User prompt
her wavede 5 elmas kazanalım
User prompt
oyuna boss ekle wave 10 da boss gelsin ve yeni para birimi elmas gelsin elmas sayesinde bütün towerleri güçlendirebilelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yeni kaleler ekle ve daha çok animasyon ve güçlendirme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(enemyGraphics, {' Line Number: 207 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var globalPos = obj.parent.toGlobal(obj.position);' Line Number: 364
User prompt
başta 390 altın ile başlayalım ve kuleleri tıklama ile taşıma ekle
User prompt
kule taşıma ve daha animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yeni kaleler ekle şavasçılar
User prompt
geliştir fuc king
Code edit (1 edits merged)
Please save this source code
User prompt
Tower Defense 3D
Initial prompt
tower defense 3d
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.damage = 25;
self.target = null;
self.hasHit = false;
self.update = function () {
if (!self.target || self.hasHit) return;
var dx = self.target.x - self.x;
var dy = self.target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
if (self.isSplash) {
// Splash damage to all enemies in radius
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var splashDx = enemy.x - self.x;
var splashDy = enemy.y - self.y;
var splashDistance = Math.sqrt(splashDx * splashDx + splashDy * splashDy);
if (splashDistance <= self.splashRadius) {
enemy.takeDamage(self.damage);
}
}
} else if (self.isMagic) {
// Magic damage with slow effect
self.target.takeDamage(self.damage);
self.target.applySlow(self.slowEffect, self.slowDuration);
} else {
// Regular damage
self.target.takeDamage(self.damage);
}
self.hasHit = true;
LK.getSound('enemyHit').play();
return;
}
var moveX = dx / distance * self.speed;
var moveY = dy / distance * self.speed;
self.x += moveX;
self.y += moveY;
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 100;
self.health = self.maxHealth;
self.speed = 2;
self.reward = 10;
self.pathIndex = 0;
self.isDead = false;
self.reachedBase = false;
self.originalSpeed = self.speed;
self.slowEndTime = 0;
self.isSlowed = false;
// Add health bar
var healthBarBg = LK.getAsset('pathTile', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.1
});
healthBarBg.y = -40;
healthBarBg.tint = 0x333333;
self.addChild(healthBarBg);
var healthBar = LK.getAsset('grassTile', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.1
});
healthBar.y = -40;
healthBar.tint = 0x00FF00;
self.addChild(healthBar);
self.updateHealthBar = function () {
var healthPercent = self.health / self.maxHealth;
healthBar.scaleX = 0.6 * healthPercent;
if (healthPercent > 0.6) {
healthBar.tint = 0x00FF00; // Green
} else if (healthPercent > 0.3) {
healthBar.tint = 0xFFFF00; // Yellow
} else {
healthBar.tint = 0xFF0000; // Red
}
};
self.applySlow = function (slowFactor, duration) {
self.speed = self.originalSpeed * slowFactor;
self.slowEndTime = LK.ticks + duration;
self.isSlowed = true;
enemyGraphics.tint = 0x3498db; // Blue tint for slowed enemies
};
self.takeDamage = function (damage) {
self.health -= damage;
self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
// Death animation
tween.to(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, 500);
}
};
self.update = function () {
if (self.isDead || self.reachedBase) return;
// Check if slow effect should end
if (self.isSlowed && LK.ticks >= self.slowEndTime) {
self.speed = self.originalSpeed;
self.isSlowed = false;
enemyGraphics.tint = 0xFFFFFF; // Reset tint
}
if (self.pathIndex < enemyPath.length) {
var target = enemyPath[self.pathIndex];
var dx = target.x - self.x;
var dy = target.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
self.pathIndex++;
if (self.pathIndex >= enemyPath.length) {
self.reachedBase = true;
lives--;
updateUI();
return;
}
}
var moveX = dx / distance * self.speed;
var moveY = dy / distance * self.speed;
self.x += moveX;
self.y += moveY;
}
};
return self;
});
var MagicWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with magic warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('magicWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 120;
