User prompt
her wavede 5 elmas kazanalım
User prompt
oyuna boss ekle wave 10 da boss gelsin ve yeni para birimi elmas gelsin elmas sayesinde bütün towerleri güçlendirebilelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni kaleler ekle ve daha çok animasyon ve güçlendirme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(enemyGraphics, {' Line Number: 207 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var globalPos = obj.parent.toGlobal(obj.position);' Line Number: 364
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başta 390 altın ile başlayalım ve kuleleri tıklama ile taşıma ekle
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kule taşıma ve daha animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni kaleler ekle şavasçılar
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geliştir fuc king
Code edit (1 edits merged)
Please save this source code
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Tower Defense 3D
Initial prompt
tower defense 3d
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.damage = 25;
self.target = null;
self.hasHit = false;
self.update = function () {
if (!self.target || self.hasHit) return;
var dx = self.target.x - self.x;
var dy = self.target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
if (self.isSplash) {
// Splash damage to all enemies in radius
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var splashDx = enemy.x - self.x;
var splashDy = enemy.y - self.y;
var splashDistance = Math.sqrt(splashDx * splashDx + splashDy * splashDy);
if (splashDistance <= self.splashRadius) {
enemy.takeDamage(self.damage);
}
}
} else if (self.isMagic) {
// Magic damage with slow effect
self.target.takeDamage(self.damage);
self.target.applySlow(self.slowEffect, self.slowDuration);
} else {
// Regular damage
self.target.takeDamage(self.damage);
}
self.hasHit = true;
LK.getSound('enemyHit').play();
return;
}
var moveX = dx / distance * self.speed;
var moveY = dy / distance * self.speed;
self.x += moveX;
self.y += moveY;
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 100;
self.health = self.maxHealth;
self.speed = 2;
self.reward = 10;
self.pathIndex = 0;
self.isDead = false;
self.reachedBase = false;
self.originalSpeed = self.speed;
self.slowEndTime = 0;
self.isSlowed = false;
// Add health bar
var healthBarBg = LK.getAsset('pathTile', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.1
});
healthBarBg.y = -40;
healthBarBg.tint = 0x333333;
self.addChild(healthBarBg);
var healthBar = LK.getAsset('grassTile', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.1
});
healthBar.y = -40;
healthBar.tint = 0x00FF00;
self.addChild(healthBar);
self.updateHealthBar = function () {
var healthPercent = self.health / self.maxHealth;
healthBar.scaleX = 0.6 * healthPercent;
if (healthPercent > 0.6) {
healthBar.tint = 0x00FF00; // Green
} else if (healthPercent > 0.3) {
healthBar.tint = 0xFFFF00; // Yellow
} else {
healthBar.tint = 0xFF0000; // Red
}
};
self.applySlow = function (slowFactor, duration) {
self.speed = self.originalSpeed * slowFactor;
self.slowEndTime = LK.ticks + duration;
self.isSlowed = true;
enemyGraphics.tint = 0x3498db; // Blue tint for slowed enemies
};
self.takeDamage = function (damage) {
self.health -= damage;
self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
// Enhanced death animation with explosion effect
tween(enemyGraphics, {
scaleX: 1.5,
scaleY: 1.5,
tint: 0xff6b6b
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1,
rotation: Math.PI * 2
}, {
duration: 400,
easing: tween.easeIn
});
}
});
}
};
self.update = function () {
if (self.isDead || self.reachedBase) return;
// Check if slow effect should end
if (self.isSlowed && LK.ticks >= self.slowEndTime) {
self.speed = self.originalSpeed;
self.isSlowed = false;
enemyGraphics.tint = 0xFFFFFF; // Reset tint
}
if (self.pathIndex < enemyPath.length) {
var target = enemyPath[self.pathIndex];
var dx = target.x - self.x;
var dy = target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
self.pathIndex++;
if (self.pathIndex >= enemyPath.length) {
self.reachedBase = true;
lives--;
updateUI();
return;
}
}
var moveX = dx / distance * self.speed;
var moveY = dy / distance * self.speed;
self.x += moveX;
self.y += moveY;
}
};
return self;
});
var MagicWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with magic warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('magicWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 120;
self.health = self.maxHealth;
self.speed = 2.2;
self.originalSpeed = self.speed;
self.reward = 20;
self.enemyType = 'magic';
self.magicResistance = 0.5; // Takes 50% less damage from magic towers
self.takeDamage = function (damage, damageType) {
var actualDamage = damage;
if (damageType === 'magic') {
actualDamage = damage * self.magicResistance;
}
self.health -= actualDamage;
self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
tween(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 500
});
}
};
return self;
});
var HeavyWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with heavy warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('heavyWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 200;
self.health = self.maxHealth;
self.speed = 1.0;
self.originalSpeed = self.speed;
self.reward = 25;
self.enemyType = 'heavy';
return self;
});
var FastWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with fast warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('fastWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 60;
self.health = self.maxHealth;
self.speed = 3.5;
self.originalSpeed = self.speed;
self.reward = 15;
