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her wavede 5 elmas kazanalım
User prompt
oyuna boss ekle wave 10 da boss gelsin ve yeni para birimi elmas gelsin elmas sayesinde bütün towerleri güçlendirebilelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni kaleler ekle ve daha çok animasyon ve güçlendirme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(enemyGraphics, {' Line Number: 207 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var globalPos = obj.parent.toGlobal(obj.position);' Line Number: 364
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başta 390 altın ile başlayalım ve kuleleri tıklama ile taşıma ekle
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kule taşıma ve daha animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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yeni kaleler ekle şavasçılar
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geliştir fuc king
Code edit (1 edits merged)
Please save this source code
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Tower Defense 3D
Initial prompt
tower defense 3d
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.damage = 25; self.target = null; self.hasHit = false; self.update = function () { if (!self.target || self.hasHit) return; var dx = self.target.x - self.x; var dy = self.target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 20) { if (self.isSplash) { // Splash damage to all enemies in radius for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; if (enemy.isDead || enemy.reachedBase) continue; var splashDx = enemy.x - self.x; var splashDy = enemy.y - self.y; var splashDistance = Math.sqrt(splashDx * splashDx + splashDy * splashDy); if (splashDistance <= self.splashRadius) { enemy.takeDamage(self.damage); } } } else if (self.isMagic) { // Magic damage with slow effect self.target.takeDamage(self.damage); self.target.applySlow(self.slowEffect, self.slowDuration); } else { // Regular damage self.target.takeDamage(self.damage); } self.hasHit = true; LK.getSound('enemyHit').play(); return; } var moveX = dx / distance * self.speed; var moveY = dy / distance * self.speed; self.x += moveX; self.y += moveY; }; return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 100; self.health = self.maxHealth; self.speed = 2; self.reward = 10; self.pathIndex = 0; self.isDead = false; self.reachedBase = false; self.originalSpeed = self.speed; self.slowEndTime = 0; self.isSlowed = false; // Add health bar var healthBarBg = LK.getAsset('pathTile', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.1 }); healthBarBg.y = -40; healthBarBg.tint = 0x333333; self.addChild(healthBarBg); var healthBar = LK.getAsset('grassTile', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.1 }); healthBar.y = -40; healthBar.tint = 0x00FF00; self.addChild(healthBar); self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; healthBar.scaleX = 0.6 * healthPercent; if (healthPercent > 0.6) { healthBar.tint = 0x00FF00; // Green } else if (healthPercent > 0.3) { healthBar.tint = 0xFFFF00; // Yellow } else { healthBar.tint = 0xFF0000; // Red } }; self.applySlow = function (slowFactor, duration) { self.speed = self.originalSpeed * slowFactor; self.slowEndTime = LK.ticks + duration; self.isSlowed = true; enemyGraphics.tint = 0x3498db; // Blue tint for slowed enemies }; self.takeDamage = function (damage) { self.health -= damage; self.updateHealthBar(); if (self.health <= 0 && !self.isDead) { self.isDead = true; LK.getSound('enemyDeath').play(); currency += self.reward; updateUI(); // Death animation tween(enemyGraphics, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 500 }); } }; self.update = function () { if (self.isDead || self.reachedBase) return; // Check if slow effect should end if (self.isSlowed && LK.ticks >= self.slowEndTime) { self.speed = self.originalSpeed; self.isSlowed = false; enemyGraphics.tint = 0xFFFFFF; // Reset tint } if (self.pathIndex < enemyPath.length) { var target = enemyPath[self.pathIndex]; var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 20) { self.pathIndex++; if (self.pathIndex >= enemyPath.length) { self.reachedBase = true; lives--; updateUI(); return; } } var moveX = dx / distance * self.speed; var moveY = dy / distance * self.speed; self.x += moveX; self.y += moveY; } }; return self; }); var MagicWarrior = Enemy.expand(function () { var self = Enemy.call(this); // Replace graphics with magic warrior self.removeChildAt(0); var enemyGraphics = self.attachAsset('magicWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 120; self.health = self.maxHealth; self.speed = 2.2; self.originalSpeed = self.speed; self.reward = 20; self.enemyType = 'magic'; self.magicResistance = 0.5; // Takes 50% less damage from magic towers self.takeDamage = function (damage, damageType) { var actualDamage = damage; if (damageType === 'magic') { actualDamage = damage * self.magicResistance; } self.health -= actualDamage; self.updateHealthBar(); if (self.health <= 0 && !self.isDead) { self.isDead = true; LK.getSound('enemyDeath').play(); currency += self.reward; updateUI(); tween(enemyGraphics, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 500 }); } }; return self; }); var HeavyWarrior = Enemy.expand(function () { var self = Enemy.call(this); // Replace graphics with heavy warrior self.removeChildAt(0); var enemyGraphics = self.attachAsset('heavyWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 200; self.health = self.maxHealth; self.speed = 1.0; self.originalSpeed = self.speed; self.reward = 25; self.enemyType = 'heavy'; return self; }); var FastWarrior = Enemy.expand(function () { var self = Enemy.call(this); // Replace graphics with fast warrior self.removeChildAt(0); var enemyGraphics = self.attachAsset('fastWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 60; self.health = self.maxHealth; self.speed = 3.5; self.originalSpeed = self.speed; self.reward = 15; self.enemyType = 'fast'; return self; }); var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.5 }); self.range = 150; self.damage = 25; self.fireRate = 60; self.lastFire = 0; self.cost = 50; self.level = 1; self.maxLevel = 3; self.showingRange = false; self.upgradeCost = 75; var rangeIndicator = self.attachAsset('towerRange', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; rangeIndicator.visible = false; self.showRange = function () { rangeIndicator.visible = true; self.showingRange = true; }; self.hideRange = function () { rangeIndicator.visible = false; self.showingRange = false; }; self.findTarget = function () { var closestEnemy = null; var closestDistance = Infinity; for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; if (enemy.isDead || enemy.reachedBase) continue; var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.range && distance < closestDistance) { closestDistance = distance; closestEnemy = enemy; } } return closestEnemy; }; self.fire = function (target) { if (LK.ticks - self.lastFire < self.fireRate) return; var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.target = target; bullet.damage = self.damage; // Bullet spawn animation bullet.alpha = 0; bullet.scaleX = 0.5; bullet.scaleY = 0.5; bullets.push(bullet); game.addChild(bullet); // Animate bullet appearance tween(bullet, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeOut }); // Tower fire animation var originalScale = towerGraphics.scaleX; tween(towerGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(towerGraphics, { scaleX: originalScale, scaleY: originalScale }, { duration: 100, easing: tween.easeIn }); } }); self.lastFire = LK.ticks; LK.getSound('shoot').play(); }; self.upgrade = function () { if (self.level >= self.maxLevel || currency < self.upgradeCost) return false; currency -= self.upgradeCost; self.level++; self.damage += 15; self.range += 25; self.fireRate = Math.max(30, self.fireRate - 10); self.upgradeCost = Math.floor(self.upgradeCost * 1.5); // Update range indicator rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; // Visual upgrade indicator towerGraphics.tint = self.level === 2 ? 