self.health = self.maxHealth;
self.speed = 2.2;
self.originalSpeed = self.speed;
self.reward = 20;
self.enemyType = 'magic';
self.magicResistance = 0.5; // Takes 50% less damage from magic towers
self.takeDamage = function (damage, damageType) {
var actualDamage = damage;
if (damageType === 'magic') {
actualDamage = damage * self.magicResistance;
}
self.health -= actualDamage;
self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
tween.to(enemyGraphics, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, 500);
}
};
return self;
});
var HeavyWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with heavy warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('heavyWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 200;
self.health = self.maxHealth;
self.speed = 1.0;
self.originalSpeed = self.speed;
self.reward = 25;
self.enemyType = 'heavy';
return self;
});
var FastWarrior = Enemy.expand(function () {
var self = Enemy.call(this);
// Replace graphics with fast warrior
self.removeChildAt(0);
var enemyGraphics = self.attachAsset('fastWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 60;
self.health = self.maxHealth;
self.speed = 3.5;
self.originalSpeed = self.speed;
self.reward = 15;
self.enemyType = 'fast';
return self;
});
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 150;
self.damage = 25;
self.fireRate = 60;
self.lastFire = 0;
self.cost = 50;
self.level = 1;
self.maxLevel = 3;
self.showingRange = false;
self.upgradeCost = 75;
var rangeIndicator = self.attachAsset('towerRange', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.3
});
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.visible = false;
self.showRange = function () {
rangeIndicator.visible = true;
self.showingRange = true;
};
self.hideRange = function () {
rangeIndicator.visible = false;
self.showingRange = false;
};
self.findTarget = function () {
var closestEnemy = null;
var closestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.isDead || enemy.reachedBase) continue;
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= self.range && distance < closestDistance) {
closestDistance = distance;
closestEnemy = enemy;
}
}
return closestEnemy;
};
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
// Bullet spawn animation
bullet.alpha = 0;
bullet.scaleX = 0.5;
bullet.scaleY = 0.5;
bullets.push(bullet);
game.addChild(bullet);
// Animate bullet appearance
tween(bullet, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
// Tower fire animation
var originalScale = towerGraphics.scaleX;
tween(towerGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(towerGraphics, {
scaleX: originalScale,
scaleY: originalScale
}, {
duration: 100,
easing: tween.easeIn
});
}
});
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 15;
self.range += 25;
self.fireRate = Math.max(30, self.fireRate - 10);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
// Update range indicator
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
// Visual upgrade indicator
towerGraphics.tint = self.level === 2 ? 0x3A7BD5 : 0x2E5BBA;
updateUI();
return true;
};
self.down = function (x, y, obj) {
// Always start dragging on click
draggingTower = self;
selectedTower = self;
var globalPos = obj.parent.toGlobal(obj.position);
var gamePos = game.toLocal(globalPos);
dragOffset.x = gamePos.x - self.x;
dragOffset.y = gamePos.y - self.y;
originalTowerPosition.x = self.x;
originalTowerPosition.y = self.y;
// Find original grid position
var gridPos = getGridPosition(self.x, self.y);
if (gridPos) {
originalGridPosition.x = gridPos.x;
originalGridPosition.y = gridPos.y;
grid[gridPos.x][gridPos.y].occupied = false;
}
// Add drag visual effect
tween(self, {
alpha: 0.7,
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 200
});
hideAllRanges();
self.showRange();
};
self.update = function () {
var target = self.findTarget();
if (target) {
self.fire(target);
}
};
return self;
});
var MagicTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with magic tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('magicTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 130;
self.damage = 20;
self.fireRate = 50;
self.cost = 80;
self.upgradeCost = 120;
self.towerType = 'magic';
self.slowEffect = 0.5;
self.slowDuration = 120;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0xe67e22;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Create slowing bullet
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
bullet.slowEffect = self.slowEffect;
bullet.slowDuration = self.slowDuration;
bullet.isMagic = true;
bullets.push(bullet);
game.addChild(bullet);
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 12;
self.range += 25;
self.slowEffect = Math.max(0.2, self.slowEffect - 0.1);
self.slowDuration += 30;
self.fireRate = Math.max(30, self.fireRate - 10);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0xD35400 : 0xA04000;
updateUI();
return true;
};
return self;
});
var CannonTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with cannon tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('cannonTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 120;
self.damage = 40;
self.fireRate = 90;
self.cost = 100;
self.upgradeCost = 150;
self.towerType = 'cannon';
self.splashRadius = 80;
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0x34495e;
self.fire = function (target) {
if (LK.ticks - self.lastFire < self.fireRate) return;
// Create splash damage bullet
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.target = target;
bullet.damage = self.damage;
bullet.splashRadius = self.splashRadius;
bullet.isSplash = true;
bullets.push(bullet);
game.addChild(bullet);
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 20;
self.range += 20;
self.splashRadius += 20;
self.fireRate = Math.max(60, self.fireRate - 15);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0x2C3E50 : 0x1B2631;
updateUI();
return true;
};
return self;
});
var ArcherTower = Tower.expand(function () {
var self = Tower.call(this);
// Replace graphics with archer tower
self.removeChildAt(0);
var towerGraphics = self.attachAsset('archerTower', {
anchorX: 0.5,
anchorY: 0.5
});
self.range = 200;
self.damage = 15;
self.fireRate = 40;
self.cost = 75;
self.upgradeCost = 100;
self.towerType = 'archer';
// Update range indicator
var rangeIndicator = self.children[self.children.length - 1];
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
rangeIndicator.tint = 0x8e44ad;
self.upgrade = function () {
if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
currency -= self.upgradeCost;
self.level++;
self.damage += 10;
self.range += 30;
self.fireRate = Math.max(25, self.fireRate - 5);
self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
rangeIndicator.width = self.range * 2;
rangeIndicator.height = self.range * 2;
towerGraphics.tint = self.level === 2 ? 0x7D3C98 : 0x6C3483;
updateUI();
return true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var gridSize = 100;
var mapWidth = 20;
var mapHeight = 25;
var currency = 390;
var lives = 20;
var wave = 1;
var enemiesInWave = 5;
var enemiesSpawned = 0;
var waveActive = false;
var gameOver = false;
var towers = [];
var enemies = [];
var bullets = [];
var grid = [];
var enemyPath = [];
var selectedTower = null;
var placingTower = false;
var selectedTowerType = 'basic';
var draggingTower = null;
var dragOffset = {
x: 0,
y: 0
};
var originalTowerPosition = {
x: 0,
y: 0
};
var originalGridPosition = {
x: 0,
y: 0
};
// Create UI elements
var currencyTxt = new Text2('Gold: 390', {
size: 60,
fill: 0xFFD700
});
currencyTxt.anchor.set(0, 0);
currencyTxt.x = 120;
currencyTxt.y = 20;
LK.gui.topLeft.addChild(currencyTxt);
var livesTxt = new Text2('Lives: 20', {
size: 60,
fill: 0xFF0000
});
livesTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(livesTxt);
var waveTxt = new Text2('Wave: 1', {
size: 60,
fill: 0xFFFFFF
});
waveTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(waveTxt);
var startWaveBtn = new Text2('Start Wave', {
size: 80,
fill: 0x00FF00
});
startWaveBtn.anchor.set(0.5, 1);