self.enemyType = 'fast';
return self;
});
var Boss = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with boss enemy
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
enemyGraphics.tint = 0x8B0000; // Dark red for boss
self.maxHealth = 1000;
self.health = self.maxHealth;
self.speed = 1.0;
self.originalSpeed = self.speed;
self.reward = 100;
self.enemyType = 'boss';
self.isBoss = true;
self.lastSpecialAttack = 0;
self.specialAttackCooldown = 300; // 5 seconds at 60fps
self.healAmount = 50;
self.stun = false;
self.stunEndTime = 0;
// Boss special ability - healing
self.healSelf = function () {
self.health = Math.min(self.maxHealth, self.health + self.healAmount);
self.updateHealthBar();
// Healing visual effect
tween(enemyGraphics, {
tint: 0x00FF00,
scaleX: 2.5,
scaleY: 2.5
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(enemyGraphics, {
tint: 0x8B0000,
scaleX: 2,
scaleY: 2
}, {
duration: 300,
easing: tween.easeIn
});
}
});
LK.effects.flashObject(self, 0x00FF00, 500);
};
// Boss stun ability - temporarily disable nearby towers
self.stunTowers = function () {
for (var i = 0; i < towers.length; i++) {
var tower = towers[i];
var dx = tower.x - self.x;
var dy = tower.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= 200) {
// Disable tower temporarily
tower.stunned = true;
tower.stunEndTime = LK.ticks + 180; // 3 seconds
// Visual effect
tween(tower, {
tint: 0x666666,
alpha: 0.5
}, {
duration: 200
});
}
}
// Boss stun visual effect
LK.effects.flashScreen(0xFF0000, 500);
};
self.takeDamage = function (damage, damageType) {
var actualDamage = damage * 0.8; // Boss takes 20% less damage
self.health -= actualDamage;
self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
diamonds += 5; // Boss drops diamonds
updateUI();
// Epic boss death animation
tween(enemyGraphics, {
scaleX: 3,
scaleY: 3,
tint: 0xFFD700,
rotation: Math.PI * 4
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 500,
easing: tween.easeIn
});
}
});
LK.effects.flashScreen(0xFFD700, 1000);
}
};
self.update = function () {
if (self.isDead || self.reachedBase) return;
// Check if slow effect should end
if (self.isSlowed && LK.ticks >= self.slowEndTime) {
self.speed = self.originalSpeed;
self.isSlowed = false;
enemyGraphics.tint = 0x8B0000; // Reset boss tint
}
// Boss special attacks
if (LK.ticks - self.lastSpecialAttack >= self.specialAttackCooldown) {
var specialType = Math.floor(Math.random() * 2);
if (specialType === 0) {
self.healSelf();
} else {
self.stunTowers();
}
self.lastSpecialAttack = LK.ticks;
}
if (self.pathIndex < enemyPath.length) {
var target = enemyPath[self.pathIndex];
var dx = target.x - self.x;
var dy = target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
self.pathIndex++;
if (self.pathIndex >= enemyPath.length) {
self.reachedBase = true;
lives -= 5; // Boss deals more damage to base
updateUI();
return;
}
}
var moveX = dx / distance * self.speed;
var moveY = dy / distance * self.speed;
self.x += moveX;
self.y += moveY;
}
};
return self;
});
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 150;
self.damage = 25;
self.fireRate = 60;
self.lastFire = 0;
self.cost = 50;
self.level = 1;
self.maxLevel = 3;
self.showingRange = false;
self.upgradeCost = 75;
var rangeIndicator = self.attachAsset('towerRange', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.3
});
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.visible = false;
self.showRange = function () {
rangeIndicator.visible = true;
self.showingRange = true;
};
self.hideRange = function () {
rangeIndicator.visible = false;
self.showingRange = false;
};
self.findTarget = function () {
var closestEnemy = null;
var closestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.range && distance < closestDistance) {
closestDistance = distance;
closestEnemy = enemy;
}
}
return closestEnemy;
};
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
// Bullet spawn animation
bullet.alpha = 0;
bullet.scaleX = 0.5;
bullet.scaleY = 0.5;
bullets.push(bullet);
game.addChild(bullet);
// Animate bullet appearance
tween(bullet, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
// Tower fire animation
var originalScale = towerGraphics.scaleX;
tween(towerGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(towerGraphics, {
scaleX: originalScale,
scaleY: originalScale
}, {
duration: 100,
easing: tween.easeIn
});
}
});
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 15;
self.range += 25;
self.fireRate = Math.max(30, self.fireRate - 10);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
// Update range indicator
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
// Enhanced visual upgrade animation
tween(towerGraphics, {
scaleX: 1.4,
scaleY: 1.4,
tint: 0x00ff00
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
var finalTint = self.level === 2 ? 0x3A7BD5 : 0x2E5BBA;
tween(towerGraphics, {
scaleX: 1,
scaleY: 1,
tint: finalTint
}, {
duration: 200,
easing: tween.easeOut
});
}
});
// Upgrade sparkle effect
LK.effects.flashObject(self, 0xffd700, 800);
updateUI();
return true;
};
self.down = function (x, y, obj) {
// Always start dragging on click
draggingTower = self;
selectedTower = self;
// Use x, y parameters directly instead of trying to convert coordinates
dragOffset.x = x - self.x;
dragOffset.y = y - self.y;
originalTowerPosition.x = self.x;
originalTowerPosition.y = self.y;
// Find original grid position
var gridPos = getGridPosition(self.x, self.y);
if (gridPos) {
originalGridPosition.x = gridPos.x;
originalGridPosition.y = gridPos.y;
grid[gridPos.x][gridPos.y].occupied = false;
}
// Add drag visual effect
tween(self, {
alpha: 0.7,