0x3A7BD5 : 0x2E5BBA; updateUI(); return true; }; self.down = function (x, y, obj) { // Always start dragging on click draggingTower = self; selectedTower = self; // Use x, y parameters directly instead of trying to convert coordinates dragOffset.x = x - self.x; dragOffset.y = y - self.y; originalTowerPosition.x = self.x; originalTowerPosition.y = self.y; // Find original grid position var gridPos = getGridPosition(self.x, self.y); if (gridPos) { originalGridPosition.x = gridPos.x; originalGridPosition.y = gridPos.y; grid[gridPos.x][gridPos.y].occupied = false; } // Add drag visual effect tween(self, { alpha: 0.7, scaleX: 1.1, scaleY: 1.1 }, { duration: 200 }); hideAllRanges(); self.showRange(); }; self.update = function () { var target = self.findTarget(); if (target) { self.fire(target); } }; return self; }); var MagicTower = Tower.expand(function () { var self = Tower.call(this); // Replace graphics with magic tower self.removeChildAt(0); var towerGraphics = self.attachAsset('magicTower', { anchorX: 0.5, anchorY: 0.5 }); self.range = 130; self.damage = 20; self.fireRate = 50; self.cost = 80; self.upgradeCost = 120; self.towerType = 'magic'; self.slowEffect = 0.5; self.slowDuration = 120; // Update range indicator var rangeIndicator = self.children[self.children.length - 1]; rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; rangeIndicator.tint = 0xe67e22; self.fire = function (target) { if (LK.ticks - self.lastFire < self.fireRate) return; // Create slowing bullet var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.target = target; bullet.damage = self.damage; bullet.slowEffect = self.slowEffect; bullet.slowDuration = self.slowDuration; bullet.isMagic = true; bullets.push(bullet); game.addChild(bullet); self.lastFire = LK.ticks; LK.getSound('shoot').play(); }; self.upgrade = function () { if (self.level >= self.maxLevel || currency < self.upgradeCost) return false; currency -= self.upgradeCost; self.level++; self.damage += 12; self.range += 25; self.slowEffect = Math.max(0.2, self.slowEffect - 0.1); self.slowDuration += 30; self.fireRate = Math.max(30, self.fireRate - 10); self.upgradeCost = Math.floor(self.upgradeCost * 1.5); rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; towerGraphics.tint = self.level === 2 ? 0xD35400 : 0xA04000; updateUI(); return true; }; return self; }); var CannonTower = Tower.expand(function () { var self = Tower.call(this); // Replace graphics with cannon tower self.removeChildAt(0); var towerGraphics = self.attachAsset('cannonTower', { anchorX: 0.5, anchorY: 0.5 }); self.range = 120; self.damage = 40; self.fireRate = 90; self.cost = 100; self.upgradeCost = 150; self.towerType = 'cannon'; self.splashRadius = 80; // Update range indicator var rangeIndicator = self.children[self.children.length - 1]; rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; rangeIndicator.tint = 0x34495e; self.fire = function (target) { if (LK.ticks - self.lastFire < self.fireRate) return; // Create splash damage bullet var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.target = target; bullet.damage = self.damage; bullet.splashRadius = self.splashRadius; bullet.isSplash = true; bullets.push(bullet); game.addChild(bullet); self.lastFire = LK.ticks; LK.getSound('shoot').play(); }; self.upgrade = function () { if (self.level >= self.maxLevel || currency < self.upgradeCost) return false; currency -= self.upgradeCost; self.level++; self.damage += 20; self.range += 20; self.splashRadius += 20; self.fireRate = Math.max(60, self.fireRate - 15); self.upgradeCost = Math.floor(self.upgradeCost * 1.5); rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; towerGraphics.tint = self.level === 2 ? 0x2C3E50 : 0x1B2631; updateUI(); return true; }; return self; }); var ArcherTower = Tower.expand(function () { var self = Tower.call(this); // Replace graphics with archer tower self.removeChildAt(0); var towerGraphics = self.attachAsset('archerTower', { anchorX: 0.5, anchorY: 0.5 }); self.range = 200; self.damage = 15; self.fireRate = 40; self.cost = 75; self.upgradeCost = 100; self.towerType = 'archer'; // Update range indicator var rangeIndicator = self.children[self.children.length - 1]; rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; rangeIndicator.tint = 0x8e44ad; self.upgrade = function () { if (self.level >= self.maxLevel || currency < self.upgradeCost) return false; currency -= self.upgradeCost; self.level++; self.damage += 10; self.range += 30; self.fireRate = Math.max(25, self.fireRate - 5); self.upgradeCost = Math.floor(self.upgradeCost * 1.5); rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; towerGraphics.tint = self.level === 2 ? 