startWaveBtn.y = -20;
LK.gui.bottom.addChild(startWaveBtn);
var buyTowerBtn = new Text2('Basic Tower (50g)', {
size: 60,
fill: 0x4A90E2
});
buyTowerBtn.anchor.set(0, 1);
buyTowerBtn.x = 20;
buyTowerBtn.y = -20;
LK.gui.bottomLeft.addChild(buyTowerBtn);
var buyArcherBtn = new Text2('Archer Tower (75g)', {
size: 60,
fill: 0x8e44ad
});
buyArcherBtn.anchor.set(0, 1);
buyArcherBtn.x = 20;
buyArcherBtn.y = -80;
LK.gui.bottomLeft.addChild(buyArcherBtn);
var buyCannonBtn = new Text2('Cannon Tower (100g)', {
size: 60,
fill: 0x34495e
});
buyCannonBtn.anchor.set(0, 1);
buyCannonBtn.x = 20;
buyCannonBtn.y = -140;
LK.gui.bottomLeft.addChild(buyCannonBtn);
var buyMagicBtn = new Text2('Magic Tower (80g)', {
size: 60,
fill: 0xe67e22
});
buyMagicBtn.anchor.set(0, 1);
buyMagicBtn.x = 20;
buyMagicBtn.y = -200;
LK.gui.bottomLeft.addChild(buyMagicBtn);
var upgradeTowerBtn = new Text2('Upgrade Tower', {
size: 70,
fill: 0xFF6B35
});
upgradeTowerBtn.anchor.set(0, 1);
upgradeTowerBtn.x = 20;
upgradeTowerBtn.y = -100;
upgradeTowerBtn.visible = false;
LK.gui.bottomLeft.addChild(upgradeTowerBtn);
function updateUI() {
currencyTxt.setText('Gold: ' + currency);
livesTxt.setText('Lives: ' + lives);
waveTxt.setText('Wave: ' + wave);
if (currency >= 50) {
buyTowerBtn.tint = 0x4A90E2;
} else {
buyTowerBtn.tint = 0x666666;
}
if (currency >= 75) {
buyArcherBtn.tint = 0x8e44ad;
} else {
buyArcherBtn.tint = 0x666666;
}
if (currency >= 100) {
buyCannonBtn.tint = 0x34495e;
} else {
buyCannonBtn.tint = 0x666666;
}
if (currency >= 80) {
buyMagicBtn.tint = 0xe67e22;
} else {
buyMagicBtn.tint = 0x666666;
}
// Update upgrade button visibility and state
if (selectedTower && selectedTower.level < selectedTower.maxLevel) {
upgradeTowerBtn.visible = true;
upgradeTowerBtn.setText('Upgrade Lv' + selectedTower.level + ' (' + selectedTower.upgradeCost + 'g)');
if (currency >= selectedTower.upgradeCost) {
upgradeTowerBtn.tint = 0xFF6B35;
} else {
upgradeTowerBtn.tint = 0x666666;
}
} else {
upgradeTowerBtn.visible = false;
}
}
function hideAllRanges() {
for (var i = 0; i < towers.length; i++) {
towers[i].hideRange();
}
}
function initializeGrid() {
for (var x = 0; x < mapWidth; x++) {
grid[x] = [];
for (var y = 0; y < mapHeight; y++) {
grid[x][y] = {
x: x * gridSize + gridSize / 2,
y: y * gridSize + gridSize / 2,
occupied: false,
isPath: false
};
}
}
}
function createPath() {
enemyPath = [];
var pathCoords = [{
x: 0,
y: 12
}, {
x: 1,
y: 12
}, {
x: 2,
y: 12
}, {
x: 3,
y: 12
}, {
x: 4,
y: 12
}, {
x: 5,
y: 12
}, {
x: 6,
y: 12
}, {
x: 7,
y: 12
}, {
x: 8,
y: 12
}, {
x: 8,
y: 11
}, {
x: 8,
y: 10
}, {
x: 8,
y: 9
}, {
x: 8,
y: 8
}, {
x: 9,
y: 8
}, {
x: 10,
y: 8
}, {
x: 11,
y: 8
}, {
x: 12,
y: 8
}, {
x: 12,
y: 9
}, {
x: 12,
y: 10
}, {
x: 12,
y: 11
}, {
x: 12,
y: 12
}, {
x: 13,
y: 12
}, {
x: 14,
y: 12
}, {
x: 15,
y: 12
}, {
x: 16,
y: 12
}, {
x: 17,
y: 12
}, {
x: 18,
y: 12
}, {
x: 19,
y: 12
}];
for (var i = 0; i < pathCoords.length; i++) {
var coord = pathCoords[i];
if (coord.x < mapWidth && coord.y < mapHeight) {
grid[coord.x][coord.y].isPath = true;
enemyPath.push({
x: coord.x * gridSize + gridSize / 2,
y: coord.y * gridSize + gridSize / 2
});
}
}
}
function drawMap() {
for (var x = 0; x < mapWidth; x++) {
for (var y = 0; y < mapHeight; y++) {
var tile;
if (grid[x][y].isPath) {
tile = LK.getAsset('pathTile', {
x: x * gridSize,
y: y * gridSize
});
} else {
tile = LK.getAsset('grassTile', {
x: x * gridSize,
y: y * gridSize
});
}
game.addChild(tile);
}
}
}
function drawBase() {
var base = LK.getAsset('base', {
anchorX: 0.5,
anchorY: 0.5,
x: (mapWidth - 1) * gridSize + gridSize / 2,
y: 12 * gridSize + gridSize / 2
});
game.addChild(base);
}
function spawnEnemy() {
if (enemiesSpawned >= enemiesInWave) return;
var enemy;
var enemyType = Math.floor(Math.random() * 4);
if (enemyType === 0) {
enemy = new Enemy();
} else if (enemyType === 1) {
enemy = new FastWarrior();
} else if (enemyType === 2) {
enemy = new HeavyWarrior();
} else {
enemy = new MagicWarrior();
}
enemy.x = gridSize / 2;
enemy.y = 12 * gridSize + gridSize / 2;
// Scale stats with wave
