Code edit (4 edits merged)
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when the mouse is hovering the grid system creat a box
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the box to appear when the mouse is hovering the grid system centor
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the box to appear when the mouse is hovering
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set box life 1second
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Added box generation conditions: mouse hover
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Set the box to appear only when the mouse is hovering
Code edit (1 edits merged)
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User prompt
set grid system full the scence
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creat box full the grid system
Code edit (1 edits merged)
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set box in grid system
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creat 200 box
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Generate 200 boxes
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Please fix the bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'var gridX = Math.floor(x / grid.cellSize);' Line Number: 119
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Create a box where the mouse hovers based on the grid system
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Create a grid
Initial prompt
house
===================================================================
--- original.js
+++ change.js
@@ -108,11 +108,14 @@
fill: "#ffffff"
}));
addButton.anchor.set(0.5, 1); // Center at bottom
addButton.y = -20; // Slightly above the bottom edge
-// Handle touch on the add button
-addButton.down = function (x, y, obj) {
- addRandomDecoration();
+// Handle touch on the game screen
+game.down = function (x, y, obj) {
+ var gridX = Math.floor(x / grid.cellSize);
+ var gridY = Math.floor(y / grid.cellSize);
+ var decoration = new Decoration('houseBase');
+ grid.addItem(decoration, gridY, gridX);
};
// Update the game state
game.update = function () {
// This could include logic for automatically adding decorations or other game mechanics
house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
realy
rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.