorationTypes = ['tree', 'flower', 'fence'];
-// Function to add random decoration
-function addRandomDecoration() {
- var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)];
- dreamHouse.addDecoration(randomDecorationType);
+// Create 200 boxes
+for (var i = 0; i < 200; i++) {
+ var box = game.addChild(new Decoration('box'));
+ box.x = Math.random() * game.width;
+ box.y = Math.random() * game.height;
}
-// Add a simple GUI button for adding decorations
-var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', {
- size: 50,
- fill: "#ffffff"
-}));
-addButton.anchor.set(0.5, 1); // Center at bottom
-addButton.y = -20; // Slightly above the bottom edge
-// Handle touch on the add button
-addButton.down = function (x, y, obj) {
- addRandomDecoration();
-};
// Update the game state
game.update = function () {
// This could include logic for automatically adding decorations or other game mechanics
- if (game.ticks % 30 == 0 && game.children.length < 200) {
- var newBox = new Box();
- newBox.x = Math.random() * game.width;
- newBox.y = Math.random() * game.height;
- game.addChild(newBox);
- }
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress.
\ No newline at end of file
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.