enemy.health = enemy.maxHealth + (wave - 1) * 20;
enemy.maxHealth = enemy.health;
enemy.speed = enemy.originalSpeed + (wave - 1) * 0.2;
enemy.originalSpeed = enemy.speed;
enemy.reward = enemy.reward + (wave - 1) * 2;
// Spawn animation
enemy.alpha = 0;
enemy.scaleX = 0.1;
enemy.scaleY = 0.1;
enemies.push(enemy);
game.addChild(enemy);
// Animate enemy entrance
tween(enemy, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 500,
easing: tween.bounceOut
});
enemiesSpawned++;
}
function getGridPosition(x, y) {
var gridX = Math.floor(x / gridSize);
var gridY = Math.floor(y / gridSize);
if (gridX >= 0 && gridX < mapWidth && gridY >= 0 && gridY < mapHeight) {
return {
x: gridX,
y: gridY
};
}
return null;
}
function canPlaceTower(gridX, gridY) {
return !grid[gridX][gridY].occupied && !grid[gridX][gridY].isPath;
}
function placeTower(gridX, gridY) {
var tower;
var cost;
if (selectedTowerType === 'basic') {
cost = 50;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new Tower();
} else if (selectedTowerType === 'archer') {
cost = 75;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new ArcherTower();
} else if (selectedTowerType === 'cannon') {
cost = 100;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new CannonTower();
} else if (selectedTowerType === 'magic') {
cost = 80;
if (!canPlaceTower(gridX, gridY) || currency < cost) return false;
tower = new MagicTower();
}
tower.x = gridX * gridSize + gridSize / 2;
tower.y = gridY * gridSize + gridSize / 2;
// Placement animation
tower.alpha = 0;
tower.scaleX = 0.1;
tower.scaleY = 0.1;
towers.push(tower);
game.addChild(tower);
// Animate tower placement
tween(tower, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(tower, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeIn
});
}
});
grid[gridX][gridY].occupied = true;
currency -= cost;
placingTower = false;
updateUI();
return true;
}
function startWave() {
if (waveActive) return;
waveActive = true;
enemiesSpawned = 0;
enemiesInWave = 5 + wave * 2;
startWaveBtn.setText('Wave Active');
startWaveBtn.tint = 0x666666;
// Wave start animation
tween(startWaveBtn, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(startWaveBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeIn
});
}
});
// Screen flash effect for wave start
LK.effects.flashScreen(0x00FF00, 300);
}
function checkWaveComplete() {
if (!waveActive) return;
var allEnemiesGone = true;
for (var i = 0; i < enemies.length; i++) {
if (!enemies[i].isDead && !enemies[i].reachedBase) {
allEnemiesGone = false;
break;
}
}
if (enemiesSpawned >= enemiesInWave && allEnemiesGone) {
waveActive = false;
wave++;
currency += 25;
startWaveBtn.setText('Start Wave');
startWaveBtn.tint = 0x00FF00;
updateUI();
// Clean up dead enemies
for (var i = enemies.length - 1; i >= 0; i--) {
if (enemies[i].isDead || enemies[i].reachedBase) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
}
}
// Initialize game
initializeGrid();
createPath();
drawMap();
drawBase();
updateUI();
// Event handlers
startWaveBtn.down = function () {
startWave();
};
buyTowerBtn.down = function () {
if (currency >= 50) {
selectedTowerType = 'basic';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyArcherBtn.down = function () {
if (currency >= 75) {
selectedTowerType = 'archer';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyCannonBtn.down = function () {
if (currency >= 100) {
selectedTowerType = 'cannon';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
buyMagicBtn.down = function () {
if (currency >= 80) {
selectedTowerType = 'magic';
placingTower = true;
selectedTower = null;
hideAllRanges();
updateUI();
}
};
upgradeTowerBtn.down = function () {
if (selectedTower && selectedTower.upgrade()) {
updateUI();
}
};
game.move = function (x, y, obj) {
if (draggingTower) {
draggingTower.x = x - dragOffset.x;
draggingTower.y = y - dragOffset.y;
// Visual feedback for valid/invalid placement
var gridPos = getGridPosition(draggingTower.x, draggingTower.y);
if (gridPos && canPlaceTower(gridPos.x, gridPos.y)) {
draggingTower.tint = 0x00FF00; // Green for valid