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 200
});
hideAllRanges();
self.showRange();
};
self.update = function () {
// Check if tower is stunned by boss
if (self.stunned && LK.ticks >= self.stunEndTime) {
self.stunned = false;
// Reset visual effects
tween(self, {
tint: 0xFFFFFF,
alpha: 1
}, {
duration: 300
});
}
if (self.stunned) return; // Skip firing when stunned
var target = self.findTarget();
if (target) {
self.fire(target);
}
};
return self;
});
var MagicTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with magic tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('magicTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 130;
self.damage = 20;
self.fireRate = 50;
self.cost = 80;
self.upgradeCost = 120;
self.towerType = 'magic';
self.slowEffect = 0.5;
self.slowDuration = 120;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0xe67e22;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Create slowing bullet
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
bullet.slowEffect = self.slowEffect;
bullet.slowDuration = self.slowDuration;
bullet.isMagic = true;
bullets.push(bullet);
game.addChild(bullet);
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 12;
self.range += 25;
self.slowEffect = Math.max(0.2, self.slowEffect - 0.1);
self.slowDuration += 30;
self.fireRate = Math.max(30, self.fireRate - 10);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0xD35400 : 0xA04000;
updateUI();
return true;
};
return self;
});
var LightningTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with lightning tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('lightningTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 140;
self.damage = 35;
self.fireRate = 80;
self.cost = 120;
self.upgradeCost = 180;
self.towerType = 'lightning';
self.chainCount = 3;
self.chainRadius = 100;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0xf1c40f;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Lightning chain effect
var chainTargets = [target];
var currentTarget = target;
// Find chain targets
for (var c = 0; c < self.chainCount - 1; c++) {
var nextTarget = null;
var closestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
if (chainTargets.indexOf(enemy) !== -1) continue;
var dx = enemy.x - currentTarget.x;
var dy = enemy.y - currentTarget.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.chainRadius && distance < closestDistance) {
closestDistance = distance;
nextTarget = enemy;
}
}
if (nextTarget) {
chainTargets.push(nextTarget);
currentTarget = nextTarget;
}
}
// Apply damage to all chain targets
for (var i = 0; i < chainTargets.length; i++) {
var chainTarget = chainTargets[i];
var chainDamage = self.damage * (1 - i * 0.2); // Decreasing damage
chainTarget.takeDamage(chainDamage);
// Lightning effect animation
tween(chainTarget, {
tint: 0xf1c40f
}, {
duration: 100,
onFinish: function onFinish() {
tween(chainTarget, {
tint: 0xFFFFFF
}, {
duration: 200
});
}
});
}
// Tower fire animation
tween(towerGraphics, {
tint: 0xf1c40f,
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(towerGraphics, {
tint: 0xFFFFFF,
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
self.lastFire = LK.ticks;
LK.getSound('lightning').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 18;
self.range += 20;
self.chainCount++;
self.chainRadius += 20;
self.fireRate = Math.max(50, self.fireRate - 10);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0xd4ac0d : 0xb7950b;
updateUI();
return true;
};
return self;
});
var LaserTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with laser tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('laserTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 160;
self.damage = 8;
self.fireRate = 10;
self.cost = 110;
self.upgradeCost = 160;
self.towerType = 'laser';
self.currentTarget = null;
self.beamDuration = 0;
self.maxBeamDuration = 300;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0xe74c3c;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Continuous laser beam
if (self.currentTarget === target) {
self.beamDuration++;
// Increasing damage over time
var damageMultiplier = 1 + self.beamDuration / 100;
target.takeDamage(self.damage * damageMultiplier);
} else {
self.currentTarget = target;
self.beamDuration = 0;
target.takeDamage(self.damage);
}
// Laser beam visual effect
tween(target, {
tint: 0xe74c3c
}, {
duration: 50,
onFinish: function onFinish() {
tween(target, {
tint: 0xFFFFFF
}, {
duration: 100
});
}
});
// Tower rotation towards target
var angle = Math.atan2(target.y - self.y, target.x - self.x);
tween(towerGraphics, {
rotation: angle
}, {
duration: 100,
easing: tween.easeOut
});
self.lastFire = LK.ticks;
if (self.beamDuration % 30 === 0) {
LK.getSound('laser').play();
}
};
self.findTarget = function () {
// Prefer to keep current target if still in range
if (self.currentTarget && !self.currentTarget.isDead && !self.currentTarget.reachedBase) {
var dx = self.currentTarget.x - self.x;
var dy = self.currentTarget.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.range) {
return self.currentTarget;
}
}
// Find new target if current is lost
self.currentTarget = null;
self.beamDuration = 0;
var closestEnemy = null;
var closestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.range && distance < closestDistance) {
closestDistance = distance;
closestEnemy = enemy;
}
}
return closestEnemy;
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 5;
self.range += 25;
self.maxBeamDuration += 100;
self.fireRate = Math.max(5, self.fireRate - 2);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0xc0392b : 0xa93226;
updateUI();