0x7D3C98 : 0x6C3483; updateUI(); return true; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var gridSize = 100; var mapWidth = 20; var mapHeight = 25; var currency = 390; var lives = 20; var wave = 1; var enemiesInWave = 5; var enemiesSpawned = 0; var waveActive = false; var gameOver = false; var towers = []; var enemies = []; var bullets = []; var grid = []; var enemyPath = []; var selectedTower = null; var placingTower = false; var selectedTowerType = 'basic'; var draggingTower = null; var dragOffset = { x: 0, y: 0 }; var originalTowerPosition = { x: 0, y: 0 }; var originalGridPosition = { x: 0, y: 0 }; // Create UI elements var currencyTxt = new Text2('Gold: 390', { size: 60, fill: 0xFFD700 }); currencyTxt.anchor.set(0, 0); currencyTxt.x = 120; currencyTxt.y = 20; LK.gui.topLeft.addChild(currencyTxt); var livesTxt = new Text2('Lives: 20', { size: 60, fill: 0xFF0000 }); livesTxt.anchor.set(0.5, 0); LK.gui.top.addChild(livesTxt); var waveTxt = new Text2('Wave: 1', { size: 60, fill: 0xFFFFFF }); waveTxt.anchor.set(1, 0); LK.gui.topRight.addChild(waveTxt); var startWaveBtn = new Text2('Start Wave', { size: 80, fill: 0x00FF00 }); startWaveBtn.anchor.set(0.5, 1); startWaveBtn.y = -20; LK.gui.bottom.addChild(startWaveBtn); var buyTowerBtn = new Text2('Basic Tower (50g)', { size: 60, fill: 0x4A90E2 }); buyTowerBtn.anchor.set(0, 1); buyTowerBtn.x = 20; buyTowerBtn.y = -20; LK.gui.bottomLeft.addChild(buyTowerBtn); var buyArcherBtn = new Text2('Archer Tower (75g)', { size: 60, fill: 0x8e44ad }); buyArcherBtn.anchor.set(0, 1); buyArcherBtn.x = 20; buyArcherBtn.y = -80; LK.gui.bottomLeft.addChild(buyArcherBtn); var buyCannonBtn = new Text2('Cannon Tower (100g)', { size: 60, fill: 0x34495e }); buyCannonBtn.anchor.set(0, 1); buyCannonBtn.x = 20; buyCannonBtn.y = -140; LK.gui.bottomLeft.addChild(buyCannonBtn); var buyMagicBtn = new Text2('Magic Tower (80g)', { size: 60, fill: 0xe67e22 }); buyMagicBtn.anchor.set(0, 1); buyMagicBtn.x = 20; buyMagicBtn.y = -200; LK.gui.bottomLeft.addChild(buyMagicBtn); var upgradeTowerBtn = new Text2('Upgrade Tower', { size: 70, fill: 0xFF6B35 }); upgradeTowerBtn.anchor.set(0, 1); upgradeTowerBtn.x = 20; upgradeTowerBtn.y = -100; upgradeTowerBtn.visible = false; LK.gui.bottomLeft.addChild(upgradeTowerBtn); function updateUI() { currencyTxt.setText('Gold: ' + currency); livesTxt.setText('Lives: ' + lives); waveTxt.setText('Wave: ' + wave); if (currency >= 50) { buyTowerBtn.tint = 0x4A90E2; } else { buyTowerBtn.tint = 0x666666; } if (currency >= 75) { buyArcherBtn.tint = 0x8e44ad; } else { buyArcherBtn.tint = 0x666666; } if (currency >= 100) { buyCannonBtn.tint = 0x34495e; } else { buyCannonBtn.tint = 0x666666; } if (currency >= 80) { buyMagicBtn.tint = 0xe67e22; } else { buyMagicBtn.tint = 0x666666; } // Update upgrade button visibility and state if (selectedTower && selectedTower.level < selectedTower.maxLevel) { upgradeTowerBtn.visible = true; upgradeTowerBtn.setText('Upgrade Lv' + selectedTower.level + ' (' + selectedTower.upgradeCost + 'g)'); if (currency >= selectedTower.upgradeCost) { upgradeTowerBtn.tint = 0xFF6B35; } else { upgradeTowerBtn.tint = 0x666666; } } else { upgradeTowerBtn.visible = false; } } function hideAllRanges() { for (var i = 0; i < towers.length; i++) { towers[i].hideRange(); } } function initializeGrid() { for (var x = 0; x < mapWidth; x++) { grid[x] = []; for (var y = 0; y < mapHeight; y++) { grid[x][y] = { x: x * gridSize + gridSize / 2, y: y * gridSize + gridSize / 2, occupied: false, isPath: false }; } } } function createPath() { enemyPath = []; var pathCoords = [{ x: 0, y: 12 }, { x: 1, y: 12 }, { x: 2, y: 12 }, { x: 3, y: 12 }, { x: 4, y: 12 }, { x: 5, y: 12 }, { x: 6, y: 