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When the red box appears, a pig is generated that only moves repeatedly within the range of the red box.
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random the pink box
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Please fix the bug: 'Uncaught ReferenceError: RedBox is not defined' in or related to this line: 'var redBox = game.addChild(new RedBox());' Line Number: 103
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Generate 5 pink boxes
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Generate 5 yellow boxes
Code edit (1 edits merged)
Please save this source code
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Slow down the generation speed of yellow boxes
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set yellow box in grid syston
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Slowly generate yellow boxes over time
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Randomly generate blue boxes
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Generate some green boxes flying around in red box only
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Set the red box as a prohibited area
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The red box cannot pass through the green box
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'for (var i = 0; i < redBoxes.length; i++) {' Line Number: 47
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when green box touch the red box,it will been pushed.
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Count and display the number of eaten green boxes
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houseBase can eat the green box
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Generate some green boxes flying around
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Please fix the bug: 'ReferenceError: redBoxes is not defined' in or related to this line: 'redBoxes.forEach(function (redBox) {' Line Number: 35
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Generate a green box from the center that moves over the red box
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Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 108
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Bring tree to top
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When the mouse is clicked, the same number of red boxes are emitted at the location of all blue boxes.
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When the mouse is clicked, a red box is superimposed on the position of the blue box.
/**** 
* Classes
****/ 
// Define a Decoration class for house decorations
var Decoration = Container.expand(function (type) {
	var self = Container.call(this);
	var decoration = self.attachAsset(type, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Update method for decoration, if needed
	self.update = function () {
		// Update logic for the decoration
	};
});
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// Define a House class for managing the dream house
var House = Container.expand(function () {
	var self = Container.call(this);
	// Initialize the house with a basic shape
	var houseBase = self.attachAsset('houseBase', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 2,
		scaleY: 2
	});
	// Placeholder for decorations
	self.decorations = [];
	// Add decoration to the house
	self.addDecoration = function (decorationType) {
		var decoration = self.attachAsset(decorationType, {
			anchorX: 0.5,
			anchorY: 0.5
		});
		self.decorations.push(decoration);
	};
	// Update method for house, if needed in the future
	self.update = function () {
		// Update logic for the house
	};
});
// Define a Pig class that moves within the red box
var Pig = Container.expand(function () {
	var self = Container.call(this);
	var pig = self.attachAsset('pig', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set the pig's movement range
	self.range = {
		x: 0,
		y: 0,
		width: 0,
		height: 0
	};
	// Set the pig's speed
	self.speed = {
		x: 1,
		y: 1
	};
	// Update method for pig
	self.update = function () {
		// Move the pig
		self.x += self.speed.x;
		self.y += self.speed.y;
		// If the pig hits the edge of the range, reverse its direction
		if (self.x < self.range.x || self.x > self.range.x + self.range.width) {
			self.speed.x *= -1;
		}
		if (self.y < self.range.y || self.y > self.range.y + self.range.height) {
			self.speed.y *= -1;
		}
	};
});
// Define a PinkBox class for pink boxes
var PinkBox = Container.expand(function () {
	var self = Container.call(this);
	var pinkBox = self.attachAsset('pinkBox', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
// Define a RedBox class for red boxes