} else {
draggingTower.tint = 0xFF0000; // Red for invalid
}
}
};
game.down = function (x, y, obj) {
if (placingTower) {
var gridPos = getGridPosition(x, y);
if (gridPos) {
placeTower(gridPos.x, gridPos.y);
}
} else {
// Clear tower selection if clicking on empty space
var gridPos = getGridPosition(x, y);
if (gridPos && !grid[gridPos.x][gridPos.y].occupied) {
selectedTower = null;
hideAllRanges();
updateUI();
}
}
};
game.up = function (x, y, obj) {
if (draggingTower) {
var gridPos = getGridPosition(draggingTower.x, draggingTower.y);
var canPlace = gridPos && canPlaceTower(gridPos.x, gridPos.y);
if (canPlace) {
// Successfully place tower at new position
draggingTower.x = gridPos.x * gridSize + gridSize / 2;
draggingTower.y = gridPos.y * gridSize + gridSize / 2;
grid[gridPos.x][gridPos.y].occupied = true;
// Smooth placement animation
tween(draggingTower, {
alpha: 1,
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 300,
easing: tween.bounceOut
});
} else {
// Return to original position
tween(draggingTower, {
x: originalTowerPosition.x,
y: originalTowerPosition.y,
alpha: 1,
scaleX: 1,
scaleY: 1,
tint: 0xFFFFFF
}, {
duration: 400,
easing: tween.elasticOut
});
// Restore original grid position
grid[originalGridPosition.x][originalGridPosition.y].occupied = true;
}
draggingTower = null;
}
};
// Main game loop
game.update = function () {
if (lives <= 0 && !gameOver) {
gameOver = true;
LK.showGameOver();
return;
}
if (wave > 20) {
LK.showYouWin();
return;
}
// Spawn enemies during wave with decreasing interval
var spawnInterval = Math.max(45, 90 - wave * 2);
if (waveActive && LK.ticks % spawnInterval === 0) {
spawnEnemy();
}
// Clean up bullets that hit targets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.hasHit || !bullet.target || bullet.target.isDead) {
bullet.destroy();
bullets.splice(i, 1);
}
}
checkWaveComplete();
}; ===================================================================
--- original.js
+++ change.js
@@ -325,39 +325,34 @@
updateUI();
return true;
};
self.down = function (x, y, obj) {
- if (selectedTower === self) {
- // Start dragging the tower
- draggingTower = self;
- var globalPos = obj.parent.toGlobal(obj.position);
- var gamePos = game.toLocal(globalPos);
- dragOffset.x = gamePos.x - self.x;
- dragOffset.y = gamePos.y - self.y;
- originalTowerPosition.x = self.x;
- originalTowerPosition.y = self.y;
- // Find original grid position
- var gridPos = getGridPosition(self.x, self.y);
- if (gridPos) {
- originalGridPosition.x = gridPos.x;
- originalGridPosition.y = gridPos.y;
- grid[gridPos.x][gridPos.y].occupied = false;
- }
- // Add drag visual effect
- tween(self, {
- alpha: 0.7,
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 200
- });
- self.showRange();
- } else {
- // Select this tower
- selectedTower = self;
- hideAllRanges();
- self.showRange();
+ // Always start dragging on click
+ draggingTower = self;
+ selectedTower = self;
+ var globalPos = obj.parent.toGlobal(obj.position);
+ var gamePos = game.toLocal(globalPos);
+ dragOffset.x = gamePos.x - self.x;
+ dragOffset.y = gamePos.y - self.y;
+ originalTowerPosition.x = self.x;
+ originalTowerPosition.y = self.y;
+ // Find original grid position
+ var gridPos = getGridPosition(self.x, self.y);
+ if (gridPos) {
+ originalGridPosition.x = gridPos.x;
+ originalGridPosition.y = gridPos.y;
+ grid[gridPos.x][gridPos.y].occupied = false;
}
+ // Add drag visual effect
+ tween(self, {
+ alpha: 0.7,
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 200
+ });
+ hideAllRanges();
+ self.showRange();
};
self.update = function () {
var target = self.findTarget();
if (target) {
@@ -521,9 +516,9 @@
****/
var gridSize = 100;
var mapWidth = 20;
var mapHeight = 25;
-var currency = 100;
+var currency = 390;
var lives = 20;
var wave = 1;
var enemiesInWave = 5;
var enemiesSpawned = 0;
@@ -550,9 +545,9 @@
x: 0,
y: 0
};
// Create UI elements
-var currencyTxt = new Text2('Gold: 100', {
+var currencyTxt = new Text2('Gold: 390', {
size: 60,
fill: 0xFFD700
});
currencyTxt.anchor.set(0, 0);