12 }, { x: 7, y: 12 }, { x: 8, y: 12 }, { x: 8, y: 11 }, { x: 8, y: 10 }, { x: 8, y: 9 }, { x: 8, y: 8 }, { x: 9, y: 8 }, { x: 10, y: 8 }, { x: 11, y: 8 }, { x: 12, y: 8 }, { x: 12, y: 9 }, { x: 12, y: 10 }, { x: 12, y: 11 }, { x: 12, y: 12 }, { x: 13, y: 12 }, { x: 14, y: 12 }, { x: 15, y: 12 }, { x: 16, y: 12 }, { x: 17, y: 12 }, { x: 18, y: 12 }, { x: 19, y: 12 }]; for (var i = 0; i < pathCoords.length; i++) { var coord = pathCoords[i]; if (coord.x < mapWidth && coord.y < mapHeight) { grid[coord.x][coord.y].isPath = true; enemyPath.push({ x: coord.x * gridSize + gridSize / 2, y: coord.y * gridSize + gridSize / 2 }); } } } function drawMap() { for (var x = 0; x < mapWidth; x++) { for (var y = 0; y < mapHeight; y++) { var tile; if (grid[x][y].isPath) { tile = LK.getAsset('pathTile', { x: x * gridSize, y: y * gridSize }); } else { tile = LK.getAsset('grassTile', { x: x * gridSize, y: y * gridSize }); } game.addChild(tile); } } } function drawBase() { var base = LK.getAsset('base', { anchorX: 0.5, anchorY: 0.5, x: (mapWidth - 1) * gridSize + gridSize / 2, y: 12 * gridSize + gridSize / 2 }); game.addChild(base); } function spawnEnemy() { if (enemiesSpawned >= enemiesInWave) return; var enemy; var enemyType = Math.floor(Math.random() * 4); if (enemyType === 0) { enemy = new Enemy(); } else if (enemyType === 1) { enemy = new FastWarrior(); } else if (enemyType === 2) { enemy = new HeavyWarrior(); } else { enemy = new MagicWarrior(); } enemy.x = gridSize / 2; enemy.y = 12 * gridSize + gridSize / 2; // Scale stats with wave enemy.health = enemy.maxHealth + (wave - 1) * 20; enemy.maxHealth = enemy.health; enemy.speed = enemy.originalSpeed + (wave - 1) * 0.2; enemy.originalSpeed = enemy.speed; enemy.reward = enemy.reward + (wave - 1) * 2; // Spawn animation enemy.alpha = 0; enemy.scaleX = 0.1; enemy.scaleY = 0.1; enemies.push(enemy); game.addChild(enemy); // Animate enemy entrance tween(enemy, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.bounceOut }); enemiesSpawned++; } function getGridPosition(x, y) { var gridX = Math.floor(x / gridSize); var gridY = Math.floor(y / gridSize); if (gridX >= 0 && gridX < mapWidth && gridY >= 0 && gridY < mapHeight) { return { x: gridX, y: gridY }; } return null; } function canPlaceTower(gridX, gridY) { return !grid[gridX][gridY].occupied && !grid[gridX][gridY].isPath; } function placeTower(gridX, gridY) { var tower; var cost; if (selectedTowerType === 'basic') { cost = 50; if (!canPlaceTower(gridX, gridY) || currency < cost) return false; tower = new Tower(); } else if (selectedTowerType === 'archer') { cost = 75; if (!canPlaceTower(gridX, gridY) || currency < cost) return false; tower = new ArcherTower(); } else if (selectedTowerType === 'cannon') { cost = 100; if (!canPlaceTower(gridX, gridY) || currency < cost) return false; tower = new CannonTower(); } else if (selectedTowerType === 'magic') { cost = 80; if (!canPlaceTower(gridX, gridY) || currency < cost) return false; tower = new MagicTower(); } tower.x = gridX * gridSize + gridSize / 2; tower.y = gridY * gridSize + gridSize / 2; // Placement animation tower.alpha = 0; tower.scaleX = 0.1; tower.scaleY = 0.1; towers.push(tower); game.addChild(tower); // Animate tower placement tween(tower, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(tower, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); grid[gridX][gridY].occupied = true; currency -= cost; placingTower = false; updateUI(); return true; } function startWave() { if (waveActive) return; waveActive = true; enemiesSpawned = 0; enemiesInWave = 5 + wave * 2; startWaveBtn.setText('Wave Active'); startWaveBtn.tint = 0x666666; // Wave start animation tween(startWaveBtn, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(startWaveBtn, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); // Screen flash effect for wave start LK.effects.flashScreen(0x00FF00, 300); } function checkWaveComplete() { if (!waveActive) return; var allEnemiesGone = true; for (var i = 0; i < enemies.length; i++) { if (!enemies[i].isDead && !enemies[i].reachedBase) { allEnemiesGone = false; break; } } if (enemiesSpawned >= enemiesInWave && allEnemiesGone) { waveActive = false; wave++; currency += 25; startWaveBtn.setText('Start Wave'); startWaveBtn.tint = 0x00FF00; updateUI(); // Clean up dead enemies for (var i = enemies.length - 1; i >= 0; i--) { if (enemies[i].isDead || enemies[i].reachedBase) { enemies[i].destroy(); enemies.splice(i, 1); } } } } // Initialize game initializeGrid(); createPath(); drawMap(); drawBase(); updateUI(); // Event handlers startWaveBtn.down = function () { startWave(); }; buyTowerBtn.down = function () { if (currency >= 50) { selectedTowerType = 'basic'; placingTower = true; selectedTower = null; hideAllRanges(); updateUI(); } }; buyArcherBtn.down = function () { if (currency >= 75) { selectedTowerType = 'archer'; placingTower = true; selectedTower = null; hideAllRanges(); updateUI(); } }; buyCannonBtn.down = function () { if (currency >= 100) { selectedTowerType = 'cannon'; placingTower = true; selectedTower = null; hideAllRanges(); updateUI(); } }; buyMagicBtn.down = function () { if (currency >= 80) { selectedTowerType = 'magic'; placingTower = true; selectedTower = null; hideAllRanges(); updateUI(); } }; upgradeTowerBtn.down = function () { if (selectedTower && selectedTower.upgrade()) { updateUI(); } }; game.move = function (x, y, obj) { if (draggingTower) { draggingTower.x = x - dragOffset.x; draggingTower.y = y - dragOffset.y; // Visual feedback for valid/invalid placement var gridPos = getGridPosition(draggingTower.x, draggingTower.y); if (gridPos && canPlaceTower(gridPos.x, gridPos.y)) { draggingTower.tint = 0x00FF00; // Green for valid } else { draggingTower.tint = 0xFF0000; // Red for invalid } } }; game.down = function (x, y, obj) { if (placingTower) { var gridPos = getGridPosition(x, y); if (gridPos) { placeTower(gridPos.x, gridPos.y); } } else { // Clear tower selection if clicking on empty space var gridPos = getGridPosition(x, y); if (gridPos && !grid[gridPos.x][gridPos.y].occupied) { selectedTower = null; hideAllRanges(); updateUI(); } } }; game.up = function (x, y, obj) { if (draggingTower) { var gridPos = getGridPosition(draggingTower.x, draggingTower.y); var canPlace = gridPos && canPlaceTower(gridPos.x, gridPos.y); if (canPlace) { // Successfully place tower at new position draggingTower.x = gridPos.x * gridSize + gridSize / 2; draggingTower.y = gridPos.y * gridSize + gridSize / 2; grid[gridPos.x][gridPos.y].occupied = true; // Smooth placement animation tween(draggingTower, { alpha: 1, scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 300, easing: tween.bounceOut }); } else { // Return to original position tween(draggingTower, { x: originalTowerPosition.x, y: originalTowerPosition.y, alpha: 1, scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 400, easing: tween.elasticOut }); // Restore original grid position grid[originalGridPosition.x][originalGridPosition.y].occupied = true; } draggingTower = null; } }; // Main game loop game.update = function () { if (lives <= 0 && !gameOver) { gameOver = true; LK.showGameOver(); return; } if (wave > 20) { LK.showYouWin(); return; } // Spawn enemies during wave with decreasing interval var spawnInterval = Math.max(45, 90 - wave * 2); if (waveActive && LK.ticks % spawnInterval === 0) { spawnEnemy(); } // Clean up bullets that hit targets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.hasHit || !bullet.target || bullet.target.isDead) { bullet.destroy(); bullets.splice(i, 1); } } checkWaveComplete(); };
===================================================================
--- original.js
+++ change.js
@@ -113,13 +113,15 @@
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
// Death animation
- tween.to(enemyGraphics, {
+ tween(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
- }, 500);
+ }, {
+ duration: 500
+ });
}
};
self.update = function () {
if (self.isDead || self.reachedBase) return;
@@ -177,13 +179,15 @@
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
- tween.to(enemyGraphics, {
+ tween(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
- }, 500);
+ }, {
+ duration: 500
+ });
}
};
return self;
});