return true;
};
return self;
});
var FreezeTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with freeze tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('freezeTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 120;
self.damage = 10;
self.fireRate = 120;
self.cost = 90;
self.upgradeCost = 140;
self.towerType = 'freeze';
self.freezeRadius = 80;
self.freezeDuration = 180;
self.freezeEffect = 0.1;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0x7fb3d3;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Area freeze effect
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.freezeRadius) {
enemy.takeDamage(self.damage);
enemy.applySlow(self.freezeEffect, self.freezeDuration);
// Freeze effect animation
tween(enemy, {
tint: 0x7fb3d3
}, {
duration: 200,
onFinish: function onFinish() {
tween(enemy, {
tint: 0x3498db
}, {
duration: self.freezeDuration * 16
});
}
});
}
}
// Tower fire animation with pulse effect
tween(towerGraphics, {
scaleX: 1.4,
scaleY: 1.4,
tint: 0x3498db
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(towerGraphics, {
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 300,
easing: tween.bounceOut
});
}
});
self.lastFire = LK.ticks;
LK.getSound('freeze').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 8;
self.range += 15;
self.freezeRadius += 20;
self.freezeDuration += 60;
self.freezeEffect = Math.max(0.05, self.freezeEffect - 0.025);
self.fireRate = Math.max(80, self.fireRate - 15);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0x5dade2 : 0x3498db;
updateUI();
return true;
};
return self;
});
var CannonTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with cannon tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('cannonTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 120;
self.damage = 40;
self.fireRate = 90;
self.cost = 100;
self.upgradeCost = 150;
self.towerType = 'cannon';
self.splashRadius = 80;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0x34495e;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Create splash damage bullet
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
bullet.splashRadius = self.splashRadius;
bullet.isSplash = true;
bullets.push(bullet);
game.addChild(bullet);
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 20;
self.range += 20;
self.splashRadius += 20;
self.fireRate = Math.max(60, self.fireRate - 15);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0x2C3E50 : 0x1B2631;
updateUI();
return true;
};
return self;
});
var ArcherTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with archer tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('archerTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 200;
self.damage = 15;
self.fireRate = 40;
self.cost = 75;
self.upgradeCost = 100;
self.towerType = 'archer';
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0x8e44ad;
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 10;
self.range += 30;
self.fireRate = Math.max(25, self.fireRate - 5);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0x7D3C98 : 0x6C3483;
updateUI();
return true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var gridSize = 100;
var mapWidth = 20;
var mapHeight = 25;
var currency = 390;
var diamonds = 0;
var lives = 20;
var wave = 1;
var enemiesInWave = 5;
var enemiesSpawned = 0;
var waveActive = false;
var gameOver = false;
var towers = [];
var enemies = [];
var bullets = [];
var grid = [];
var enemyPath = [];
var selectedTower = null;
var placingTower = false;
var selectedTowerType = 'basic';
var draggingTower = null;
var dragOffset = {
x: 0,
y: 0
};
var originalTowerPosition = {
x: 0,
y: 0
};
var originalGridPosition = {
x: 0,
y: 0
};
// Create UI elements
var currencyTxt = new Text2('Gold: 390', {
size: 60,
fill: 0xFFD700
});
currencyTxt.anchor.set(0, 0);
currencyTxt.x = 120;
currencyTxt.y = 20;
LK.gui.topLeft.addChild(currencyTxt);
var diamondsTxt = new Text2('Diamonds: 0', {
size: 60,
fill: 0x00FFFF
});
diamondsTxt.anchor.set(0, 0);
diamondsTxt.x = 120;
diamondsTxt.y = 90;
LK.gui.topLeft.addChild(diamondsTxt);
var livesTxt = new Text2('Lives: 20', {
size: 60,
fill: 0xFF0000
});
livesTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(livesTxt);
var waveTxt = new Text2('Wave: 1', {
size: 60,
fill: 0xFFFFFF
});
waveTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(waveTxt);
var startWaveBtn = new Text2('Start Wave', {
size: 80,
fill: 0x00FF00
});
startWaveBtn.anchor.set(0.5, 1);
startWaveBtn.y = -20;
LK.gui.bottom.addChild(startWaveBtn);
var buyTowerBtn = new Text2('Basic Tower (50g)', {
size: 60,
fill: 0x4A90E2
});
buyTowerBtn.anchor.set(0, 1);
buyTowerBtn.x = 20;
buyTowerBtn.y = -20;
LK.gui.bottomLeft.addChild(buyTowerBtn);
var buyArcherBtn = new Text2('Archer Tower (75g)', {
size: 60,
fill: 0x8e44ad
});
buyArcherBtn.anchor.set(0, 1);
buyArcherBtn.x = 20;
buyArcherBtn.y = -80;
LK.gui.bottomLeft.addChild(buyArcherBtn);
var buyCannonBtn = new Text2('Cannon Tower (100g)', {
size: 60,
fill: 0x34495e
});
buyCannonBtn.anchor.set(0, 1);
buyCannonBtn.x = 20;
buyCannonBtn.y = -140;
LK.gui.bottomLeft.addChild(buyCannonBtn);
var buyMagicBtn = new Text2('Magic Tower (80g)', {
size: 60,
fill: 0xe67e22
});
buyMagicBtn.anchor.set(0, 1);
buyMagicBtn.x = 20;
buyMagicBtn.y = -200;
LK.gui.bottomLeft.addChild(buyMagicBtn);
var buyLightningBtn = new Text2('Lightning Tower (120g)', {
size: 60,
fill: 0xf1c40f
});
buyLightningBtn.anchor.set(0, 1);
buyLightningBtn.x = 20;
buyLightningBtn.y = -260;
LK.gui.bottomLeft.addChild(buyLightningBtn);
var buyFreezeBtn = new Text2('Freeze Tower (90g)', {
size: 60,
fill: 0x7fb3d3
});
buyFreezeBtn.anchor.set(0, 1);