var RedBox = Container.expand(function () {
	var self = Container.call(this);
	var redBox = self.attachAsset('redBox', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/**** 
* Game Code
****/ 
// Initialize an array to store blue boxes
var blueBoxes = [];
var dreamHouse = game.addChild(new House());
dreamHouse.x = game.width / 2;
dreamHouse.y = game.height / 2;
// Initialize 5 pink boxes at random positions
for (var i = 0; i < 5; i++) {
	var pinkBox = game.addChild(new PinkBox());
	pinkBox.x = Math.random() * game.width;
	pinkBox.y = Math.random() * game.height;
}
// Sample decorations
var decorationTypes = ['tree', 'flower', 'fence'];
// Function to add random decoration
function addRandomDecoration() {
	var randomDecorationType = decorationTypes[Math.floor(Math.random() * decorationTypes.length)];
	dreamHouse.addDecoration(randomDecorationType);
}
// Add a simple GUI button for adding decorations
var addButton = LK.gui.bottom.addChild(new Text2('Add Decoration', {
	size: 50,
	fill: "#ffffff"
}));
addButton.anchor.set(0.5, 1); // Center at bottom
addButton.y = -20; // Slightly above the bottom edge
// Handle touch on the add button
game.down = function (x, y, obj) {
	// Define the size of the grid
	var gridSize = 100;
	// Calculate the grid position
	var gridX = Math.floor(x / gridSize) * gridSize;
	var gridY = Math.floor(y / gridSize) * gridSize;
	blueBoxes.forEach(function (blueBox) {
		var redBox = game.addChild(new RedBox());
		redBox.x = blueBox.x;
		redBox.y = blueBox.y;
		// Generate a pig at the same location
		var pig = game.addChild(new Pig());
		pig.x = redBox.x;
		pig.y = redBox.y;
		// Set the pig's movement range to the size of the red box
		pig.range = {
			x: redBox.x,
			y: redBox.y,
			width: redBox.width,
			height: redBox.height
		};
	});
};
// Update the game state
game.update = function () {
	// This could include logic for automatically adding decorations or other game mechanics
};
// Handle mouseover on the game
game.move = function (x, y, obj) {
	// Define the size of the grid
	var gridSize = 100;
	// Calculate the grid position
	var gridX = Math.floor(x / gridSize) * gridSize;
	var gridY = Math.floor(y / gridSize) * gridSize;
	var blueBox = game.addChild(LK.getAsset('blueBox', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: gridX,
		y: gridY
	}));
	blueBoxes.push(blueBox);
	LK.setTimeout(function () {
		blueBox.destroy();
		var index = blueBoxes.indexOf(blueBox);
		if (index > -1) {
			blueBoxes.splice(index, 1);
		}
	}, 1000);
};
// Note: This is a simplified example. In a full game, you would likely have more complex logic for selecting and placing decorations, managing game state, and possibly saving/loading player progress. ===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,41 @@
 	self.update = function () {
 		// Update logic for the house
 	};
 });
+// Define a Pig class that moves within the red box
+var Pig = Container.expand(function () {
+	var self = Container.call(this);
+	var pig = self.attachAsset('pig', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	// Set the pig's movement range
+	self.range = {
+		x: 0,
+		y: 0,
+		width: 0,
+		height: 0
+	};
+	// Set the pig's speed
+	self.speed = {
+		x: 1,
+		y: 1
+	};
+	// Update method for pig
+	self.update = function () {
+		// Move the pig
+		self.x += self.speed.x;
+		self.y += self.speed.y;
+		// If the pig hits the edge of the range, reverse its direction
+		if (self.x < self.range.x || self.x > self.range.x + self.range.width) {
+			self.speed.x *= -1;
+		}
+		if (self.y < self.range.y || self.y > self.range.y + self.range.height) {
+			self.speed.y *= -1;
+		}
+	};
+});
 // Define a PinkBox class for pink boxes
 var PinkBox = Container.expand(function () {
 	var self = Container.call(this);
 	var pinkBox = self.attachAsset('pinkBox', {
@@ -101,8 +134,19 @@
 	blueBoxes.forEach(function (blueBox) {
 		var redBox = game.addChild(new RedBox());
 		redBox.x = blueBox.x;
 		redBox.y = blueBox.y;
+		// Generate a pig at the same location
+		var pig = game.addChild(new Pig());
+		pig.x = redBox.x;
+		pig.y = redBox.y;
+		// Set the pig's movement range to the size of the red box
+		pig.range = {
+			x: redBox.x,
+			y: redBox.y,
+			width: redBox.width,
+			height: redBox.height
+		};
 	});
 };
 // Update the game state
 game.update = function () {
:quality(85)/https://cdn.frvr.ai/66214fbbf46305276d9e4a8c.png%3F3) 
 house,low geometry style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/662160e6f46305276d9e4b3c.png%3F3) 
 realy
:quality(85)/https://cdn.frvr.ai/6621732bf46305276d9e4c77.png%3F3) 
 rabbit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/6624d33faefb923f60ced12e.png%3F3) 
 butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.