buyFreezeBtn.x = 20;
buyFreezeBtn.y = -320;
LK.gui.bottomLeft.addChild(buyFreezeBtn);
var buyLaserBtn = new Text2('Laser Tower (110g)', {
size: 60,
fill: 0xe74c3c
});
buyLaserBtn.anchor.set(0, 1);
buyLaserBtn.x = 20;
buyLaserBtn.y = -380;
LK.gui.bottomLeft.addChild(buyLaserBtn);
var upgradeTowerBtn = new Text2('Upgrade Tower', {
size: 70,
fill: 0xFF6B35
});
upgradeTowerBtn.anchor.set(0, 1);
upgradeTowerBtn.x = 20;
upgradeTowerBtn.y = -100;
upgradeTowerBtn.visible = false;
LK.gui.bottomLeft.addChild(upgradeTowerBtn);
var enhanceAllBtn = new Text2('Enhance All Towers (10♦)', {
size: 60,
fill: 0x00FFFF
});
enhanceAllBtn.anchor.set(1, 1);
enhanceAllBtn.x = -20;
enhanceAllBtn.y = -20;
LK.gui.bottomRight.addChild(enhanceAllBtn);
var superDamageBtn = new Text2('Super Damage (15♦)', {
size: 60,
fill: 0xFF6B35
});
superDamageBtn.anchor.set(1, 1);
superDamageBtn.x = -20;
superDamageBtn.y = -80;
LK.gui.bottomRight.addChild(superDamageBtn);
var rapidFireBtn = new Text2('Rapid Fire (12♦)', {
size: 60,
fill: 0xFFFF00
});
rapidFireBtn.anchor.set(1, 1);
rapidFireBtn.x = -20;
rapidFireBtn.y = -140;
LK.gui.bottomRight.addChild(rapidFireBtn);
function updateUI() {
currencyTxt.setText('Gold: ' + currency);
diamondsTxt.setText('Diamonds: ' + diamonds);
livesTxt.setText('Lives: ' + lives);
waveTxt.setText('Wave: ' + wave);
if (currency >= 50) {
buyTowerBtn.tint = 0x4A90E2;
} else {
buyTowerBtn.tint = 0x666666;
}
if (currency >= 75) {
buyArcherBtn.tint = 0x8e44ad;
} else {
buyArcherBtn.tint = 0x666666;
}
if (currency >= 100) {
buyCannonBtn.tint = 0x34495e;
} else {
buyCannonBtn.tint = 0x666666;
}
if (currency >= 80) {
buyMagicBtn.tint = 0xe67e22;
} else {
buyMagicBtn.tint = 0x666666;
}
if (currency >= 120) {
buyLightningBtn.tint = 0xf1c40f;
} else {
buyLightningBtn.tint = 0x666666;
}
if (currency >= 90) {
buyFreezeBtn.tint = 0x7fb3d3;
} else {
buyFreezeBtn.tint = 0x666666;
}
if (currency >= 110) {
buyLaserBtn.tint = 0xe74c3c;
} else {
buyLaserBtn.tint = 0x666666;
}
// Update upgrade button visibility and state
if (selectedTower && selectedTower.level < selectedTower.maxLevel) {
upgradeTowerBtn.visible = true;
upgradeTowerBtn.setText('Upgrade Lv' + selectedTower.level + ' (' + selectedTower.upgradeCost + 'g)');
if (currency >= selectedTower.upgradeCost) {
upgradeTowerBtn.tint = 0xFF6B35;
} else {
upgradeTowerBtn.tint = 0x666666;
}
} else {
upgradeTowerBtn.visible = false;
}
// Update diamond enhancement buttons
if (diamonds >= 10) {
enhanceAllBtn.tint = 0x00FFFF;
} else {
enhanceAllBtn.tint = 0x666666;
}
if (diamonds >= 15) {
superDamageBtn.tint = 0xFF6B35;
} else {
superDamageBtn.tint = 0x666666;
}
if (diamonds >= 12) {
rapidFireBtn.tint = 0xFFFF00;
} else {
rapidFireBtn.tint = 0x666666;
}
}
function hideAllRanges() {
for (var i = 0; i < towers.length; i++) {
towers[i].hideRange();
}
}
function initializeGrid() {
for (var x = 0; x < mapWidth; x++) {
grid[x] = [];
for (var y = 0; y < mapHeight; y++) {
grid[x][y] = {
x: x * gridSize + gridSize / 2,
y: y * gridSize + gridSize / 2,
occupied: false,
isPath: false
};
}
}
}
function createPath() {
enemyPath = [];
var pathCoords = [{
x: 0,
y: 12
}, {
x: 1,
y: 12
}, {
x: 2,
y: 12
}, {
x: 3,
y: 12
}, {
x: 4,
y: 12
}, {
x: 5,
y: 12
}, {
x: 6,
y: 12
}, {
x: 7,
y: 12
}, {
x: 8,
y: 12
}, {
x: 8,
y: 11
}, {
x: 8,
y: 10
}, {
x: 8,
y: 9
}, {
x: 8,
y: 8
}, {
x: 9,
y: 8
}, {
x: 10,
y: 8
}, {
x: 11,
y: 8
}, {
x: 12,
y: 8
}, {
x: 12,
y: 9
}, {
x: 12,
y: 10
}, {
x: 12,
y: 11
}, {
x: 12,
y: 12
}, {
x: 13,
y: 12
}, {
x: 14,
y: 12
}, {
x: 15,
y: 12
}, {
x: 16,
y: 12
}, {
x: 17,
y: 12
}, {
x: 18,
y: 12
}, {
x: 19,
y: 12
}];
for (var i = 0; i < pathCoords.length; i++) {
var coord = pathCoords[i];
if (coord.x < mapWidth && coord.y < mapHeight) {
grid[coord.x][coord.y].isPath = true;
enemyPath.push({
x: coord.x * gridSize + gridSize / 2,
y: coord.y * gridSize + gridSize / 2
});
}
}
}
function drawMap() {
for (var x = 0; x < mapWidth; x++) {
for (var y = 0; y < mapHeight; y++) {
var tile;
if (grid[x][y].isPath) {
tile = LK.getAsset('pathTile', {
x: x * gridSize,
y: y * gridSize
});
} else {
tile = LK.getAsset('grassTile', {
x: x * gridSize,
y: y * gridSize
});
}
game.addChild(tile);
}
}
}
function drawBase() {
var base = LK.getAsset('base', {
anchorX: 0.5,
anchorY: 0.5,
x: (mapWidth - 1) * gridSize + gridSize / 2,
y: 12 * gridSize + gridSize / 2
});
game.addChild(base);
}
function spawnEnemy() {
if (enemiesSpawned >= enemiesInWave) return;
var enemy;
// Spawn boss on wave 10 and every 10 waves after
if (wave % 10 === 0 && enemiesSpawned === enemiesInWave - 1) {
enemy = new Boss();
} else {
var enemyType = Math.floor(Math.random() * 4);
if (enemyType === 0) {
enemy = new Enemy();
} else if (enemyType === 1) {
enemy = new FastWarrior();
} else if (enemyType === 2) {
enemy = new HeavyWarrior();
} else {
enemy = new MagicWarrior();
}
}
enemy.x = gridSize / 2;
enemy.y = 12 * gridSize + gridSize / 2;
// Scale stats with wave
enemy.health = enemy.maxHealth + (wave - 1) * 20;
enemy.maxHealth = enemy.health;
enemy.speed = enemy.originalSpeed + (wave - 1) * 0.2;
enemy.originalSpeed = enemy.speed;
enemy.reward = enemy.reward + (wave - 1) * 2;
// Spawn animation
enemy.alpha = 0;
enemy.scaleX = 0.1;
enemy.scaleY = 0.1;
enemies.push(enemy);
game.addChild(enemy);
// Enhanced enemy entrance animation with rotation
var spawnAnimationType = Math.floor(Math.random() * 3);
if (spawnAnimationType === 0) {
// Bounce entrance
tween(enemy, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.bounceOut
});
} else if (spawnAnimationType === 1) {
// Spiral entrance
enemy.rotation = Math.PI * 4;
tween(enemy, {
alpha: 1,
scaleX: 1,
scaleY: 1,
rotation: 0
}, {
duration: 600,
easing: tween.easeOut
});
} else {
// Elastic entrance
tween(enemy, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 700,
easing: tween.elasticOut
});
}
enemiesSpawned++;
}
function getGridPosition(x, y) {
var gridX = Math.floor(x / gridSize);
var gridY = Math.floor(y / gridSize);
if (gridX >= 0 && gridX < mapWidth && gridY >= 0 && gridY < mapHeight) {
return {
x: gridX,
y: gridY
};
}
return null;
}
function canPlaceTower(gridX, gridY) {
return !grid[gridX][gridY].occupied && !grid[gridX][gridY].isPath;
}
function placeTower(gridX, gridY) {
var tower;
var cost;
if (selectedTowerType === 'basic') {
cost = 50;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new Tower();
} else if (selectedTowerType === 'archer') {
cost = 75;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new ArcherTower();
} else if (selectedTowerType === 'cannon') {
cost = 100;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new CannonTower();
} else if (selectedTowerType === 'magic') {
cost = 80;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new MagicTower();
} else if (selectedTowerType === 'lightning') {
cost = 120;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new LightningTower();
} else if (selectedTowerType === 'freeze') {
cost = 90;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new FreezeTower();
} else if (selectedTowerType === 'laser') {
cost = 110;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new LaserTower();
}
tower.x = gridX * gridSize + gridSize / 2;
tower.y = gridY * gridSize + gridSize / 2;
// Placement animation
tower.alpha = 0;
tower.scaleX = 0.1;
tower.scaleY = 0.1;
towers.push(tower);
game.addChild(tower);
// Animate tower placement
tween(tower, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(tower, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeIn
});
}
});
grid[gridX][gridY].occupied = true;
currency -= cost;
placingTower = false;
updateUI();
return true;
}
function startWave() {
if (waveActive) return;
waveActive = true;
enemiesSpawned = 0;
enemiesInWave = 5 + wave * 2;
startWaveBtn.setText('Wave Active');
startWaveBtn.tint = 0x666666;
// Wave start animation
tween(startWaveBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(startWaveBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeIn
});
}
});
// Screen flash effect for wave start
LK.effects.flashScreen(0x00FF00, 300);
}
function checkWaveComplete() {
if (!waveActive) return;
var allEnemiesGone = true;
for (var i = 0; i < enemies.length; i++) {
if (!enemies[i].isDead && !enemies[i].reachedBase) {
allEnemiesGone = false;
break;
}
}
if (enemiesSpawned >= enemiesInWave && allEnemiesGone) {
waveActive = false;
wave++;
currency += 25;
startWaveBtn.setText('Start Wave');
startWaveBtn.tint = 0x00FF00;
updateUI();
// Clean up dead enemies
for (var i = enemies.length - 1; i >= 0; i--) {
if (enemies[i].isDead || enemies[i].reachedBase) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
}
}
// Initialize game
initializeGrid();
createPath();
drawMap();
drawBase();
updateUI();
// Event handlers
startWaveBtn.down = function () {
startWave();
};
buyTowerBtn.down = function () {
if (currency >= 50) {
selectedTowerType = 'basic';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyArcherBtn.down = function () {
if (currency >= 75) {
selectedTowerType = 'archer';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyCannonBtn.down = function () {
if (currency >= 100) {
selectedTowerType = 'cannon';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyMagicBtn.down = function () {
if (currency >= 80) {
selectedTowerType = 'magic';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyLightningBtn.down = function () {
if (currency >= 120) {
selectedTowerType = 'lightning';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyFreezeBtn.down = function () {
if (currency >= 90) {
selectedTowerType = 'freeze';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyLaserBtn.down = function () {
if (currency >= 110) {
selectedTowerType = 'laser';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
upgradeTowerBtn.down = function () {
if (selectedTower && selectedTower.upgrade()) {
updateUI();
}
};
enhanceAllBtn.down = function () {
if (diamonds >= 10) {
diamonds -= 10;
for (var i = 0; i < towers.length; i++) {
var tower = towers[i];
tower.damage = Math.floor(tower.damage * 1.5);
tower.range = Math.floor(tower.range * 1.2);
// Visual enhancement effect
tween(tower, {
scaleX: 1.3,
scaleY: 1.3,
tint: 0x00FFFF
}, {
duration: 400,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(tower, {
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 300
});
}
});
}
LK.effects.flashScreen(0x00FFFF, 500);
updateUI();
}
};
superDamageBtn.down = function () {
if (diamonds >= 15) {
diamonds -= 15;
for (var i = 0; i < towers.length; i++) {
var tower = towers[i];
tower.damage = Math.floor(tower.damage * 2.5);
// Super damage visual effect
tween(tower, {
scaleX: 1.5,
scaleY: 1.5,
tint: 0xFF6B35
}, {
duration: 500,
easing: tween.elasticOut,
onFinish: function onFinish() {
tween(tower, {
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 400
});
}
});
}
LK.effects.flashScreen(0xFF6B35, 800);
updateUI();
}
};
rapidFireBtn.down = function () {
if (diamonds >= 12) {
diamonds -= 12;
for (var i = 0; i < towers.length; i++) {
var tower = towers[i];
tower.fireRate = Math.max(10, Math.floor(tower.fireRate * 0.5));
// Rapid fire visual effect
tween(tower, {
tint: 0xFFFF00
}, {
duration: 200,
onFinish: function onFinish() {
tween(tower, {
tint: 0xFFFFFF
}, {
duration: 200
});
}
});
}
LK.effects.flashScreen(0xFFFF00, 600);
updateUI();
}
};
game.move = function (x, y, obj) {
if (draggingTower) {
draggingTower.x = x - dragOffset.x;
draggingTower.y = y - dragOffset.y;
// Visual feedback for valid/invalid placement
var gridPos = getGridPosition(draggingTower.x, draggingTower.y);
if (gridPos && canPlaceTower(gridPos.x, gridPos.y)) {
draggingTower.tint = 0x00FF00; // Green for valid
} else {
draggingTower.tint = 0xFF0000; // Red for invalid
}
}
};
game.down = function (x, y, obj) {
if (placingTower) {
var gridPos = getGridPosition(x, y);
if (gridPos) {
placeTower(gridPos.x, gridPos.y);
}
} else {
// Clear tower selection if clicking on empty space
var gridPos = getGridPosition(x, y);
if (gridPos && !grid[gridPos.x][gridPos.y].occupied) {
selectedTower = null;
hideAllRanges();
updateUI();
}
}
};
game.up = function (x, y, obj) {
if (draggingTower) {
var gridPos = getGridPosition(draggingTower.x, draggingTower.y);
var canPlace = gridPos && canPlaceTower(gridPos.x, gridPos.y);
if (canPlace) {
// Successfully place tower at new position
draggingTower.x = gridPos.x * gridSize + gridSize / 2;
draggingTower.y = gridPos.y * gridSize + gridSize / 2;
grid[gridPos.x][gridPos.y].occupied = true;
// Smooth placement animation
tween(draggingTower, {
alpha: 1,
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 300,
easing: tween.bounceOut
});
} else {
// Return to original position
tween(draggingTower, {
x: originalTowerPosition.x,
y: originalTowerPosition.y,
alpha: 1,
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 400,
easing: tween.elasticOut
});
// Restore original grid position
grid[originalGridPosition.x][originalGridPosition.y].occupied = true;
}
draggingTower = null;
}
};
// Main game loop
game.update = function () {
if (lives <= 0 && !gameOver) {
gameOver = true;
LK.showGameOver();
return;
}
if (wave > 20) {
LK.showYouWin();
return;
}
// Spawn enemies during wave with decreasing interval
var spawnInterval = Math.max(45, 90 - wave * 2);
if (waveActive && LK.ticks % spawnInterval === 0) {
spawnEnemy();
}
// Clean up bullets that hit targets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.hasHit || !bullet.target || bullet.target.isDead) {
bullet.destroy();
bullets.splice(i, 1);
}
}
checkWaveComplete();
}; ===================================================================
--- original.js
+++ change.js
@@ -234,8 +234,152 @@
self.reward = 15;
self.enemyType = 'fast';
return self;
});
+var Boss = Enemy.expand(function () {
+ var self = Enemy.call(this);
+ // Replace graphics with boss enemy
+ self.removeChildAt(0);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2,
+ scaleY: 2
+ });
+ enemyGraphics.tint = 0x8B0000; // Dark red for boss
+ self.maxHealth = 1000;
+ self.health = self.maxHealth;
+ self.speed = 1.0;
+ self.originalSpeed = self.speed;
+ self.reward = 100;
+ self.enemyType = 'boss';
+ self.isBoss = true;
+ self.lastSpecialAttack = 0;
+ self.specialAttackCooldown = 300; // 5 seconds at 60fps
+ self.healAmount = 50;
+ self.stun = false;
+ self.stunEndTime = 0;
+ // Boss special ability - healing
+ self.healSelf = function () {
+ self.health = Math.min(self.maxHealth, self.health + self.healAmount);
+ self.updateHealthBar();
+ // Healing visual effect
+ tween(enemyGraphics, {
+ tint: 0x00FF00,
+ scaleX: 2.5,
+ scaleY: 2.5
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(enemyGraphics, {
+ tint: 0x8B0000,
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 300,
+ easing: tween.easeIn
+ });
+ }
+ });
+ LK.effects.flashObject(self, 0x00FF00, 500);
+ };
+ // Boss stun ability - temporarily disable nearby towers
+ self.stunTowers = function () {
+ for (var i = 0; i < towers.length; i++) {
+ var tower = towers[i];
+ var dx = tower.x - self.x;
+ var dy = tower.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance <= 200) {
+ // Disable tower temporarily
+ tower.stunned = true;
+ tower.stunEndTime = LK.ticks + 180; // 3 seconds
+ // Visual effect
+ tween(tower, {
+ tint: 0x666666,
+ alpha: 0.5
+ }, {
+ duration: 200
+ });
+ }
+ }
+ // Boss stun visual effect
+ LK.effects.flashScreen(0xFF0000, 500);
+ };
+ self.takeDamage = function (damage, damageType) {
+ var actualDamage = damage * 0.8; // Boss takes 20% less damage
+ self.health -= actualDamage;
+ self.updateHealthBar();
+ if (self.health <= 0 && !self.isDead) {
+ self.isDead = true;
+ LK.getSound('enemyDeath').play();
+ currency += self.reward;
+ diamonds += 5; // Boss drops diamonds
+ updateUI();
+ // Epic boss death animation
+ tween(enemyGraphics, {
+ scaleX: 3,
+ scaleY: 3,
+ tint: 0xFFD700,
+ rotation: Math.PI * 4
+ }, {
+ duration: 800,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(enemyGraphics, {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, {
+ duration: 500,
+ easing: tween.easeIn
+ });
+ }
+ });
+ LK.effects.flashScreen(0xFFD700, 1000);
+ }
+ };
+ self.update = function () {
+ if (self.isDead || self.reachedBase) return;
+ // Check if slow effect should end
+ if (self.isSlowed && LK.ticks >= self.slowEndTime) {
+ self.speed = self.originalSpeed;
+ self.isSlowed = false;
+ enemyGraphics.tint = 0x8B0000; // Reset boss tint
+ }
+ // Boss special attacks
+ if (LK.ticks - self.lastSpecialAttack >= self.specialAttackCooldown) {
+ var specialType = Math.floor(Math.random() * 2);
+ if (specialType === 0) {
+ self.healSelf();
+ } else {
+ self.stunTowers();
+ }
+ self.lastSpecialAttack = LK.ticks;
+ }
+ if (self.pathIndex < enemyPath.length) {
+ var target = enemyPath[self.pathIndex];
+ var dx = target.x - self.x;
+ var dy = target.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < 20) {
+ self.pathIndex++;
+ if (self.pathIndex >= enemyPath.length) {
+ self.reachedBase = true;
+ lives -= 5; // Boss deals more damage to base
+ updateUI();
+ return;
+ }
+ }
+ var moveX = dx / distance * self.speed;
+ var moveY = dy / distance * self.speed;
+ self.x += moveX;
+ self.y += moveY;
+ }
+ };
+ return self;
+});
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
@@ -388,8 +532,20 @@
hideAllRanges();
self.showRange();
};
self.update = function () {
+ // Check if tower is stunned by boss
+ if (self.stunned && LK.ticks >= self.stunEndTime) {
+ self.stunned = false;
+ // Reset visual effects
+ tween(self, {
+ tint: 0xFFFFFF,
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ }
+ if (self.stunned) return; // Skip firing when stunned
var target = self.findTarget();
if (target) {
self.fire(target);
}
@@ -853,8 +1009,9 @@
var gridSize = 100;
var mapWidth = 20;
var mapHeight = 25;
var currency = 390;
+var diamonds = 0;
var lives = 20;
var wave = 1;
var enemiesInWave = 5;
var enemiesSpawned = 0;
@@ -889,8 +1046,16 @@
currencyTxt.anchor.set(0, 0);
currencyTxt.x = 120;
currencyTxt.y = 20;
LK.gui.topLeft.addChild(currencyTxt);
+var diamondsTxt = new Text2('Diamonds: 0', {
+ size: 60,
+ fill: 0x00FFFF
+});
+diamondsTxt.anchor.set(0, 0);
+diamondsTxt.x = 120;
+diamondsTxt.y = 90;
+LK.gui.topLeft.addChild(diamondsTxt);
var livesTxt = new Text2('Lives: 20', {
size: 60,
fill: 0xFF0000
});
@@ -973,10 +1138,35 @@
upgradeTowerBtn.x = 20;
upgradeTowerBtn.y = -100;
upgradeTowerBtn.visible = false;
LK.gui.bottomLeft.addChild(upgradeTowerBtn);
+var enhanceAllBtn = new Text2('Enhance All Towers (10♦)', {
+ size: 60,
+ fill: 0x00FFFF
+});
+enhanceAllBtn.anchor.set(1, 1);
+enhanceAllBtn.x = -20;
+enhanceAllBtn.y = -20;
+LK.gui.bottomRight.addChild(enhanceAllBtn);
+var superDamageBtn = new Text2('Super Damage (15♦)', {
+ size: 60,
+ fill: 0xFF6B35
+});
+superDamageBtn.anchor.set(1, 1);
+superDamageBtn.x = -20;
+superDamageBtn.y = -80;
+LK.gui.bottomRight.addChild(superDamageBtn);
+var rapidFireBtn = new Text2('Rapid Fire (12♦)', {
+ size: 60,
+ fill: 0xFFFF00
+});
+rapidFireBtn.anchor.set(1, 1);
+rapidFireBtn.x = -20;
+rapidFireBtn.y = -140;
+LK.gui.bottomRight.addChild(rapidFireBtn);
function updateUI() {
currencyTxt.setText('Gold: ' + currency);
+ diamondsTxt.setText('Diamonds: ' + diamonds);
livesTxt.setText('Lives: ' + lives);
waveTxt.setText('Wave: ' + wave);
if (currency >= 50) {
buyTowerBtn.tint = 0x4A90E2;
@@ -1024,8 +1214,24 @@
}
} else {
upgradeTowerBtn.visible = false;
}
+ // Update diamond enhancement buttons
+ if (diamonds >= 10) {
+ enhanceAllBtn.tint = 0x00FFFF;
+ } else {
+ enhanceAllBtn.tint = 0x666666;
+ }
+ if (diamonds >= 15) {
+ superDamageBtn.tint = 0xFF6B35;
+ } else {
+ superDamageBtn.tint = 0x666666;
+ }
+ if (diamonds >= 12) {
+ rapidFireBtn.tint = 0xFFFF00;
+ } else {
+ rapidFireBtn.tint = 0x666666;
+ }
}
function hideAllRanges() {
for (var i = 0; i < towers.length; i++) {
towers[i].hideRange();
@@ -1172,17 +1378,22 @@
}
function spawnEnemy() {
if (enemiesSpawned >= enemiesInWave) return;
var enemy;
- var enemyType = Math.floor(Math.random() * 4);
- if (enemyType === 0) {
- enemy = new Enemy();
- } else if (enemyType === 1) {
- enemy = new FastWarrior();
- } else if (enemyType === 2) {
- enemy = new HeavyWarrior();
+ // Spawn boss on wave 10 and every 10 waves after
+ if (wave % 10 === 0 && enemiesSpawned === enemiesInWave - 1) {
+ enemy = new Boss();
} else {
- enemy = new MagicWarrior();
+ var enemyType = Math.floor(Math.random() * 4);
+ if (enemyType === 0) {
+ enemy = new Enemy();
+ } else if (enemyType === 1) {
+ enemy = new FastWarrior();
+ } else if (enemyType === 2) {
+ enemy = new HeavyWarrior();
+ } else {
+ enemy = new MagicWarrior();
+ }
}
enemy.x = gridSize / 2;
enemy.y = 12 * gridSize + gridSize / 2;
// Scale stats with wave
@@ -1441,8 +1652,91 @@
if (selectedTower && selectedTower.upgrade()) {
updateUI();
}
};
+enhanceAllBtn.down = function () {
+ if (diamonds >= 10) {
+ diamonds -= 10;
+ for (var i = 0; i < towers.length; i++) {
+ var tower = towers[i];
+ tower.damage = Math.floor(tower.damage * 1.5);
+ tower.range = Math.floor(tower.range * 1.2);
+ // Visual enhancement effect
+ tween(tower, {
+ scaleX: 1.3,
+ scaleY: 1.3,
+ tint: 0x00FFFF
+ }, {
+ duration: 400,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ tween(tower, {
+ scaleX: 1,
+ scaleY: 1,
+ tint: 0xFFFFFF
+ }, {
+ duration: 300
+ });
+ }
+ });
+ }
+ LK.effects.flashScreen(0x00FFFF, 500);
+ updateUI();
+ }
+};
+superDamageBtn.down = function () {
+ if (diamonds >= 15) {
+ diamonds -= 15;
+ for (var i = 0; i < towers.length; i++) {
+ var tower = towers[i];
+ tower.damage = Math.floor(tower.damage * 2.5);
+ // Super damage visual effect
+ tween(tower, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ tint: 0xFF6B35
+ }, {
+ duration: 500,
+ easing: tween.elasticOut,
+ onFinish: function onFinish() {
+ tween(tower, {
+ scaleX: 1,
+ scaleY: 1,
+ tint: 0xFFFFFF
+ }, {
+ duration: 400
+ });
+ }
+ });
+ }
+ LK.effects.flashScreen(0xFF6B35, 800);
+ updateUI();
+ }
+};
+rapidFireBtn.down = function () {
+ if (diamonds >= 12) {
+ diamonds -= 12;
+ for (var i = 0; i < towers.length; i++) {
+ var tower = towers[i];
+ tower.fireRate = Math.max(10, Math.floor(tower.fireRate * 0.5));
+ // Rapid fire visual effect
+ tween(tower, {
+ tint: 0xFFFF00
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(tower, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ LK.effects.flashScreen(0xFFFF00, 600);
+ updateUI();
+ }
+};
game.move = function (x, y, obj) {
if (draggingTower) {
draggingTower.x = x - dragOffset.x;
draggingTower.y = y - dragOffset.y;